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Tank Warfare is an advance in Call to Power II.

Gameplay[]

The introduction of Tanks on the modern battlefield takes ground combat to a new level. With its combination of speed and firepower, the Tanks is the most versatile and effective ground unit of the Modern Age.

Great Library entry[]

The primary thrust behind early tank developments was the quest for a well-armored assault vehicle that could effectively cross the muddy, uneven terrain of the World War I trench battle zones. Armed with large bore guns and light cannon, they could strike both infantry units and reinforced installations, delivering explosive damage. The Germans and Soviets were at the forefront of tank research throughout the Second World War, when tank warfare underwent its most rapid development.

Germany's tank force was initially the most effective, due to its organization into rapid-moving formations that delivered unprecedented assault power. During the first two years of battle, 1939-41, the German tank units suffered no major setbacks. In 1943, Germany introduced the Panther tank. Armed with a 75-mm gun with more than twice the muzzle velocity of its predecessor, the Panther had great armor-piercing capabilities. They also introduced the formidable Tiger tank, with an 88-mm gun. The Soviet Union was the only allied force to meet the Germans head on. In 1944, they rolled out the Josef Stalin tank, armed with a 122-mm low-velocity gun.

After World War II, tanks were designed primarily to fight other tanks. Armies equipped them with larger, increasingly accurate guns, stronger, heavier armor and engines that were more powerful. Modern battle tanks weigh as much as 50 tons, but possess engines of strength, making them capable of road speeds of 30-40 mph.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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