The tax rate is a mechanic that features in several Civilization games. It represents the civilization's budgetary priorities, allocating the turn's gross revenue between different sectors which vary from game to game.
In earlier games, gold is not a direct yield. Instead, cities acquire Trade/Commerce, an abstract quantification of their economic and social activity. The tax rate divides this income between research and innovation, public amenities, and surplus wealth ("tax") that is given to the treasury. In Civilization IV, happiness and culture are funded through the same option; the Beyond the Sword expansion pack introduces a sector for espionage.
In some games, governments may impose a limit to the maximum percentage any sector can be funded.
Adjustable tax rates were removed in Civilization V and later games, which instead rely on direct yields from terrain and improvements.
Civilization II
Sid Meier's Alpha Centauri
- The main article has not been created for (or Tax rate is not part of) Sid Meier's Alpha Centauri
Taxation is controlled from the Social Engineering screen.
Other games
Tax rate is not present in (or the article has not been created for) the following games :
Game | Article |
---|---|
Civilization | Tax rate (Civ1) |
Civilization III | Tax rate (Civ3) |
Civilization IV | Tax rate (Civ4) |
Civilization VII | Tax rate (Civ7) |
Civilization Revolution | Tax rate (CivRev) |
Civilization Revolution 2 | Tax rate (CivRev2) |
CivWorld | Tax rate (CivWorld) |
Freeciv | Tax rate (Freeciv) |
Civilization: Call to Power | Tax rate (CTP1) |
Call to Power II | Tax rate (CTP2) |
C-evo | Tax rate (C-evo) |
Sid Meier's Colonization | Tax rate (Col) |
FreeCol | Tax rate (FreeCol) |
Civilization IV: Colonization | Tax rate (Civ4Col) |
Not in the following games
It has been confirmed that Tax rate is not present in the following games :
Game |
---|
Civilization V |
Civilization VI |
Civilization: Beyond Earth |
Starships |