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The tax rate is a mechanic that features in several Civilization games. It represents the civilization's budgetary priorities, allocating the turn's gross revenue between different sectors which vary from game to game.

In earlier games, gold is not a direct yield. Instead, cities acquire Trade/Commerce, an abstract quantification of their economic and social activity. The tax rate divides this income between research and innovation, public amenities, and surplus wealth ("tax") that is given to the treasury. In Civilization IV, happiness and culture are funded through the same option; the Beyond the Sword expansion pack introduces a sector for espionage.

In some games, governments may impose a limit to the maximum percentage any sector can be funded.

Adjustable tax rates were removed in Civilization V and later games, which instead rely on direct yields from terrain and improvements.

Civilization II

Sid Meier's Alpha Centauri‎

The main article has not been created for (or Tax rate is not part of) Sid Meier's Alpha Centauri‎

Taxation is controlled from the Social Engineering screen.

Other games

Tax rate is not present in (or the article has not been created for) the following games :

Game Article
Civilization Tax rate (Civ1)
Civilization III Tax rate (Civ3)
Civilization IV Tax rate (Civ4)
Civilization VII Tax rate (Civ7)
Civilization Revolution Tax rate (CivRev)
Civilization Revolution 2 Tax rate (CivRev2)
CivWorld Tax rate (CivWorld)
Freeciv Tax rate (Freeciv)
Civilization: Call to Power Tax rate (CTP1)
Call to Power II Tax rate (CTP2)
C-evo Tax rate (C-evo)
Sid Meier's Colonization Tax rate (Col)
FreeCol Tax rate (FreeCol)
Civilization IV: Colonization Tax rate (Civ4Col)


Not in the following games

It has been confirmed that Tax rate is not present in the following games :

Game
Civilization V
Civilization VI
Civilization: Beyond Earth
Starships

Future technology (CivRev)
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