
Image seen when player completes the research for a Technology
The Tech Web is a feature in Civilization: Beyond Earth, which represents the possibilities for technological development of your colony. Unlike previous Civilization games which featured linear tech trees, the tech web branches off radially in several directions. Higher tier techs again require lower tier techs to be developed first, but because of the web - style of organization, even the most sophisticated technologies are accessible after you develop only 5 - 6 lesser technologies.
See this image for tech web before the release of Rising Tide
Tree Analysis[]
In Civilization Beyond Earth the technologies are divided in two types:
- Branch or Primary technology: this is a main line of development, representing a broader approach to some subject. In the web branch techs are shown bigger, and always at the top of a technology 'cluster'. Branch technologies are required to advance and unlock higher tier technologies - this is illustrated in the web by the lines connecting the main techs (branch techs). Note, however, that unlike Civilization V, you don't need all lesser technologies to unlock a greater one - you just need one! At the same time, researching a branch technology also unlocks several deeper technologies, also known as 'leaf' techs. Branch techs enable access to main units and abilities, important Buildings, etc.
- Leaf or Secondary technology: this is a more focused technology, concentrating on a deeper development of some aspect of the broader branch tech. Each leaf technology can only be researched after its branch technology has been researched. Leaf techs appear smaller than branch techs, and immediately underneath them; note, however, that the order in which leaf technologies appear underneath doesn't show any precedence, or further dependence: once you have unlocked the branch tech, you can research any tech in its cluster, regardless of where it's found. Leaf techs often allow Affinity advancement, and unlock affinity-specific units. Also, most high-level buildings and Wonders are unlocked in leaf techs.
In Civilization V, icons in each technology node are ordered from left to right: Units, City Buildings, Wonders, Revealed Resources, Tile Improvements, Abilities, Projects. Beyond Earth appears to preserve this order, with the addition of a +Affinity Points type, which appears to the left of Units.
Unit icons are monochromatic and borderless. Building icons have an octagonal border, and Wonder icons have a crescent border. Abilities appear as a star in a circle. Resource icons appear in color in a dark circle. Tile improvements appear borderless, but have a deeper color shade than units.
- This illustrator will give you a good overview of the Tech Web: http://apolyton.net/civbe/techweb/
List of Technologies[]
Civilization Beyond Earth: Rising Tide Technologies[1] | |||||||||||
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Tier | Branch | Technology[2] | ![]() Cost |
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Improvements[3] | Units | Notes | ||
0 | ![]() |
Habitation | 60 | Researched at start | |||||||
Pioneering | 95 | Available as the Laboratory Cargo option at start | |||||||||
Planetary Survey | 95 | Allows Aquatic Cities to move over Ocean.[5] | |||||||||
1 | ![]() |
Chemistry | 115 | Allows workers to build Petroleum Wells Reveals | |||||||
Biochemistry | 300 | ||||||||||
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Ecology | 115 | Allows Workers to clear Miasma | ||||||||
Geophysics | 300 | Allows Workers to build Geothermal Wells. Reveals ![]() | |||||||||
Alien Biology | 300 | Grants Workers immunity to Miasma | |||||||||
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Engineering | 115 | 7 |
Reveals | |||||||
Power Systems | 300 | 20 | Improves the ![]() ![]() | ||||||||
Defense Grid | 300 | ||||||||||
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Genetics | 115 | 7 | ||||||||
Alien Lifeforms | 300 | 20 |
Improves the | ||||||||
Genetic Mapping | 300 | Improves the ![]() | |||||||||
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Physics | 115 | 7 | ||||||||
Ballistics | 300 | 20 | |||||||||
2 | ![]() |
Alien Sciences | 455 | 7 | Allows Workers to build Xenomass Wells | ||||||
Alien Adaptation | 925 | 20 | Improves the ![]() | ||||||||
Alien Ecology | 925 | Allows Workers to add Miasma | |||||||||
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Computing | 455 | 7 | 7 | |||||||
Autonomous Systems | 925 | 20 | Allows Workers to build Nodes | ||||||||
Transcendental Math | 925 | 20 | Allows discovery of the Transcendental Equation and commencement of the Contact Victory | ||||||||
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Genetic Design | 455 | 7 | ||||||||
Alien Genetics | 925 | 20 | Improves the ![]() ![]() | ||||||||
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Robotics | 455 | 7 | 7 | Allows Workers to build Firaxite Mines and Manufactories | ||||||
Tactical Robotics | 925 | 20 | |||||||||
Swarm Robotics | 925 | 20 | Improves the ![]() | ||||||||
3 | ![]() |
Artificial Intelligence | 925 | 7 | 7 | ||||||
Synthetic Thought | 1390 | 20 | |||||||||
Swarm Intelligence | 1390 | 20 | Required to complete the ![]() | ||||||||
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Biology | 925 | Improves the ![]() | ||||||||
Vertical Farming | 1390 | Improves the ![]() ![]() | |||||||||
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Bionics | 925 | 7 | 7 | Allows Workers to build Biowells | ||||||
Servomachinery | 1390 | 20 | |||||||||
Tissue Engineering | 1390 | 20 | Allows units to heal faster. Improves the ![]() | ||||||||
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Cognition | 925 | 7 |
Allows workers to build Academies | |||||||
Collaborative Thought | 1390 | 20 | |||||||||
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Communications | 925 | |||||||||
Orbital Networks | 1390 | Allows Workers to build the Arrays Required for the ![]() ![]() | |||||||||
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Fabrication | 925 | 7 | Allows Workers to build Domes | |||||||
Civil Support | 1390 | 20 | Allows Workers to upgrade roads into Magrails | ||||||||
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Organics | 925 | 7 |
Improves the | |||||||
Photosystems | 1390 | 20 | Improves the ![]() | ||||||||
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Terraforming | 925 | 7 | 7 | Workers to build Terrascapes and Floatstone Quarries | ||||||
Biospheres | 1390 | 20 | Improves the ![]() Carries over 10% of a City's ![]() | ||||||||
Climate Control | 1390 | 20 | |||||||||
4 | ![]() |
Alien Ethics | 1390 | 7 | |||||||
Alien Domestication | 2185 | 20 | Improves the ![]() Allows the Leash Alien ability to be used on Colossal alien lifeforms | ||||||||
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Mechatronics | 1390 | 7 | 7 | |||||||
Mobile LEV | 2185 | 20 | Improves the ![]() | ||||||||
Ballistic LEV | 2185 | 20 | |||||||||
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Transgenics | 1390 | 7 | 7 | 7 | Required to complete the ![]() | |||||
Protogenetics | 2185 | 20 | 20 | Improves the ![]() | |||||||
Alien Hybridization | 2185 | 20 | |||||||||
5 | ![]() |
Artificial Evolution | 2975 | 7 | Improves the ![]() | ||||||
Alien Evolution | 3860 | 20 | |||||||||
Alien Materials | 3860 | ||||||||||
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Astrodynamics | 2975 | Improves the ![]() | ||||||||
Orbital Automation | 3860 | ||||||||||
Dark Networks | 3860 | ||||||||||
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Augmentation | 2975 | 7 | ||||||||
Surrogacy | 3860 | 20 | Increases Worker construction speed | ||||||||
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Bioengineering | 2975 | 7 | ||||||||
Industrial Ecology | 3860 | Improves the ![]() | |||||||||
Biometallurgy | 3860 | 20 | Improves the ![]() | ||||||||
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Cybernetics | 2975 | 7 | 7 | |||||||
Autogyros | 3860 | 20 | |||||||||
Metamaterials | 3860 | 20 | |||||||||
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Field Theory | 2975 | 7 | ||||||||
Exotic Matter | 3860 | 20 | |||||||||
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Hypercomputing | 2975 | 7 | 7 | Improves the ![]() Required for the ![]() | ||||||
Hyperconductors | 3860 | 20 | |||||||||
Neural Uploading | 3860 | 20 | |||||||||
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Nanotechnology | 2975 | 7 | 7 | Required to complete the ![]() | ||||||
Tactical LEV | 3860 | 20 | |||||||||
Nanorobotics | 3860 | 20 | Improves the ![]() Required to complete the ![]() | ||||||||
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Planetary Engineering | 2975 | 7 | 7 | Improves the ![]() | ||||||
Geoscaping | 3860 | 20 | |||||||||
Seismic Induction | 3860 | 20 | |||||||||
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Social Dynamics | 2975 | 7 | 7 | |||||||
Human Idealism | 3860 | ||||||||||
Human Conservation | 3860 | 20 | |||||||||
Euthenics | 3860 | 20 | |||||||||
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Synergetics | 2975 | 7 | ||||||||
Designer Lifeforms | 3860 | 20 |
Notes[]
- ↑ This table is based on the Rising Tide tech web
- ↑ Techs in bold are the branch technologies, and non-bolded techs are leaf technologies. Leaf technologies have the same image as their branch counterparts.
- ↑ Bolded improvements are Wonders
- ↑ 4.0 4.1 Thermohaline Rudder in the original Rising Tide expansion was unlocked by Ecology rather than Planetary Survey. This was changed in the October 2015 patch
- ↑ Planetary Survey in the original Rising Tide expansion provided the ability Amphibious Trade. This abilty allowed trade vessels to cross land and trade convoys to cross water. This abiility was provided by default in the October 2015 patch
Civilization: Beyond Earth [Edit] | |
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