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{{CivBENav}}<br />
 
{{CivBENav}}<br />
  +
[[File:Techcomplete Popup (CivBE).png|thumb|right|Image seen when player completes the research for a Technology]]
The '''Tech Web''' is a feature in [[Civilization: Beyond Earth]], previously introduced in [[Sid Meier's Alpha Centauri]], which represents the possibilities for technological development of your colony. Unlike previous Civilization games which featured linear tech trees, the tech web branches off radially in several directions. Higher tier techs again require lower tier techs to be developed first, but because of the web - style of organization, even the most sophisticated technologies are accessible after you develop only 5 - 6 lesser technologies.
 
  +
The '''Tech Web''' is a feature in [[Civilization: Beyond Earth]], which represents the possibilities for technological development of your colony. Unlike previous Civilization games which featured linear tech trees, the tech web branches off radially in several directions. Higher tier techs again require lower tier techs to be developed first, but because of the web - style of organization, even the most sophisticated technologies are accessible after you develop only 5 - 6 lesser technologies.
   
[[File:Tech web (CivBE).jpg|left|689x689px]]
+
[[File:Tech web (Rising Tide).jpg|left|689x689px]]
  +
See [[:File:Tech web (CivBE).jpg|this image]] for tech web before the release of ''Rising Tide''
 
{{-}}
 
{{-}}
   
 
==Tree Analysis==
 
==Tree Analysis==
 
In [[Civilization Beyond Earth]] the technologies are divided in two types:
 
In [[Civilization Beyond Earth]] the technologies are divided in two types:
*'''Branch''' technology, or Primary tech: this is a main line of development, representing a broader approach to some subject. In the web branch techs are shown bigger, and always at the top of a technology 'cluster'. Branch technologies are required to advance and unlock higher tier technologies - this is illustrated in the web by the lines connecting the main techs (branch techs). Note, however, that unlike Civilization V, you don't need all lesser technologies to unlock a greater one - you just need one! At the same time, researching a branch technology also unlocks several deeper technologies, also known as 'leaf' techs. Branch techs enable access to main units and abilities, important Buildings, etc.
+
*'''Branch''' or '''Primary''' technology: this is a main line of development, representing a broader approach to some subject. In the web branch techs are shown bigger, and always at the top of a technology 'cluster'. Branch technologies are required to advance and unlock higher tier technologies - this is illustrated in the web by the lines connecting the main techs (branch techs). Note, however, that unlike Civilization V, you don't need all lesser technologies to unlock a greater one - you just need one! At the same time, researching a branch technology also unlocks several deeper technologies, also known as 'leaf' techs. Branch techs enable access to main units and abilities, important Buildings, etc.
   
*'''Leaf''' technology, or Secondary tech: this is a more focused technology, concentrating on a deeper development of some aspect of the broader branch tech. Each leaf technology can only be researched after its branch technology has been researched. Leaf techs appear smaller than branch techs, and immediately underneath them; note, however, that the order in which leaf technologies appear underneath doesn't show any precedence, or further dependence: once you have unlocked the branch tech, you can research any tech in its cluster, regardless of where it's found. Leaf techs often allow Affinity advancement, and unlock affinity-specific units. Also, most high-level buildings and Wonders are unlocked in leaf techs.
+
*'''Leaf''' or '''Secondary''' technology: this is a more focused technology, concentrating on a deeper development of some aspect of the broader branch tech. Each leaf technology can only be researched after its branch technology has been researched. Leaf techs appear smaller than branch techs, and immediately underneath them; note, however, that the order in which leaf technologies appear underneath doesn't show any precedence, or further dependence: once you have unlocked the branch tech, you can research any tech in its cluster, regardless of where it's found. Leaf techs often allow Affinity advancement, and unlock affinity-specific units. Also, most high-level buildings and Wonders are unlocked in leaf techs.
   
 
In Civilization V, icons in each technology node are ordered from left to right: Units, City Buildings, Wonders, Revealed Resources, Tile Improvements, Abilities, Projects. Beyond Earth appears to preserve this order, with the addition of a +[[Affinities (CivBE)|Affinity]] Points type, which appears to the left of Units.
 
In Civilization V, icons in each technology node are ordered from left to right: Units, City Buildings, Wonders, Revealed Resources, Tile Improvements, Abilities, Projects. Beyond Earth appears to preserve this order, with the addition of a +[[Affinities (CivBE)|Affinity]] Points type, which appears to the left of Units.
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:This illustrator will give you a good overview of the '''Tech Web: '''http://apolyton.net/civbe/techweb/
 
:This illustrator will give you a good overview of the '''Tech Web: '''http://apolyton.net/civbe/techweb/
:
 
=== '''Tier 0''' ===
 
* '''[[Habitation (CivBE)|Habitation]]''' (free): {{LinkBE|Worker}} unit, {{LinkBE|Explorer}} unit, {{LinkBE|Soldier}} unit, {{LinkBE|Old Earth Relic}} building, {{LinkBE|Clinic}} building
 
** '''[[Pioneering (CivBE)|Pioneering]]''' (80): {{LinkBE|Colonist}} unit, {{LinkBE|Trade Convoy}} unit, {{LinkBE|Trade Vessel}} unit, {{LinkBE|Trade Depot}} building
 
** '''[[Planetary Survey (CivBE)|Planetary Survey]]''' (80): {{LinkBE|Work Barge}} improvement, Embarkation ability
 
   
=== '''Tier 1''' ===
+
==List of Technologies==
  +
{| style="text-align: center;" class="civbetable sortable"
* '''[[Chemistry (CivBE)|Chemistry]]''' (95): {{LinkBE|Laboratory}} building, {{LinkBE|Recycler}} building, reveals {{PetroleumBE}}, {{LinkBE|Petroleum Well}} improvement
 
  +
|-
** '''[[Biochemistry (CivBE)|Biochemistry]]''' (249): {{LinkBE|Water Refinery}} building, {{LinkBE|Petrochemical Plant}} building
 
  +
!colspan='12'|'''Civilization Beyond Earth: Rising Tide Technologies<ref name=RTWeb/>'''
  +
|-
  +
! <small>Tier</small>
  +
!<small>Branch</small>
  +
! Technology<ref name=BranchLeaf/>
  +
! {{ScienceIconBE}}<br />Cost
  +
!{{HarmonyIconBE}}
  +
!{{PurityIconBE}}
  +
!{{SupremacyIconBE}}
  +
! <small>Improvements<ref name=Wonders/></small>
  +
! <small>Units</small>
  +
! <small>Notes</small>
  +
|-
  +
| rowspan="3" style="background:#00001a;"|'''0'''
  +
| rowspan="3" |{{IconBE|Habitation|50}}
  +
|[[Habitation (CivBE)|'''Habitation''']]
  +
|60
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;"|
  +
*{{LinkBE|Old Earth Relic}}
  +
*{{LinkBE|Clinic}}
  +
| style="text-align: left;"|
  +
*{{LinkBE|Worker}}
  +
*{{LinkBE|Explorer}}
  +
*{{LinkBE|Soldier}}
  +
*{{LinkBE|Patrol Boat}}
  +
*{{LinkBE|Gunboat}}
  +
| style="text-align: left;" |Researched at [[Starting a new game (CivBE)|start]]
  +
|-
  +
|[[Pioneering (CivBE)|Pioneering]]
  +
|95
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Trade Depot}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Colonist}}
  +
*{{LinkBE|Trade Convoy}}
  +
| style="text-align: left;" |Available as the Laboratory [[Cargo (CivBE)|Cargo]] option at [[Starting a new game (CivBE)|start]]
  +
|-
  +
|[[Planetary Survey (CivBE)|Planetary Survey]]
  +
|95
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Thermohaline Rudder}}<ref name=TR>{{LinkBE|Thermohaline Rudder}} in the original Rising Tide expansion was unlocked by Ecology rather than Planetary Survey. This was changed in the [[Civilization: Beyond Earth: Rising Tide October 2015 update|October 2015 patch]]</ref>
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Allows {{LinkBE|City|Aquatic Cities}} to move over {{LinkBE|Ocean}}.<ref>Planetary Survey in the original Rising Tide expansion provided the ability Amphibious Trade. This abilty allowed trade vessels to cross land and trade convoys to cross water. This abiility was provided by default in the [[Civilization: Beyond Earth: Rising Tide October 2015 update|October 2015 patch]]</ref>
  +
|-
  +
| rowspan="13" style="background:#000d1a;"|'''1'''
  +
| rowspan="2" |{{IconBE|Chemistry|50}}
  +
|'''[[Chemistry (CivBE)|Chemistry]]'''
  +
|115
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Laboratory}}
  +
*{{LinkBE|Recycler}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Submarine}}
  +
| style="text-align: left;" |Allows workers to build {{LinkBE|Petroleum Well}}s<br />
  +
Reveals {{PetroleumBE}}
  +
|-
  +
|[[Biochemistry (CivBE)|Biochemistry]]
  +
|300
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Water Refinery}}
  +
*{{LinkBE|Petrochemical Plant}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Xeno Siren}}
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="3" |{{IconBE|Ecology|50}}
  +
|'''[[Ecology (CivBE)|Ecology]]'''
  +
|115
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Vivarium}}
  +
*{{LinkBE|Ultrasonic Fence}}<ref name=TR/>
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Allows {{LinkBE|Workers}} to clear {{LinkBE|Miasma}}
  +
|-
  +
|[[Geophysics (CivBE)|Geophysics]]
  +
|300
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Tidal Turbine}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Allows Workers to build {{LinkBE|Geothermal Well}}s.<br />Reveals {{GeothermalBE}} on the map.
  +
|-
  +
|[[Alien Biology (CivBE)|Alien Biology]]
  +
|300
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|Miasmic Repulsor}}
  +
| style="text-align: left;" |Grants {{LinkBE|Worker}}s immunity to {{LinkBE|Miasma}}
  +
|-
  +
| rowspan="3" |{{IconBE|Engineering|50}}
  +
|'''[[Engineering (CivBE)|Engineering]]'''
  +
|115
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|Thorium Reactor}}
  +
*{{LinkBE|Repair Facility}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Combat Rover}}
  +
| style="text-align: left;" |
  +
Reveals {{TitaniumBE}}
  +
|-
  +
|[[Power Systems (CivBE)|Power Systems]]
  +
|300
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Faraday Gyre}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{EnergyBE}} output of {{LinkBE|Geothermal Well}}s and the {{ProductionBE}} output of {{LinkBE|Quarry|Quarries}}
  +
|-
  +
|[[Defense Grid (CivBE)|Defense Grid]]
  +
|300
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Defense Perimeter}}
  +
*'''{{LinkBE|Panopticon}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="3" |{{IconBE|Genetics|50}}
  +
|'''[[Genetics (CivBE)|Genetics]]'''
  +
|115
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Cytonursery}}
  +
*{{LinkBE|Pharmalab}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
|[[Alien Lifeforms (CivBE)|Alien Lifeforms]]
  +
|300
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Alien Preserve}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
Improves the {{CultureBE}} output of {{LinkBE|Paddock}}s<br />Allows {{LinkBE|Explorer}} {{LinkBE|units}} to use the Leash {{LinkBE|Aliens|Alien}} ability
  +
|-
  +
|[[Genetic Mapping (CivBE)|Genetic Mapping]]
  +
|300
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Gene Vault}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{CultureBE}} output of {{LinkBE|Paddock}}s
  +
|-
  +
| rowspan="2" |{{IconBE|Physics|50}}
  +
|'''[[Physics (CivBE)|Physics]]'''
  +
|115
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Observatory}}
  +
*{{LinkBE|Launch Complex}}
  +
*{{LinkBE|Drydock}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Ranger}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Ballistics (CivBE)|Ballistics]]
  +
|300
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Rocket Battery}}
  +
*'''{{LinkBE|Stellar Codex}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|Station Sentinel}}
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="11" style="background:#00131a;"|'''2'''
  +
| rowspan="3" |{{IconBE|Alien Sciences|50}}
  +
|'''[[Alien Sciences (CivBE)|Alien Sciences]]'''
  +
|455
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Xenofuel Plant}}
  +
*{{LinkBE|Xenonursery}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Allows Workers to build {{LinkBE|Xenomass Well}}s
  +
|-
  +
|[[Alien Adaptation (CivBE)|Alien Adaptation]]
  +
|925
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|Xeno Swarm}}
  +
| style="text-align: left;" |Improves the {{FoodBE}} output of {{LinkBE|Work Barge}}s
  +
|-
  +
|[[Alien Ecology (CivBE)|Alien Ecology]]
  +
|925
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|Miasmic Condenser}}
  +
| style="text-align: left;" |Allows Workers to add {{LinkBE|Miasma}}
  +
|-
  +
| rowspan="3" |{{IconBE|Computing|50}}
  +
|'''[[Computing (CivBE)|Computing]]'''
  +
|455
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|Network}}
  +
*'''{{LinkBE|Spy Agency}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|Missile Rover}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Autonomous Systems (CivBE)|Autonomous Systems]]
  +
|925
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Master Control}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|Drone Cage}}
  +
| style="text-align: left;" |Allows Workers to build {{LinkBE|Node}}s
  +
|-
  +
|[[Transcendental Math (CivBE)|Transcendental Math]]
  +
|925
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Markov Eclipse}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Allows discovery of the {{LinkBE|Transcendental Equation}} and commencement of the Contact {{LinkBE|Victory}}
  +
|-
  +
| rowspan="2" |{{IconBE|Genetic Design|50}}
  +
|'''[[Genetic Design (CivBE)|Genetic Design]]'''
  +
|455
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Gene Garden}}
  +
*{{LinkBE|Cloning Plant}}
  +
*'''{{LinkBE|Ectogenesis Pod}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
|[[Alien Genetics (CivBE)|Alien Genetics]]
  +
|925
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{CultureBE}} output of {{LinkBE|Biowell}}s and the {{ScienceBE}} output of {{LinkBE|Xenomass Well}}s
  +
|-
  +
| rowspan="3" |{{IconBE|Robotics|50}}
  +
|'''[[Robotics (CivBE)|Robotics]]'''
  +
|455
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|Autoplant}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Tacjet}}
  +
| style="text-align: left;" |Allows Workers to build {{LinkBE|Firaxite Mine}}s and {{LinkBE|Manufactory|Manufactories}}
  +
|-
  +
|[[Tactical Robotics (CivBE)|Tactical Robotics]]
  +
|925
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|CNDR}}
  +
*{{LinkBE|Spy Satellite}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Swarm Robotics (CivBE)|Swarm Robotics]]
  +
|925
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Drone Sphere}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{FoodBE}} output of {{LinkBE|Fishery|Fisheries}}
  +
|-
  +
| rowspan="19" style="background:#001a1a;"|'''3'''
  +
| rowspan="3" |{{IconBE|Artificial Intelligence|50}}
  +
|'''[[Artificial Intelligence (CivBE)|Artificial Intelligence]]'''
  +
|925
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|CEL Cradle}}
  +
*{{LinkBE|Surveillance Web}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
|[[Synthetic Thought (CivBE)|Synthetic Thought]]
  +
|1390
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Cynosure}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|SABR}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Swarm Intelligence (CivBE)|Swarm Intelligence]]
  +
|1390
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Bytegeist}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Required to complete the {{HarmonyIconBE}} Transcendence {{LinkBE|victory}}
  +
|-
  +
| rowspan="2" |{{IconBE|Biology|50}}
  +
|'''[[Biology (CivBE)|Biology]]'''
  +
|925
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Biofuel Plant}}
  +
*{{LinkBE|Growlab}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Paean}}
  +
| style="text-align: left;" |Improves the {{ScienceBE}} output of {{LinkBE|Bed}} ties
  +
|-
  +
|[[Vertical Farming (CivBE)|Vertical Farming]]
  +
|1390
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Euphotic Strand}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{EnergyBE}} and {{FoodBE}} output of {{LinkBE|Farm}}s
  +
|-
  +
| rowspan="3" |{{IconBE|Bionics|50}}
  +
|'''[[Bionics (CivBE)|Bionics]]'''
  +
|925
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Bionics Lab}}
  +
*{{LinkBE|Institute}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Autosled}}
  +
| style="text-align: left;" |Allows Workers to build {{LinkBE|Biowell}}s
  +
|-
  +
|[[Servomachinery (CivBE)|Servomachinery]]
  +
|1390
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Benthic Auger}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|Battlesuit}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Tissue Engineering (CivBE)|Tissue Engineering]]
  +
|1390
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Allows {{LinkBE|units}} to heal faster.<br />Improves the {{ScienceBE}} output of {{LinkBE|Work Barge}}s
  +
|-
  +
| rowspan="2" |{{IconBE|Cognition|50}}
  +
|'''[[Cognition (CivBE)|Cognition]]'''
  +
|925
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Guo Pu Yaolan}}'''
  +
*{{LinkBE|Neurolab}}
  +
*{{LinkBE|Holosuite}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
Allows workers to build {{LinkBE|Academy|Academies}}
  +
|-
  +
|[[Collaborative Thought (CivBE)|Collaborative Thought]]
  +
|1390
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Precog Project}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|Nanohive}}
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="2" |{{IconBE|Communications|50}}
  +
|'''[[Communications (CivBE)|Communications]]'''
  +
|925
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Command Center}}
  +
*{{LinkBE|Feedsite Hub}}
  +
*{{LinkBE|Sonar Net}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Tacnet Hub}}
  +
*{{LinkBE|Comm Relay}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Orbital Networks (CivBE)|Orbital Networks]]
  +
|1390
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Memetwork}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|Lasercom Satellite}}
  +
| style="text-align: left;" |Allows Workers to build the {{LinkBE|Array}}s<br />Required for the {{SupremacyIconBE}} Emancipation and {{PurityIconBE}} Promised Land {{LinkBE|Victory|victories}}
  +
|-
  +
| rowspan="2" |{{IconBE|Fabrication|50}}
  +
|'''[[Fabrication (CivBE)|Fabrication]]'''
  +
|925
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Alloy Foundry}}
  +
*{{LinkBE|Torpedo Battery}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Carrier}}
  +
| style="text-align: left;" |Allows Workers to build {{LinkBE|Dome}}s
  +
|-
  +
|[[Civil Support (CivBE)|Civil Support]]
  +
|1390
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|Holomatrix}}
  +
| style="text-align: left;" |Allows Workers to upgrade {{LinkBE|roads}} into {{LinkBE|Magrails}}
  +
|-
  +
| rowspan="2" |{{IconBE|Organics|50}}
  +
|'''[[Organics (CivBE)|Organics]]'''
  +
|925
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Biofactory}}
  +
*{{LinkBE|Mass Digester}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Immortal}}
  +
| style="text-align: left;" |
  +
Improves the {{EnergyBE}} output of {{LinkBE|Generators}}
  +
|-
  +
|[[Photosystems (CivBE)|Photosystems]]
  +
|1390
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|The Akkorokamui}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|Solar Collector}}
  +
| style="text-align: left;" |Improves the {{FoodBE}} output of {{LinkBE|Plantation}}s
  +
|-
  +
| rowspan="3" |{{IconBE|Terraforming|50}}
  +
|'''[[Terraforming (CivBE)|Terraforming]]'''
  +
|925
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|Gaian Well}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Workers to build {{LinkBE|Terrascape}}s and {{LinkBE|Floatstone Quarry|Floatstone Quarries}}
  +
|-
  +
|[[Biospheres (CivBE)|Biospheres]]
  +
|1390
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{EnergyBE}} output of {{LinkBE|Dome}}s.<br />Carries over 10% of a City's {{FoodBE}} after {{LinkBE|City}} Growth
  +
|-
  +
|[[Climate Control (CivBE)|Climate Control]]
  +
|1390
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
*{{LinkBE|Weather Controller}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="8" style="background:#001a13;" |'''4'''
  +
| rowspan="2" |{{IconBE|Alien Ethics|50}}
  +
|'''[[Alien Ethics (CivBE)|Alien Ethics]]'''
  +
|1390
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Xeno Sanctuary}}
  +
*'''{{LinkBE|Mind Stem}}'''
  +
*'''{{LinkBE|Xenodrome}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
|[[Alien Domestication (CivBE)|Alien Domestication]]
  +
|2185
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|Xeno Cavalry}}
  +
| style="text-align: left;" |Improves the {{CultureBE}} output of {{LinkBE|Xenomass Wells}}.<br />Allows the Leash {{LinkBE|Aliens|Alien}} ability to be used on Colossal [[List of Aliens (CivBE)|alien lifeforms]]
  +
|-
  +
| rowspan="3" |{{IconBE|Mechatronics|50}}
  +
|'''[[Mechatronics (CivBE)|Mechatronics]]'''
  +
|1390
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|LEV Plant}}
  +
*{{LinkBE|Optical Surgery}}
  +
*'''{{LinkBE|Crawler}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
|[[Mobile LEV (CivBE)|Mobile LEV]]
  +
|2185
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|LEV Tank}}
  +
| style="text-align: left;" |Improves the {{EnergyBE}} output of {{LinkBE|Sea Well}}s
  +
|-d
  +
|[[Ballistic LEV (CivBE)|Ballistic LEV]]
  +
|2185
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Mass Driver}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="3" |{{IconBE|Transgenics|50}}
  +
|'''[[Transgenics (CivBE)|Transgenics]]'''
  +
|1390
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|Gene Smelter}}
  +
*'''{{LinkBE|Promethean}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|Geliopod}}
  +
| style="text-align: left;" |Required to complete the {{HarmonyIconBE}} Transcendence {{LinkBE|victory}}
  +
|-
  +
|[[Protogenetics (CivBE)|Protogenetics]]
  +
|2185
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{CultureBE}} output of {{LinkBE|Academy|Academies}}
  +
|-
  +
|[[Alien Hybridization (CivBE)|Alien Hybridization]]
  +
|2185
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|Architect}}
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="31" style="background:#001a0d;"|'''5'''
  +
| rowspan="3" |{{IconBE|Artificial Evolution|50}}
  +
|'''[[Artificial Evolution (CivBE)|Artificial Evolution]]'''
  +
|2975
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Resurrection Device}}'''
  +
*{{LinkBE|Progenitor Garden}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{ScienceBE}} output of {{LinkBE|Farms}}
  +
|-
  +
|[[Alien Evolution (CivBE)|Alien Evolution]]
  +
|3860
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|Xeno Titan}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Alien Materials (CivBE)|Alien Materials]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Xenonova}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="3" |{{IconBE|Astrodynamics|50}}
  +
|'''[[Astrodynamics (CivBE)|Astrodynamics]]'''
  +
|2975
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Neoplanetarium}}
  +
*{{LinkBE|Skycrane}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{ScienceBE}} output of {{LinkBE|Array}}s
  +
|-
  +
|[[Orbital Automation (CivBE)|Orbital Automation]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|Deep Space Telescope}}
  +
*{{LinkBE|Planet Carver}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Dark Networks (CivBE)|Dark Networks]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|All-Seer}}
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="2" |{{IconBE|Augmentation|50}}
  +
|'''[[Augmentation (CivBE)|Augmentation]]'''
  +
|2975
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Augmentery}}
  +
*'''{{LinkBE|Daedalus Ladder}}'''
   
  +
| style="text-align: left;" |
* '''[[Ecology (CivBE)|Ecology]]''' (95): {{LinkBE|Miasmic Repulsor}} satellite, {{LinkBE|Vivarium}} building, {{LinkBE|Ultrasonic Fence}} building
 
  +
| style="text-align: left;" |
** '''[[Geophysics (CivBE)|Geophysics]]''' (249): reveals {{GeothermalBE}}, {{LinkBE|Geothermal Well}} improvement
 
  +
|-
** '''[[Alien Biology (CivBE)|Alien Biology]]''' (249): +12 {{HarmonyBE}} XP, Workers can clear {{LinkBE|Miasma}}, Worker Miasma Immunity
 
  +
|[[Surrogacy (CivBE)|Surrogacy]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|Aegis}}
  +
| style="text-align: left;" |Increases {{LinkBE|Worker}} construction speed
  +
|-
  +
| rowspan="3" |{{IconBE|Bioengineering|50}}
  +
|'''[[Bioengineering (CivBE)|Bioengineering]]'''
  +
|2975
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|Bioglass Furnace}}
  +
*'''{{LinkBE|Xenomalleum}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|Golem}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Industrial Ecology (CivBE)|Industrial Ecology]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Molecular Forge}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{ProductionBE}} output of {{LinkBE|Farm}}s
  +
|-
  +
|[[Biometallurgy (CivBE)|Biometallurgy]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|Aquilon}}
  +
| style="text-align: left;" |Improves the {{EnergyBE}} output {{LinkBE|Mine}}s
  +
|-
  +
| rowspan="3" |{{IconBE|Cybernetics|50}}
  +
|'''[[Cybernetics (CivBE)|Cybernetics]]'''
  +
|2975
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|Node Bank}}
  +
*{{LinkBE|Mosaic Hull}}
  +
| style="text-align: left;" |
  +
*{{LinkBE|Orbital Laser}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Autogyros (CivBE)|Autogyros]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|CARVR}}
  +
*{{LinkBE|Phasal Transporter}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Metamaterials (CivBE)|Metamaterials]]
  +
|3860
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Tectonic Anvil}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="2" |{{IconBE|Field Theory|50}}
  +
|'''[[Field Theory (CivBE)|Field Theory]]'''
  +
|2975
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Field Reactor}}
  +
*{{LinkBE|Mantle}}
  +
*'''{{LinkBE|Quantum Computer}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
|[[Exotic Matter (CivBE)|Exotic Matter]]
  +
|3860
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Ansible}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="3" |{{IconBE|Hypercomputing|50}}
  +
|'''[[Hypercomputing (CivBE)|Hypercomputing]]'''
  +
|2975
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|Hypercore}}
  +
*'''{{LinkBE|Emancipation Gate}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" | Improves the {{ScienceBE}} output of {{LinkBE|Nodes}}<br />Required for the {{SupremacyIconBE}} Emancipation {{LinkBE|victory}}
  +
|-
  +
|[[Hyperconductors (CivBE)|Hyperconductors]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Holon Chamber}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
|[[Neural Uploading (CivBE)|Neural Uploading]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|ANGEL}}'''
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="3" |{{IconBE|Nanotechnology|50}}
  +
|'''[[Nanotechnology (CivBE)|Nanotechnology]]'''
  +
|2975
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Nanopasture}}
  +
*'''{{LinkBE|Nanothermite}}'''
  +
*'''{{LinkBE|Exodus Gate}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Required to complete the {{PurityIconBE}} Promised Land {{LinkBE|victory}}
  +
|-
  +
|[[Tactical LEV (CivBE)|Tactical LEV]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|LEV Destroyer}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Nanorobotics (CivBE)|Nanorobotics]]
  +
|3860
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{ScienceBE}} output of your {{LinkBE|Manufactory|Manufactories}}<br />Required to complete the {{HarmonyIconBE}} Transcendence {{LinkBE|victory}}
  +
|-
  +
| rowspan="3" |{{IconBE|Planetary Engineering|50}}
  +
|'''[[Planetary Engineering (CivBE)|Planetary Engineering]]'''
  +
|2975
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|Borehole}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |Improves the {{ProductionBE}} output of {{LinkBE|Generator}}s
  +
|-
  +
|[[Geoscaping (CivBE)|Geoscaping]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Abyssal Mirror}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|Orbital Fabricator}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Seismic Induction (CivBE)|Seismic Induction]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Archimedes Lever}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="4" |{{IconBE|Social Dynamics|50}}
  +
|'''[[Social Dynamics (CivBE)|Social Dynamics]]'''
  +
|2975
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|7
  +
|style="background:#111100;"|7
  +
| style="text-align: left;" |
  +
*{{LinkBE|Civil Crèche}}
  +
*{{LinkBE|Soma Distillery}}
  +
*{{LinkBE|Terra Vault}}
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
|[[Human Idealism (CivBE)|Human Idealism]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|New Terran Myth}}'''
  +
| style="text-align: left;" |
  +
*{{LinkBE|Throne}}
  +
| style="text-align: left;" |
  +
|-
  +
|[[Human Conservation (CivBE)|Human Conservation]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|20
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Deep Memory}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
|[[Euthenics (CivBE)|Euthenics]]
  +
|3860
  +
|style="background:#000011;"|
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|20
  +
| style="text-align: left;" |
  +
*'''{{LinkBE|Human Hive}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
| rowspan="2" |{{IconBE|Synergetics|50}}
  +
|'''[[Synergetics (CivBE)|Synergetics]]'''
  +
|2975
  +
|style="background:#000011;"|7
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
*{{LinkBE|Microbial Mine}}
  +
*{{LinkBE|Organ Printer}}
  +
*'''{{LinkBE|Armasail}}'''
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
|-
  +
|[[Designer Lifeforms (CivBE)|Designer Lifeforms]]
  +
|3860
  +
|style="background:#000011;"|20
  +
|style="background:#110000;"|
  +
|style="background:#111100;"|
  +
| style="text-align: left;" |
  +
| style="text-align: left;" |
  +
*{{LinkBE|Rocktopus}}
  +
| style="text-align: left;" |
  +
|}
   
  +
==Notes==
* '''[[Engineering (CivBE)|Engineering]]''' (95): {{LinkBE|Combat Rover}} unit, {{LinkBE|Thorium Reactor}} building, {{LinkBE|Repair Facility}} building, reveals {{TitaniumBE}}
 
  +
<references>
** '''[[Power systems (CivBE)|Power Systems]]''' (249): +12 {{SupremacyBE}} XP, +1 {{EnergyBE}} from {{LinkBE|Geothermal Well}} improvements, +1 {{ProductionBE}} from {{LinkBE|Quarry}} improvements
 
  +
<ref name=BranchLeaf>Techs in bold are the branch technologies, and non-bolded techs are leaf technologies. Leaf technologies have the same image as their branch counterparts.</ref>
** '''[[Defense Grid (CivBE)|Defense Grid]]''' (249): {{LinkBE|Defense Perimeter}} building, {{LinkBE|Panopticon}} wonder
 
  +
<ref name=RTWeb>This table is based on the Rising Tide tech web</ref>
 
  +
<ref name=Wonders>Bolded improvements are Wonders</ref>
* '''[[Genetics (CivBE)|Genetics]]''' (95): {{LinkBE|Pharmalab}} building, {{LinkBE|Cytonursery}} building
 
  +
</references>
** '''[[Alien Lifeforms (CivBE)|Alien Lifeforms]]''' (249): {{LinkBE|Alien Preserve}} building, +1 {{CultureBE}} from {{LinkBE|Paddock}} improvements
 
  +
{{CivBE}}
** '''[[Genetic Mapping (CivBE)|Genetic Mapping]]''' (249): +12 {{PurityBE}} XP, {{LinkBE|Gene Vault}} wonder
 
 
* '''[[Physics (CivBE)|Physics]]''' (95): {{LinkBE|Ranger}} unit, {{LinkBE|Observatory}} building, {{LinkBE|Launch Complex}} building
 
** '''[[Ballistics (CivBE)|Ballistics]]''' (249): {{LinkBE|Rocket Battery}} building, {{LinkBE|Stellar Codex}} wonder
 
 
=== '''Tier 2''' ===
 
* '''[[Alien Sciences (CivBE)|Alien Sciences]]''' (380): {{LinkBE|Xenofuel Plant}} building, {{LinkBE|Xenonursery}} building, {{LinkBE|Xenomass Well}} improvement
 
** '''[[Alien Adaptation (CivBE)|Alien Adaptation]]''' (770): +18 {{HarmonyBE}} XP, {{LinkBE|Xeno Swarm}} unique unit
 
** '''[[Alien Ecology (CivBE)|Alien Ecology]]''' (770): {{LinkBE|Miasmic Condenser}} orbital unit, Workers can Add Miasma
 
 
* '''[[Computing (CivBE)|Computing]]''' (380): {{LinkBE|Missile Rover}} unit, {{LinkBE|Gunboat}} unit, {{LinkBE|Spy Agency}} building, {{LinkBE|Network}} building
 
** '''[[Autonomous Systems (CivBE)|Autonomous Systems]]''' (770): +18 {{SupremacyBE}} XP, {{LinkBE|Master Control}} wonder, {{LinkBE|Node}} improvement
 
** '''[[Transcendental Math (CivBE)|Transcendental Math]]''' (770): {{LinkBE|Transcendental Equation}} (required for Contact Victory)
 
 
* '''[[Genetic Design (CivBE)|Genetic Design]]''' (380): {{LinkBE|Gene Garden}} building, {{LinkBE|Cloning Plant}} building, {{LinkBE|Ectogenesis Pod}} wonder
 
** '''[[Alien Genetics (CivBE)|Alien Genetics]]''' (770): +18 {{PurityBE}} XP, +1 {{CultureBE}} from {{LinkBE|Biowell}} improvements, +1 {{ScienceBE}} from {{LinkBE|Xenomass Well}} improvements
 
 
* '''[[Robotics (CivBE)|Robotics]]''' (380): {{LinkBE|Tacjet}} unit, {{LinkBE|Autoplant}} building, {{LinkBE|Firaxite Mine}} improvement, {{LinkBE|Manufactory}} improvement
 
** '''[[Tactical Robotics (CivBE)|Tactical Robotics]]''' (770): +18 {{SupremacyBE}} XP, {{LinkBE|CNDR}} unique unit
 
** '''[[Swarm Robotics (CivBE)|Swarm Robotics]]''' (770): +18 {{HarmonyBE}} XP, {{LinkBE|Drone Sphere}} wonder
 
 
=== '''Tier 3''' ===
 
* '''[[Artificial Intelligence (CivBE)|Artificial Intelligence]]''' (770): {{LinkBE|CEL Cradle}} building, {{LinkBE|Surveillance Web}} building, {{LinkBE|Markov Eclipse}} wonder
 
** '''[[Synthetic Thought (CivBE)|Synthetic Thought]]''' (1160): +25 {{SupremacyBE}} XP, {{LinkBE|SABR}} unique unit, {{LinkBE|Cynosure}} wonder
 
** '''[[Swarm Intelligence (CivBE)|Swarm Intelligence]]''' (1160): +25 {{HarmonyBE}} XP, {{LinkBE|Bytegeist}} wonder
 
 
* '''[[Biology (CivBE)|Biology]]''' (770): {{LinkBE|Biofuel Plant}} building, {{LinkBE|Growlab}} building, {{LinkBE|Dome}} tile improvement
 
** '''[[Vertical Farming (CivBE)|Vertical Farming]]''' (1160): +25 {{PurityBE}} XP, +1 {{EnergyBE}} and +1 {{FoodBE}} from {{LinkBE|Farm}} improvements
 
 
* '''[[Bionics (CivBE)|Bionics]]''' (770): {{LinkBE|Bionics Lab}}, {{LinkBE|Institute}}, {{LinkBE|Biowell}}
 
** '''[[Servomachinery (CivBE)|Servomachinery]]''' (1160): +25 {{PurityBE}} XP, {{LinkBE|Battlesuit}} unique unit
 
** '''[[Tissue Engineering (CivBE)|Tissue Engineering]]''' (1160): +25 {{HarmonyBE}} XP, +10 Healing for units
 
 
* '''[[Cognition (CivBE)|Cognition]]''' (770): {{LinkBE|Neurolab}} building, {{LinkBE|Holosuite}} building, {{LinkBE|Academy}} improvement
 
** '''[[Collaborative Thought (CivBE)|Collaborative Thought]]''' (1160): +25 {{SupremacyBE}} XP, {{LinkBE|Precog Project}} wonder
 
 
* '''[[Communications (Civ BE)|Communications]]''' (770): {{LinkBE|Tacnet Hub}} orbital unit, {{LinkBE|Command Center}} building, {{LinkBE|Feedsite Hub}} building, {{LinkBE|Array}} improvement
 
** '''[[Orbital Networks (Civ BE)|Orbital Networks]]''' (1160): {{LinkBE|Lasercom Satellite}} orbital unit, {{LinkBE|Memetwork}} wonder
 
 
* '''[[Fabrication (CivBE)|Fabrication]]''' (770): {{LinkBE|Carrier}} unit, {{LinkBE|Alloy Foundry}} building, {{LinkBE|Workers}} can build {{LinkBE|Magrails}}
 
** '''[[Civil Support (CivBE)|Civil Support]]''' (1160): +25 {{PurityBE}} XP, {{LinkBE|Holomatrix}} orbital unit
 
 
* '''[[Organics (CivBE)|Organics]]''' (770): {{LinkBE|Biofactory}} building, {{LinkBE|Mass Digester}} building, +1 {{EnergyBE}} from {{LinkBE|Generator}} improvements
 
** '''[[Photosystems (CivBE)|Photosystems]]''' (1160): +25 {{HarmonyBE}} XP, {{LinkBE|Solar Collector}} orbital unit, +1 {{FoodBE}} from {{LinkBE|Plantation}} improvements
 
 
* '''[[Terraforming (CivBE)|Terraforming]]''' (770): {{LinkBE|Gaian Well}} building, {{LinkBE|Terrascape}} improvement, {{LinkBE|Floatstone Quarry}} improvement
 
** '''[[Biospheres (CivBE)|Biospheres]]''' (1160): +25 {{PurityBE}} XP, +10% {{FoodBE}} carried over after city growth, +1 {{EnergyBE}} from {{LinkBE|Dome}} improvements
 
** '''[[Climate Control (CivBE)|Climate Control]]''' (1160): +25 {{SupremacyBE}} XP, {{LinkBE|Weather Controller}} orbital unit
 
 
=== '''Tier 4''' ===
 
* '''[[Alien Ethics (CivBE)|Alien Ethics]]''' (1160): {{LinkBE|Xeno Sanctuary}} building, {{LinkBE|Mind Stem}} building, {{LinkBE|Xenodrome}} wonder
 
** '''[[Alien Domestication (CivBE)|Alien Domestication]]''' (1820): +32 {{HarmonyBE}} XP, {{LinkBE|Xeno Cavalry}} unique unit, +1 {{CultureBE}} from {{LinkBE|Xenomass Well}} improvements
 
 
* '''[[Mechatronics (CivBE)|Mechatronics]]''' (1160): {{LinkBE|LEV Plant}} building, {{LinkBE|Optical Surgery}} building, {{LinkBE|Crawler}} wonder
 
** '''[[Mobile Lev (CivBE)|Mobile Lev]]''' (1820): +32 {{PurityBE}} XP, {{LinkBE|LEV Tank}} unique unit
 
** '''[[Ballistic Lev (CivBE)|Ballistic Lev]]''' (1820): {{LinkBE|Mass Driver}} wonder
 
 
* '''[[Transgenics (CivBE)|Transgenics]]''' (1160): {{LinkBE|Gene Smelter}} building, {{LinkBE|Promethean}} wonder
 
** '''[[Photogenetics (CivBE)|Photogenetics]]''' (1820): +32 {{SupremacyBE}} XP, +1 {{CultureBE}} from Academy improvements
 
** '''[[Alien Hybridization (CivBE)|Alien Hybridization]]''' (1820): +32 {{HarmonyBE}} XP, +10 Healing in {{LinkBE|Miasma}} and Miasma Immunity
 
 
=== '''Tier 5''' ===
 
* '''[[Artificial Evolution (CivBE)|Artificial Evolution]]''' (2480): {{LinkBE|Progenitor Garden}} building, {{LinkBE|Resurrection Device}} wonder, +1 {{ScienceBE}} from {{LinkBE|Farm}} improvements
 
** '''[[Alien Evolution (CivBE)|Alien Evolution]]''' (3216): +40 {{HarmonyBE}} XP, {{LinkBE|Xeno Titan}} unique unit
 
** '''[[Alien Materials (CivBE)|Alien Materials]]''' (3216): +40 {{SupremacyBE}} XP, {{LinkBE|Xenonova}} wonder
 
 
* '''[[Astrodynamics (CivBE)|Astrodynamics]]''' (2480): {{LinkBE|Planet Carver}} orbital unit, {{LinkBE|Neoplanetarium}} building, {{LinkBE|Skycrane}} building, <span>+1 {{ScienceBE}} from Array improvements</span>
 
** '''[[Orbital Automation (CivBE)|Orbital Automation]]''' (3216): {{LinkBE|Deep Space Telescope}} orbital unit
 
** '''[[Dark Networks (CivBE)|Dark Networks]]''' (3216): {{LinkBE|All-Seer}} orbital unit
 
 
* '''[[Augmentation (CivBE)|Augmentation]]''' (2480): {{LinkBE|Augmentery}} building, {{LinkBE|Daedalus Ladder}} wonder
 
** '''[[Surrogacy (CivBE)|Surrogacy]]''' (3216): +40 {{PurityBE}} XP, {{LinkBE|Aegis}} unique unit, +10% {{LinkBE|Worker}} speed
 
 
* '''[[Bio Engineering (CivBE)|Bio Engineering]]''' (2480): {{LinkBE|Molecular Forge}} building, {{LinkBE|Bioglass Furnace}} building, {{LinkBE|Xenomalleum}} wonder
 
** '''[[Industrial Ecology (CivBE)|Industrial Ecology]]''' (3216): +40 {{PurityBE}} XP, +1 {{ProductionBE}} from {{LinkBE|Farm}} improvements
 
** '''[[Biometallurgy (CivBE)|Biometallurgy]]''' (3216): +40 {{SupremacyBE}} XP, +1 {{ScienceBE}} from {{LinkBE|Generator}} improvements, +1 {{EnergyBE}} from {{LinkBE|Mine}} improvements
 
 
* '''[[Cybernetics (CivBE)|Cybernetics]]''' (2480): {{LinkBE|Orbital Laser}} orbital unit, {{LinkBE|Phasal Transporter}} orbital unit, {{LinkBE|Node Bank}} building
 
** '''[[Autogyros (CivBE)|Autogyros]]''' (3216): +40 {{SupremacyBE}} XP, {{LinkBE|CARVR}} unique unit
 
** '''[[Meta Materials (CivBE)|Meta Materials]]''' (3216): +40 {{HarmonyBE}} XP, {{LinkBE|Tectonic Anvil}} wonder
 
 
* '''[[Field Theory (CivBE)|Field Theory]]''' (2480): {{LinkBE|Field Reactor}} building, {{LinkBE|Mantle}} building, {{LinkBE|Quantum Computer}} wonder
 
** '''[[Exotic Matter (CivBE)|Exotic Matter]]''' (3216): +40 {{HarmonyBE}} XP, {{LinkBE|Ansible}} wonder
 
 
* '''[[Hypercomputing (CivBE)|Hypercomputing]]''' (2480): {{LinkBE|Hypercore}} building, {{LinkBE|Emancipation Gate}} Planetary wonder (required for Emancipation Victory), +1 {{ScienceBE}} from {{LinkBE|Node}} improvements
 
** '''[[Hyperconductors (CivBE)|Hyperconductors]]''' (3216): +40 {{PurityBE}} XP, {{LinkBE|Holon Chamber}} wonder
 
** '''[[Neural Uploading (CivBE)|Neural Uploading]]''' (3216): +40 {{SupremacyBE}} XP, {{LinkBE|ANGEL}} unique unit
 
 
* '''[[Nanotechnology (CivBE)|Nanotechnology]]''' (2480): {{LinkBE|Nanopasture}} building, {{LinkBE|Nanothermite}} wonder, {{LinkBE|Exodus Gate}} Planetary wonder (required for Promised Land Victory)
 
** '''[[Tactical LEV (CivBE)|Tactical LEV]]''' (3216): +40 {{PurityBE}} XP, {{LinkBE|LEV Destroyer}} unique unit
 
** '''[[Nano Robotics (CivBE)|Nano Robotics]]''' (3216): +40 {{HarmonyBE}} XP, +1 {{ScienceBE}} from {{LinkBE|Manufactory}} improvements
 
 
* '''[[Planetary Engineering (CivBE)|Planetary Engineering]]''' (2480): {{LinkBE|Borehole}} building, upgrade: +1 {{ProductionBE}} from {{LinkBE|Generator}} improvements
 
** '''[[Geoscaping (CivBE)|Geoscaping]]''' (3216): +40 {{SupremacyBE}} XP, {{LinkBE|Orbital Fabricator}} orbital unit
 
** '''[[Seismic Induction (CivBE)|Seismic Induction]]''' (3216): +40 {{PurityBE}} XP, {{LinkBE|Archimedes Lever}} wonder
 
 
* '''[[Social Dynamics (CivBE)|Social Dynamics]]''' (2480): {{LinkBE|Civil Creche}} building, {{LinkBE|Soma Distillery}} building, {{LinkBE|Terra Vault}} building
 
** '''[[Human Idealism (CivBE)|Human Idealism]]''' (3216): {{LinkBE|New Terran Myth}} wonder
 
** '''[[Human Conservation (CivBE)|Human Conservation]]''' (3216): +40 {{PurityBE}} XP, {{LinkBE|Deep Memory}} wonder
 
** '''[[Euthenics (CivBE)|Euthenics]]''' (3216): +40 {{SupremacyBE}} XP, {{LinkBE|Human Hive}} wonder
 
 
* '''[[Synergetics (CivBE)|Synergetics]]''' (2480): {{LinkBE|Microbial Mine}} building, {{LinkBE|Organ Printer}} building, {{LinkBE|Armasail}} wonder
 
** '''[[Designer Lifeforms (CivBE)|Designer Lifeforms]]''' (3216): +40 {{HarmonyBE}} XP, {{LinkBE|Rocktopus}} unique unit
 
 
{{BeyondEarthContentsNav}}
 
 
[[Category:Civilization: Beyond Earth]]
 
[[Category:Civilization: Beyond Earth]]
 
[[Category:Technologies (CivBE)]]
 
[[Category:Technologies (CivBE)]]
  +
[[Category:Lists (CivBE)]]
  +
[[Category:Technology lists]]

Revision as of 02:18, 22 March 2020

Back arrow (CivBE) Civilization: Beyond Earth

Techcomplete Popup (CivBE)

Image seen when player completes the research for a Technology

The Tech Web is a feature in Civilization: Beyond Earth, which represents the possibilities for technological development of your colony. Unlike previous Civilization games which featured linear tech trees, the tech web branches off radially in several directions. Higher tier techs again require lower tier techs to be developed first, but because of the web - style of organization, even the most sophisticated technologies are accessible after you develop only 5 - 6 lesser technologies.

Tech web (Rising Tide)

See this image for tech web before the release of Rising Tide

Tree Analysis

In Civilization Beyond Earth the technologies are divided in two types:

  • Branch or Primary technology: this is a main line of development, representing a broader approach to some subject. In the web branch techs are shown bigger, and always at the top of a technology 'cluster'. Branch technologies are required to advance and unlock higher tier technologies - this is illustrated in the web by the lines connecting the main techs (branch techs). Note, however, that unlike Civilization V, you don't need all lesser technologies to unlock a greater one - you just need one! At the same time, researching a branch technology also unlocks several deeper technologies, also known as 'leaf' techs. Branch techs enable access to main units and abilities, important Buildings, etc.
  • Leaf or Secondary technology: this is a more focused technology, concentrating on a deeper development of some aspect of the broader branch tech. Each leaf technology can only be researched after its branch technology has been researched. Leaf techs appear smaller than branch techs, and immediately underneath them; note, however, that the order in which leaf technologies appear underneath doesn't show any precedence, or further dependence: once you have unlocked the branch tech, you can research any tech in its cluster, regardless of where it's found. Leaf techs often allow Affinity advancement, and unlock affinity-specific units. Also, most high-level buildings and Wonders are unlocked in leaf techs.

In Civilization V, icons in each technology node are ordered from left to right: Units, City Buildings, Wonders, Revealed Resources, Tile Improvements, Abilities, Projects. Beyond Earth appears to preserve this order, with the addition of a +Affinity Points type, which appears to the left of Units.

Unit icons are monochromatic and borderless. Building icons have an octagonal border, and Wonder icons have a crescent border. Abilities appear as a star in a circle. Resource icons appear in color in a dark circle. Tile improvements appear borderless, but have a deeper color shade than units.

This illustrator will give you a good overview of the Tech Web: http://apolyton.net/civbe/techweb/

List of Technologies

Civilization Beyond Earth: Rising Tide Technologies[1]
Tier Branch Technology[2] Science
Cost
Harmony Purity Supremacy Improvements[3] Units Notes
0 Habitation Habitation 60 Researched at start
Pioneering 95 Available as the Laboratory Cargo option at start
Planetary Survey 95 Allows Aquatic Cities to move over Ocean.[5]
1 Chemistry Chemistry 115 Allows workers to build Petroleum Wells

Reveals Petroleum Petroleum

Biochemistry 300
Ecology Ecology 115 Allows Workers to clear Miasma
Geophysics 300 Allows Workers to build Geothermal Wells.
Reveals Geothermal Geothermal on the map.
Alien Biology 300 Grants Workers immunity to Miasma
Engineering Engineering 115 7

Reveals Titanium Titanium

Power Systems 300 20 Improves the Energy Energy output of Geothermal Wells and the Production Production output of Quarries
Defense Grid 300
Genetics Genetics 115 7
Alien Lifeforms 300 20

Improves the Culture Culture output of Paddocks
Allows Explorer units to use the Leash Alien ability

Genetic Mapping 300 Improves the Culture Culture output of Paddocks
Physics Physics 115 7
Ballistics 300 20
2 Alien Sciences Alien Sciences 455 7 Allows Workers to build Xenomass Wells
Alien Adaptation 925 20 Improves the Food Food output of Work Barges
Alien Ecology 925 Allows Workers to add Miasma
Computing Computing 455 7 7
Autonomous Systems 925 20 Allows Workers to build Nodes
Transcendental Math 925 20 Allows discovery of the Transcendental Equation and commencement of the Contact Victory
Genetic Design Genetic Design 455 7
Alien Genetics 925 20 Improves the Culture Culture output of Biowells and the Science Science output of Xenomass Wells
Robotics Robotics 455 7 7 Allows Workers to build Firaxite Mines and Manufactories
Tactical Robotics 925 20
Swarm Robotics 925 20 Improves the Food Food output of Fisheries
3 Artificial Intelligence Artificial Intelligence 925 7 7
Synthetic Thought 1390 20
Swarm Intelligence 1390 20 Required to complete the Harmony Transcendence victory
Biology Biology 925 Improves the Science Science output of Bed ties
Vertical Farming 1390 Improves the Energy Energy and Food Food output of Farms
Bionics Bionics 925 7 7 Allows Workers to build Biowells
Servomachinery 1390 20
Tissue Engineering 1390 20 Allows units to heal faster.
Improves the Science Science output of Work Barges
Cognition Cognition 925 7

Allows workers to build Academies

Collaborative Thought 1390 20
Communications Communications 925
Orbital Networks 1390 Allows Workers to build the Arrays
Required for the Supremacy Emancipation and Purity Promised Land victories
Fabrication Fabrication 925 7 Allows Workers to build Domes
Civil Support 1390 20 Allows Workers to upgrade roads into Magrails
Organics Organics 925 7

Improves the Energy Energy output of Generators

Photosystems 1390 20 Improves the Food Food output of Plantations
Terraforming Terraforming 925 7 7 Workers to build Terrascapes and Floatstone Quarries
Biospheres 1390 20 Improves the Energy Energy output of Domes.
Carries over 10% of a City's Food Food after City Growth
Climate Control 1390 20
4 Alien Ethics Alien Ethics 1390 7
Alien Domestication 2185 20 Improves the Culture Culture output of Xenomass Wells.
Allows the Leash Alien ability to be used on Colossal alien lifeforms
Mechatronics Mechatronics 1390 7 7
Mobile LEV 2185 20 Improves the Energy Energy output of Sea Wells
Ballistic LEV 2185 20
Transgenics Transgenics 1390 7 7 7 Required to complete the Harmony Transcendence victory
Protogenetics 2185 20 20 Improves the Culture Culture output of Academies
Alien Hybridization 2185 20
5 Artificial Evolution Artificial Evolution 2975 7 Improves the Science Science output of Farms
Alien Evolution 3860 20
Alien Materials 3860
Astrodynamics Astrodynamics 2975 Improves the Science Science output of Arrays
Orbital Automation 3860
Dark Networks 3860
Augmentation Augmentation 2975 7
Surrogacy 3860 20 Increases Worker construction speed
Bioengineering Bioengineering 2975 7
Industrial Ecology 3860 Improves the Production Production output of Farms
Biometallurgy 3860 20 Improves the Energy Energy output Mines
Cybernetics Cybernetics 2975 7 7
Autogyros 3860 20
Metamaterials 3860 20
Field Theory Field Theory 2975 7
Exotic Matter 3860 20
Hypercomputing Hypercomputing 2975 7 7 Improves the Science Science output of Nodes
Required for the Supremacy Emancipation victory
Hyperconductors 3860 20
Neural Uploading 3860 20
Nanotechnology Nanotechnology 2975 7 7 Required to complete the Purity Promised Land victory
Tactical LEV 3860 20
Nanorobotics 3860 20 Improves the Science Science output of your Manufactories
Required to complete the Harmony Transcendence victory
Planetary Engineering Planetary Engineering 2975 7 7 Improves the Production Production output of Generators
Geoscaping 3860 20
Seismic Induction 3860 20
Social Dynamics Social Dynamics 2975 7 7
Human Idealism 3860
Human Conservation 3860 20
Euthenics 3860 20
Synergetics Synergetics 2975 7
Designer Lifeforms 3860 20

Notes

  1. This table is based on the Rising Tide tech web
  2. Techs in bold are the branch technologies, and non-bolded techs are leaf technologies. Leaf technologies have the same image as their branch counterparts.
  3. Bolded improvements are Wonders
  4. 4.0 4.1 Thermohaline Rudder in the original Rising Tide expansion was unlocked by Ecology rather than Planetary Survey. This was changed in the October 2015 patch
  5. Planetary Survey in the original Rising Tide expansion provided the ability Amphibious Trade. This abilty allowed trade vessels to cross land and trade convoys to cross water. This abiility was provided by default in the October 2015 patch
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe