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Technocracy is an advance in Call to Power II.

Gameplay[]

A Technocracy, as the name implies, values Science above all other pursuits. Not surprisingly, Technocratic empires substantially endow Scientific Research, enabling rapid Advancement through the Technology Tree. Cities are Productive, the Economy is good, the Military is healthy and people are generally Happy.

Great Library entry[]

The technocracy form of government evolved out of two particularly distinct sets of political philosophies: the growing cult of the technology-obsessed who saw in the advancement of science the answers to all of the world's ills, and the scattered remnants of authoritarian, fascist and reactionary thinkers who continued to bear the flag of totalitarianism as a viable political system. The first technocratic nations were solidly based on a strict social hierarchy system that valued intelligence and aptitude, particularly for science and technology, above all else. Industry and corporations were given free reign to conduct business in the most laissez faire markets the world had seen.

However, the economic upheavals of a free market system, combined with a rapidly expanding population of poor and disenfranchised people began to place a burden on the state. Most technocrats had little patience for social issues, regarded education as a waste of resources on anyone but the extremely gifted. In order to deal with the increasingly embittered throngs of masses cut off from better opportunities, technocracies relied on the military and police to enforce order. Surveillance systems were ubiquitous, and prison systems expanded to accommodate for an influx of new criminals. Technocracies were characterized by elitism, violations of personal freedom and an unprecedented zealousness in the pursuit of science.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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