Civilization Wiki
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|Have the [[Feudalism (Civ6)|Feudalism]] [[Civics (Civ6)|civic]]
 
|Have the [[Feudalism (Civ6)|Feudalism]] [[Civics (Civ6)|civic]]
 
|[[Knight (Civ6)|Knight]], [[Mamluk (Civ6)|Mamluk]] ([[Arabian (Civ6)|Arabia]] only)
 
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Adopt a [[Government (Civ6)|government]] with 6 inherent policy slots ({{GS}})
|[[Medieval Walls (Civ6)|Medieval Walls]], [[Alhambra (Civ6)|Alhambra]]
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|[[Courser (Civ6)|Courser]], [[Black Army (Civ6)|Black Army]] ([[Hungarian (Civ6)|Hungary]] only) ({{GS}}), [[Medieval Walls (Civ6)|Medieval Walls]], [[Alhambra (Civ6)|Alhambra]]
 
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=== Renaissance Era ===
 
=== Renaissance Era ===
 
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{| class="article-table"

Revision as of 15:38, 17 August 2019

BackArrowGreen Back to Civilization VI
Blue arrow right Go to the Science article


Technologies represent new scientific advancements or inventions for your civilization. Each technology you research unlocks new buildings, units, or other advancements, and expands the power of your nation.

Technologies are developed through a continuous research process, the key to which is the Science Science stat. However, they can also be "hurried" through Eureka Eureka Eureka moments. For more info on that, check the Science article.

The Tech Tree

Tech Tree (Civ6)

The Vanilla Tech Tree. Click to zoom.

Civ6 R&F Technologies

The Rise & Fall Tech Tree. Click to zoom.

Civ6 GS Technologies

The Gathering Storm Tech Tree. Click to zoom.

Similarly to previous games in the series, technologies are organized into a "tech tree," which means that certain technologies are prerequisites for others. Technologies which are available for research appear dark gray, while the ones not yet available appear light gray. Technologies which have been researched already appear teal. In most cases, all technologies form a continuous system, where each one is connected to others, both lower down and higher up the tree. Unlike previous games, you can now advance continuously in some areas, while leaving behind other areas (i.e. not all areas of the tree are connected to each other, and are thus not required for advancement). However, if you're striving for a Scientific Victory, you will have to develop the entire tree.

Also, there are a few technologies that do not lead further up the tree, which are known as "leaf techs." You can disregard these techs if you have no particular use for them - for example, Celestial Navigation is a leaf tech, and if you have a landlocked civilization you may not need it at all.

Unlike previous games, the technological tree is not the sole means of advancement for a civilization! There are now two separate development trees: a 'scientific tree', focused only on the civilization's technological development, for things like tools, techniques, machines and weapons; and a 'civic tree', focused on a civilization's social and political development. Thus, a civilization has to advance in two separate trees at the same time.

Era progress bar

Underneath the Tech tree itself the scroll area also contains the Tech progress bar, which depicts the overall progress of the game (with the current turn marked on the bar), and where approximately each civilization stands in terms of tech development. You will see a number of circles on the bar, each one marking one or more civilizations. A circle marking a single civ bears its leader's portrait, and one marking multiple civs a number; scroll over each circle to see the exact Tech Era it shows, and (if case it shows multiple civs) which leaders are currently in it. This way, you can have a good idea of where each civ stands in terms of development, compared to the other civs.

Below are the techs from the 'scientific tree'. To take a look at the civic tree, head here.

List of technologies

Ancient Era

Technology Prerequisites Eureka Unlocks
Pottery
Pottery
None None Granary, Mekewap (Cree only)
Animal Husbandry
Animal Husbandry
None None Pasture, Camp, Kurgan (Scythia only)
Mining
Mining
None None Mine, Quarry
Sailing
Sailing
None Found a city on the Coast Fishing Boats, Galley, Viking Longship (Harald Hardrada only)
Astrology
Astrology
None Find a Natural Wonder Holy Site, Lavra (Russia only), Shrine, Stonehenge
Irrigation
Irrigation
Pottery Farm a resource Plantation, Stepwell (India only), Hanging Gardens
Writing
Writing
Pottery Meet another civilization Campus, Library, Seowon (Korea only)
Archery
Archery
Animal Husbandry Kill a unit with a Slinger Archer, Pítati Archer (Nubia only), Temple of Artemis
Masonry
Masonry
Mining Build a Quarry

Battering Ram, Ancient Walls, Pyramids, Great Wall (China only), Nubian Pyramid (Nubia only), Canal (Qin Shi Huang's China only)

Bronze Working
Bronze Working
Mining Kill 3 Barbarians Encampment, Barracks, Basilikoi Paides (Macedon only), Spearman, Hoplite (Greece only), Ikanda (Zulu only)
Wheel
Wheel
Mining Mine a resource Heavy Chariot, Maryannu Chariot Archer (Egypt only), Water Mill

Classical Era

Technology Prerequisites Eureka Unlocks
Celestial Navigation
Celestial Navigation
Sailing

Astrology

Improve 2 Sea Resources Harbor, Royal Navy Dockyard (England only), Lighthouse, Great Lighthouse
Currency
Currency
Writing Make a Trade Route Commercial Hub, Market, Sukiennice (Poland only)
Horseback Riding
Horseback Riding
Animal Husbandry Build a Pasture Horseman, Saka Horse Archer (Scythia only), Varu (India only), Stable, Hetairoi (Macedon only), Ordu (Mongolia only)
Iron Working
Iron Working
Bronze Working Build an Iron Mine Swordsman, Ngao Mbeba (Kongo only), Legion (Rome only), Immortal (Persia only), Hypaspist (Macedon only), Jebel Barkal
Shipbuilding
Shipbuilding
Sailing Own 2 Galleys Quadrireme, Kampung (Indonesia only), Colossus
Mathematics
Mathematics
Currency Build 3 Specialty Districts Petra
Construction
Construction
Horseback Riding
Masonry
Build a Water Mill Lumber Mill, Hetairoi (Alexander only), Nubian Pyramid (Nubia only), Terracotta Army
Engineering
Engineering
Wheel Build Ancient Walls Catapult, Aqueduct, Bath (Rome only)

Medieval Era

Technology Prerequisites Eureka Unlocks
Military Tactics
Military Tactics
Mathematics Kill a unit with a Spearman Pikeman, Samurai (Japan only), Berserker (Norway only)

Buttress
Buttress GS-Only

Shipbuilding

Mathematics

Build a Classical Era or later Wonder Dam, Hagia Sophia
Apprenticeship
Apprenticeship
Currency

Horseback Riding

Build 3 Mines Industrial Zone, Hansa (Germany only), Workshop
Stirrups
Stirrups
Horseback Riding

GS-OnlyApprenticeship

Have the Feudalism civic Knight, Mamluk (Arabia only)
Machinery
Machinery
Iron Working
Engineering
Own 3 Archers Siege Tower, Crossbowman, Crouching Tiger (China only)
Education
Education
Apprenticeship
Mathematics
Earn a Great Scientist University, Hagia Sophia (Vanilla and R&F-Only), University of Sankore
Military Engineering
Military Engineering
Construction Build an Aqueduct Military Engineer, Domrey (Khmer only), Armory
Castles
Castles
Iron Working Have a government with 6 policy slots (Vanilla and R&F-Only)

Adopt a government with 6 inherent policy slots (GS-Only)

Courser, Black Army (Hungary only) (GS-Only), Medieval Walls, Alhambra

Renaissance Era

Technology Prerequisites Eureka Unlocks
Cartography
Cartography
Shipbuilding (Vanilla and R&F-Only)

Buttress (GS-Only)

Build 2 Harbors Caravel
Mass Production
Mass Production
Education
Shipbuilding (Vanilla and R&F-Only)

Buttress (GS-Only)

Military Tactics (GS-Only)

Build a Lumber Mill Shipyard, Venetian Arsenal
Banking
Banking
Education
Apprenticeship
Stirrups
Have the Guilds civic Bank, Great Zimbabwe
Gunpowder
Gunpowder
Military Engineering
Stirrups
Apprenticeship
Build an Armory Musketman, Conquistador (Spain only)
Printing
Printing
Machinery Build 2 Universities Forbidden City
Square Rigging
Square Rigging
Cartography Kill a unit with a Musketman Frigate, Jong (Indonesia only)
Astronomy
Astronomy
Education Build a University next to a Mountain Potala Palace
Metal Casting
Metal Casting
Gunpowder Own 2 Crossbowmen Bombard, Pike and Shot
Siege Tactics
Siege Tactics
Castles Own 2 Bombards Renaissance Walls, Fort

Industrial Era

Technology Prerequisites Eureka Unlocks
Industrialization
Industrialization
Mass Production

Square Rigging

Build 3 Workshops Factory, Electronics Factory (Japan only), Ruhr Valley
Scientific theory
Scientific theory
Astronomy Have The Enlightenment civic Oxford University
Ballistics
Ballistics
Metal Casting Have 2 Forts in your territory Field Cannon
Military Science
Military Science
Siege Tactics
Printing
Kill a unit with a Knight Cavalry, Cossack (Russia only), Garde Imperiale (France only), Redcoat (Victoria only), Military Academy
Steam Power
Steam Power
Square Rigging
Industrialization
Build 2 Shipyards IroncladCanalPanama Canal 
Sanitation
Sanitation
Scientific Theory Build 2 Neighborhoods Sewer, MedicOrszaghaz
Economics
Economics
Banking
Metal Casting
Scientific Theory
Build 2 Banks Stock Exchange, Big Ben
Rifling
Rifling
Ballistics
Military Science
Build a Niter Mine Ranger, Rough Rider (Teddy Roosevelt only)

Modern Era

Technology Prerequisites Eureka Unlocks
Flight
Flight
Industrialization
Scientific Theory
Build an Industrial era or later wonder Airstrip, Aerodrome, Hangar, Biplane, Observation Balloon
Replaceable Parts
Replaceable Parts
Economics Own 3 Musketmen Infantry, Digger (Australia only)
Steel
Steel
Rifling Build a Coal Mine Battleship (Vanilla and R&F-Only), Artillery, Eiffel Tower
Refining Refining GS-Only Rifling Build two Coal Power Plants Battleship, Oil Well
Electricity
Electricity
Steam Power Own 3 Privateers Submarine, U-Boat (Germany only), Power Plant, Seaport
Radio
Radio
Steam Power
Flight
Build a National Park Seaside Resort, Broadcast Center, Film Studio (America only)
Chemistry
Chemistry
SanitationGS-Only Replaceable Parts Complete a Research Agreement AT Crew, Research Lab
Combustion
Combustion
Steel

Refining (GS-Only)
Rifling (Vanilla and R&F-Only)

Extract an Artifact Artifact Oil Well (Vanilla and R&F-Only), Tank, Supply ConvoyGolden Gate Bridge

Atomic Era

Technology Prerequisites Eureka Unlocks
Advanced Flight
Advanced Flight
Radio Build 3 Biplanes Fighter, Bomber, P-51 Mustang (America only), Airport
Rocketry
Rocketry
Radio
Chemistry
Boost through Great Scientist or Spy Missile Silo, Spaceport, Launch Earth Satellite (first step toward Science Victory)
Advanced Ballistics
Advanced Ballistics
Steel
Replaceable Parts
Build 2 Power Plants Machine Gun, Anti-air Gun
Combined Arms
Combined Arms
Steel
Combustion
Build an Airstrip (Vanilla and R&F-Only)

Have 3 Armies or Armadas (GS-Only)

Destroyer, Aircraft Carrier
Plastics
Plastics
Combustion Build an Oil Well Offshore Oil Rig, Spec Ops
Computers
Computers
Electricity Have a government with 8 policy slots (Vanilla and R&F-Only)

Adopt a government with 8 inherent policy slots (GS-Only)

DroneFlood Barrier
Nuclear Fission
Nuclear Fission
Advanced Ballistics
Combined Arms
Boost through Great Scientist or Spy Manhattan Project, Build Nuclear Device
Synthetic Materials
Synthetic Materials
Plastics Build 2 Aerodromes Helicopter

Information Era

Technology Prerequisites Eureka Unlocks
Telecommunications
Telecommunications
Computers Build 2 Broadcast Centers Nuclear Submarine
Satellites
Satellites
Advanced Flight
Rocketry
Boost through Great Scientist or Spy Mechanized Infantry, Launch Moon Landing (second step towards Science Victory)
Guidance Systems
Guidance Systems
Rocketry
Advanced Ballistics
Kill a Fighter Rocket Artillery, Mobile SAM
Lasers
Lasers
Nuclear Fission Boost through Great Scientist or Spy Jet Fighter, Missile Cruiser
Composites
Composites
Synthetic Materials Own 3 Tanks Modern Armor, Modern AT
Stealth Technology
Stealth Technology
Synthetic Materials Boost through Great Scientist or Spy Jet Bomber
Robotics
Robotics
Computers

Satellites (GS-Only)

Guidance Systems (GS-Only)

Lasers (GS-Only)

Have the Globalization civic Launch Mars Habitation (1/3 of the final step of the Science Victory)
Nuclear Fusion
Nuclear Fusion
Lasers Boost through Great Scientist or Spy Launch Mars Reactor (1/3 of the final step of the Science Victory),
Operation Ivy, Build Thermonuclear Device
Nanotechnology
Nanotechnology
Composites Build an Aluminum Mine Launch Mars Hydroponics (1/3 of the final step of the Science Victory)
Future Tech
Future Tech*
Robotics (Vanilla and R&F-Only)
Nuclear Fusion (Vanilla and R&F-Only)
Nanotechnology (Vanilla and R&F-Only)
N/A Can be completed multiple times, increasing your points towards the Score Victory

* This technology will appear in the following era if you have Gathering Storm installed.

Future Era

Note that this era of technology, unlike all other eras, is semi-randomised: all 7 technologies will appear in the game; however, the prerequisites to unlock them (and thus, how the tech tree looks in this era) vary each time.

The exact Science Science costs of Future Era technologies will also vary based on the exact tech tree structure, with earlier techs costing less than base cost and later techs costing more.

Technology Eureka Unlocks
Advanced AI

Advanced AI

Boost through Spy Giant Death Robot upgrade: Drone Air Defense
(+100 Anti-Air Strength Anti-Air Strength)
Advanced Power Cells

Advanced Power Cells

Boost through Spy Giant Death Robot upgrade: Particle Beam Siege Cannon
(Ranged attacks against cities and encampments are 100% effective and gain +30 Ranged Strength Ranged Strength)
Cybernetics

Cybernetics

Boost through Spy Giant Death Robot upgrade: Enhanced Mobility
(+3 Movement Movement Movement, can perform a Jump action to cross over mountain terrain)
Offworld Mission

Offworld Mission

Boost through Spy Lagrange Laser Station

Terrestrial Laser Station

Predictive Systems

Predictive Systems

Boost through Spy Offshore Wind Farm
Seasteads

Seasteads

Boost through Spy Seastead

(Also awards 1 Diplomatic Victory point)

Smart Materials

Smart Materials

Boost through Spy Exoplanet Expedition

Giant Death Robot upgrade: Reinforced Armor Plating
(+10 Strength Combat Strength when defending against land and naval units)

Research Cost

The base cost of each technology (and its cost modified by the current game speed) is displayed in-game. It ranges from 25 Science Science for the first technologies to 2600 Science Science for the most advanced ones.

The Science Science costs of technologies from an earlier era relative to the World Era are reduced by 20%, while those of technologies from a later era are increased by 20%.[1]

Related achievements

Archimedes Bath
Archimedes Bath
Get 5 Tech boosts in 1 turn.
Legend tells that Archimedes, upon noticing the displacement of water in his bath, exclaimed 'Eureka!' as he realized it was directly proportional to the volume of his body as it was submerged.
Future is Now
Future is Now
Be the first to complete all the technologies in the Future Era in a game with 8 or more players.
A reference to either Non Phixion's studio album or a line spoken by Dewey in Malcolm in the Middle (S3E10).

References

  1. See TECH_COST_PERCENT_CHANGE_AFTER_GAME_ERA and TECH_COST_PERCENT_CHANGE_BEFORE_GAME_ERA in GlobalParameters.xml
Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.