In Sid Meier's Starships, all technologies are available for research right from the beginning. Each technology improves a particular aspect of your ships, and each technology can be researched multiple times to boost that aspect further and further. Each new level of a technology always costs more than the previous one. Technologies are paid with Science.
Name | Description | |
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Artificial Intelligence | Fighters gain a random module(s) | |
Field Theory | Increases the effectiveness of the Shield module | |
Ion Drive | Increases the effectiveness of the Engine module | |
Ion Energy | Increases the effectiveness of the Plasma Cannon module | |
Nano Electronics | Increases the effectiveness of the Laser module | |
Quantum Cognition | Increases the effectiveness of the Sensor module | |
Quantum Supression | Increases the effectiveness of the Stealth module | |
Thermal Compression | Increases the effectiveness of the Torpedo module | |
Xeno Materials | Increases the effectiveness of the Armor module |
Sid Meier's Starships [Edit] |
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Based off Sid Meier's Civilization: Beyond Earth |
Affinities |