In Sid Meier's Starships, all technologies are available for research right from the beginning. Each technology improves a particular aspect of your ships, and each technology can be researched multiple times to boost that aspect further and further. Each new level of a technology always costs more than the previous one. Technologies are paid with Science.
| Name | Description | |
|---|---|---|
|
Artificial Intelligence | Fighters gain a random module(s) |
|
Field Theory | Increases the effectiveness of the Shield module |
|
Ion Drive | Increases the effectiveness of the Engine module |
|
Ion Energy | Increases the effectiveness of the Plasma Cannon module |
|
Nano Electronics | Increases the effectiveness of the Laser module |
|
Quantum Cognition | Increases the effectiveness of the Sensor module |
|
Quantum Supression | Increases the effectiveness of the Stealth module |
|
Thermal Compression | Increases the effectiveness of the Torpedo module |
|
Xeno Materials | Increases the effectiveness of the Armor module |
| Sid Meier's Starships [Edit] |
|---|
| Based off Sid Meier's Civilization: Beyond Earth |
| Affinities |








