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The Televangelist is a unit in Call to Power II.

Summary[]

Gameplay[]

The Televangelist combines the evangelical zeal of the Cleric with the power of Mass Media. Taking his message to the living rooms of the world, the Televangelist can Convert Cities to his particular faith, extracting Gold from their citizens, eager for salvation. He can perform Faith Healings, which raises Happiness in exchange for Gold. He can also Soothsay, predicting the impending Armageddon and thereby causing Unhappiness.

Great Library entry[]

Mass media, especially radio and, later, television, offered religious institutions a powerful new way to reach their audiences. Although religiously-themed radio shows and radio preachers were prevalent through the 1940s, 50s and 60s, the rise of cable television in the 1980s spawned a new generation of charismatic, firebrand preachers who staged elaborate shows to attract and keep their viewers' attention. Although the primary purpose of televangelists was to spread their gospel, perform faith healings and reach their audience, their relentless pleas for donations often portended a more sinister purpose.

See also[]

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
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