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Television is a building in Call to Power II.

Gameplay[]

Television is the most powerful medium of the Modern Age. It is one of the cheapest forms of entertainment around, as well as being a powerful tool for advertising and swaying public opinion. Any city with the Television city improvement has an increase in Happiness and Commerce. However, it make enemy Televangelists twice as effective when they attack.

Great Library entry[]

Although radio was a primary source of news and entertainment for much of the civilized world, the television became the overwhelmingly dominant medium in the late 20th century. The first two decades of the 20th century saw developments in picture tube technology, methods of amplifying electronic signals and the theoretical formulation of the electronic-scanning principle. These advancements later became the basis of the modern television. In 1932, the Radio Corporation of America employed a camera tube called an iconoscope and a cathode-ray tube in the receiver of one of the first all-electronic televisions. By the 1950s, there were separate color and black-and-white signals broadcast. Televisions became a standard fixture in the living rooms of America, supplanting radio as the dominant source of entertainment. By the 1960s, television had reached many other nations and, by the end of the 20th century had affected virtually every aspect of the societies in which it was used, from politics and culture to art and entertainment.

Call to Power II Buildings
Academy Airport Anti-Ballistic Missiles Aqua-Filter Aqueduct Arcologies Arena Ballista Towers Bank Basilica Battlements Bazaar Behavioral Mod Center Body Exchange Brokerage Capitol City Wall Computer Center Cornucopic Vats Correctional Facility Courthouse Drug Store E-Bank Eco-Transit Factory Flak Towers Food Silo Forcefield Fusion Plant Gaia Controller Core Gaia Power Satellite Granary Hospital Incubation Center Matter Decompiler Micro Defense Mill Movie Palace Nanite Factory Nuclear Plant Oil Refinery Orbital Laboratory Public Transportation Publishing House Recycling Plant Robotic Plant Security Monitor Shrine Television Theater University VR Amusement Park
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