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Template documentation (the template shown above may sometimes be hidden or invisible)

Contents

Used to display an infobox about a Tile Improvement from Civ6.

Usage

Fill in only the relevant fields.

{{Improvement (Civ6)
|name = 
|image = 
|game = 
|scenario =
|mode =
|unique = 
|unit = 
|req = 
|otherreq =
|plunder = 
|effect = 
|res = 
|terrain =
|notes =
}}
  • name - parsed from page name by default
  • image - parsed from page name by default
  • game - Civilization VI by default
  • scenario - fill if improvement is unique to a scenario
  • mode - fill if unique to a game mode, for example apocalypse
  • unique - the civilization whose unique improvement this is; if not unique, leave blank
  • unit - unit that builds this improvement; defaults to Builder
  • req - required technology
  • otherreq - additional requirements
  • effect - effect on the tile, such as +1 Food Food Food
  • res - the resources that this improvement improves, if any; separate each resource with a comma, such as  res = Iron, Coal, Niter
  • terrain - the terrains that this improvement improves, if any;

Example

{{Improvement (Civ6)
|name = Kampung
|game = Khmer and Indonesia Civilization & Scenario Pack
|unique = Indonesian
|req = Shipbuilding
|otherreq = Some other requirements
|plunder = ((Gold6}}
|effect = +1 {{Production6}}<br />
+1 {{HousingIcon6}} Housing<br />
+1 {{Food6}} from every adjacent {{Link6|Fishing Boats}}<br />
+1 {{HousingIcon6}} Housing (with {{Link6|Mass Production}})<br />
+1 {{Production6}} (with {{Link6|Civil Engineering}})<br />
+1 {{Tourism6}} from every bonus {{Food6}} (with {{Link6|Flight}})
|res = Honey, Uranium, Horses, Silk
|terrain = Hills, Grassland
|notes = Some notes here.
}}


BackArrowGreen.png Back to the list of tile improvements


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