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This is an infobox for technologies in Civilization IV.

Usage

More options will be added as the time comes

{{Tech
|name                       = Tech Name
|game                       = Game Name (ex: 'Vanilla', 'Warlords', 'Beyond the Sword', 'Fall from Heaven'
|cost                       = beaker cost
|requiresand1               = First required tech
|requiresand2               = Second required tech
|requiresand3               = Third required tech
|requiresand4               = Fourth required tech
|requiresor1                = First optional tech 
|requiresor2                = Second optional tech
|requiresor3                = Third optional tech
|leadsto1                   = First Tech this leads to (can use up to leadsto4 OR use leadstoplain)
|leadstoplain               = Plain wikicode for full listing of techs this leads to
|unitsenabled1              = First unit enabled (can go up to 10)
|buildingsenabled1          = First building enabled (can go up to 10)
|improvement1               = First improvement enabled (can go up to 2)
|improvement                = Enables building ''improvement'', adds no wikisyntax. Alternative to improvement1 & 2.
|resource1                  = First resource revealed (can go up to 3)
|obsoletes1                 = First obsoleted building, resource or such thing (can go up to 3)
|civic1                     = First enabled civic (can go up to 3)
|religion                   = First to discover founds this religion
|notes                      = Special abilities enabled or other notes
|icon                       = Image for icon
|aiweight                   = -- This and all the below are directly from the CIV4TechInfos.xml file... -- 
|aitrademodifier            = -- found normally in "Assets/XML/Technoloies" -- 
|advancedstartcost          = 
|advancedstartcostincrease  = 
|era                        = Era belongs in 
|firstfreeunitclass         = class of great person the first discoverer receives
|ifeatureproductionmodifier =
|workerspeedmodifier        = effect on worker speed (50 = +50%)
|traderoutes                = free trade routes
|health                     = free health to every city
|happiness                  = free happiness to every city
|firstfreetechs             = number of free techs granted to first discoverer
|asset                      =
|power                      =
|repeat                     = can be repeatedly learned (0=No or 1=Yes)
|trade                      = can be traded in diplomacy (0=No or 1=Yes)
|disable                    = (0=No or 1=Yes)
|goodytech                  = can be found in a goody hut (0=No or 1=Yes)
|extrawaterseefrom          = (0=No or 1=Yes)
|mapcentering               = centers the world map (0=No or 1=Yes)
|mapvisible                 = clears all fog of war (0=No or 1=Yes)
|maptrading                 = enables map trading by diplomacy (0=No or 1=Yes)
|techtrading                = enables technology trading by diplomacy (0=No or 1=Yes)
|goldtrading                = enabled gold trading by diplomacy (0=No or 1=Yes)
|openborderstrading         = enable open borders (0=No or 1=Yes)
|defensivepacttrading       = enabled defensive pacts (0=No or 1=Yes)
|permanentalliancetrading   = enables permanent alliances (0=No or 1=Yes)
|vassaltrading              = enables vassales (0=No or 1=Yes)
|bridgebuilding             = allows bridge building (0=No or 1=Yes)
|irrigation                 = (0=No or 1=Yes)
|ignoreirrigation           = (0=No or 1=Yes)
|waterwork                  = can work water tiles (0=No or 1=Yes)
|gridx                      = Horizontal location on the tech tree 
|gridy                      = Vertical location on the tech tree 
|domaintype                 = Domain it allows an extra move within (If none, leave blank)
|extramoves                 = # of extra moves allowed within domain
|culture                    = allows culture slider
|terraintype                = new terrain able to trade on (If none, leave blank)
|terraintrade               = (0 is above is blank, otherwise 1)
|rivertrade                 = allows trade via rivers (0=No or 1=Yes)
|ismod                      = Removes the tech category for mod techs. Remove this completely if tech is part of the regular game
}}

Empty

{{Tech
|name                       = 
|game                       = 
|cost                       = 
|requiresand1               = 
|requiresand2               = 
|requiresand3               = 
|requiresand4               = 
|requiresor1                = 
|requiresor2                = 
|requiresor3                = 
|leadsto1                   =
|leadstoplain               =  
|unitsenabled1              = 
|buildingsenabled1          = 
|improvement1               = 
|resource1                  = 
|obsoletes1                 = 
|civic1                     = 
|religion                   = 
|notes                      = 
|icon                       = 
|aiweight                   = 
|aitrademodifier            = 
|advancedstartcost          = 
|advancedstartcostincrease  = 
|era                        = 
|firstfreeunitclass         = 
|ifeatureproductionmodifier =
|workerspeedmodifier        = 
|traderoutes                = 
|health                     = 
|happiness                  = 
|firstfreetechs             = 
|asset                      =
|power                      =
|repeat                     = 
|trade                      = 
|disable                    = 
|goodytech                  = 
|extrawaterseefrom          = 
|mapcentering               = 
|mapvisible                 = 
|maptrading                 = 
|techtrading                = 
|goldtrading                = 
|openborderstrading         = 
|defensivepacttrading       = 
|permanentalliancetrading   = 
|vassaltrading              = 
|bridgebuilding             = 
|irrigation                 =
|ignoreirrigation           = 
|waterwork                  = 
|gridx                      = 
|gridy                      = 
|domaintype                 = 
|extramoves                 = 
|culture                    = 
|terraintype                = 
|terraintrade               = 
|rivertrade                 = 
}}

Example Input

{{Tech
|name                       = Currency
|game                       = Beyond the Sword
|cost                       = 400
|requiresor1                = Mathematics
|requiresor2                = Alphabet
|leadstoplain               = [[Code of Laws (BtS)|Code of Laws]] (with [[Writing (BtS)|Writing]])<br>[[Banking (BtS)|Banking]] (with [[Guilds (BtS)|Guilds]])
|unitsenabled1              = 
|buildingsenabled1          = 
|notes                      = 
|icon                       = Currency.png
|aiweight                   = 0
|aitrademodifier            = 0
|advancedstartcost          = 100
|advancedstartcostincrease  = 0
|era                        = Classical
|firstfreeunitclass         = 
|featureproductionmodifier  = 
|workerspeedmodifier        = 
|traderoutes                = 1
|health                     = 
|happiness                  = 
|firstfreetechs             = 
|asset                      = 16
|power                      = 0
|repeat                     = 
|trade                      = 1
|disable                    = 
|goodytech                  = 1
|extrawaterseefrom          = 
|mapcentering               = 
|mapvisible                 = 
|maptrading                 = 
|techtrading                = 
|goldtrading                = 1
|openborderstrading         = 
|defensivepacttrading       = 
|permanentalliancetrading   = 
|vassaltrading              = 
|bridgebuilding             = 
|irrigation                 = 
|ignoreirrigation           = 
|waterwork                  = 
|gridx                      = 6
|gridy                      = 7
|domaintype                 = 
|extramoves                 = 
|culture                    = 
|terraintype                = 
|terraintrade               = 
|rivertrade                 = 
}}

Example Output

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