The Temple is a building in Civilization III.
Description[]
The Temple produces one , making one unhappy citizen content.
Civilopedia entry[]
In ancient times, almost every city had a temple dedicated to the city's patron god. Many cities also had temples dedicated to other gods as well. In modern times temples are thought of as places of worship, like churches and cathedrals. Ancient societies, however, considered temples to be the local dwelling place for the god or goddess to whom they were dedicated. The faithful citizens brought gifts of food, rare metals, and spices to the temple as a sign of homage and respect. The presence of a temple in the city had a comforting effect on the population, and wise rulers often constructed one as soon as the city began to grow.
Trivia[]
- The Temple building of the Mediterranean civilizations is based on the Pantheon in Rome. The same structure also appears in the city models in the campaign view while in the Middle Ages.
- The Temple building of the European civilizations is based on Stonehenge.
- If the temple is the first improvement in the city, the city borders will expand four turns after its construction.
- Initially, the American and European Temple icons were reversed, but this was later corrected in Conquests.
Gallery[]
See also[]
- Temple in other games
Civilization III Buildings [edit] |
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Airport • Aqueduct • Bank • Barracks • Cathedral • Civil DefenseP • Coal Plant • Coastal Fortress • Colosseum • Commercial DockP • Courthouse • Factory • Granary • Harbor • Hospital • Hydro Plant • Library • Manufacturing Plant • Marketplace • Mass Transit System • Nuclear Plant • Offshore Platform • Palace • Police Station • Recycling Center • Research Lab • SAM Missile Battery • Solar Plant • SS Cockpit • SS Docking Bay • SS Engine • SS Exterior Casing • SS Fuel Cells • SS Life Support System • SS Planetary Party Lounge • SS Stasis Chamber • SS Storage/Supply • SS Thrusters • Stock ExchangeP • Temple • University • Walls |
P: Added in the Play the World expansion pack |