Terrain is a term that describes the land in Civilization II and its features.
Civilopedia (City Squares)[]
The resources utilized by a city are not only generated in the squares surrounding the city: they are also generated by the city square itself. The city square generates all the resources normally produced by the Terrain type on which the city is built. In addition, the Terrain square occupied by the city is improved to the maximum extent possible. The city square automatically contains a road, which is upgraded to a railroad when the Railroad Advance is discovered. The city square is also automatically irrigated or mined, depending on the type of terrain. Finally, if the city is built on Terrain that normally produces no Shields, one Shield is automatically added to the other resources generated in the city square. These enhancements ensure that the city square produces the maximum amount of resources possible.
Terrain Types[]
Terrain Features[]
Resources[]
- Buffalo
- Coal
- Fish
- Fruit
- Furs
- Game
- Gems
- Gold
- Iron
- Ivory
- Oasis
- Oil
- Peat
- Pheasant
- Shield (Grassland)
- Silk
- Spice
- Whales
- Wheat
- Wine
See also[]
- Terrain in other games
Civilization II [edit] |
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Conflicts in Civilization • Fantastic Worlds • Test of Time† |
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† Standalone remake with different graphics, units, etc. |