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Terrain is "the physical features of a tract of land."[1] In Civilization IV, each tile has one base terrain type, may or may not have hills, and may also have one or more terrain features. Together, these are the tile's terrain, and they are assumed to cover it uniformly. Terrain has a strong effect on the movement and combat of land units.

Features of water are also called terrain for our purposes, even though the English parallel to "terrain" would be "marine." Terrain also affects naval combat, although it is far less complex there.

Land Terrain[]

Base Terrain[]

There are five base land terrain types. All require 1 movement point to enter. All land terrain tiles, with the exception of Ice, gain +1 bonus Commerce Coin (Civ4).png if adjacent to a river.

Terrain Bread (Civ4).png Hammer (Civ4).png Coin (Civ4).png Special abilities
Grassland (Civ4).png Grassland +2 0 0
  • +1 Coin (Civ4).png adjacent to river
Plains (Civ4).png Plains +1 +1 0
  • +1 Coin (Civ4).png adjacent to river
Tundra (Civ4).png Tundra +1 0 0
Desert (Civ4).png Desert 0 0 0
Ice (terrain) (Civ4).png Ice 0 0 0

Rivers[]

River (Civ4).png

Rivers are exceptional terrain in that they are not "in" or "on" a tile, but they run between tiles. A river is considered adjacent to all tiles that it runs along, including all four tiles which touch a place where the river bends or empties into water. However, the two tiles which touch the source of a river and are behind it, with respect to the river's flow, are not riverside. Rivers supply fresh water to all adjacent tiles. A river adds +1 Coin (Civ4).pngCommerce to all adjacent land tiles, unless they also contain an unimproved forest or jungle. Only riverside Cities may build Levees, which provide +1 Hammer (Civ4).png Production to every riverside tile within that City's radius.

Vertical Terrain[]

Hills are a sort of terrain feature, but they are not removable and thus in their own class. When a land tile has no hill, and is not a peak, it is flatland. See the Hill page for a bit more detail.

Vertical Terrain Bread (Civ4).png Hammer (Civ4).png Coin (Civ4).png Special abilities
Grassland (Civ4).png Flatland 0 0 0
Hill (Civ4).png Hill -1 +1 0
Peak (Civ4).png Peak - - -
  • Impassable

Terrain Features[]

Terrain features are considered removable by Civilization IV. Many can be removed by Workers, but all features are removed when you build a city. Thus, if you build a city on a floodplain, the floodplain is removed and only desert is left.

Terrain Feature Bread (Civ4).png Hammer (Civ4).png Coin (Civ4).png Special abilities
Fallout (Civ4).png Fallout -3 -3 -3
  • +0.50 Unhealthiness (Civ4).png in nearby cities
  • Cannot build improvements
  • Movement Cost: +1
Flood Plains (Civ4).png Flood Plains +3 0 0
  • must be next to river, which will necessarily provide +1 Coin (Civ4).png
  • must be in desert
  • +0.40 Unhealthiness (Civ4).png in nearby cities
Forest (Civ4).png Forest 0 +1 0
  • Movement Cost: +1
  • +0.5 Health (Civ4).png in nearby cities
  • Defending units get +50% strength
  • Negates +1 Coin (Civ4).png from rivers except with Lumbermill or Forest Preserve
Jungle (Civ4).png Jungle -1 0 0
  • Movement Cost: +1
  • +0.25 Unhealthiness (Civ4).png in nearby cities
  • Defending units get +50% strength
  • Negates +1 Coin (Civ4).png from rivers except with Forest Preserve
Oasis (Civ4).png Oasis +3 0 +2
  • Source of fresh water
  • Must be in desert
  • Movement cost: 2
  • Cannot build cities or improvements

Note that when scrubbing (clearing) fallout from a tile, any surviving improvements and/or terrain features on that tile will be also removed, though some of the former may then be rebuilt afterwards. You will not be able to rebuild an improvement that requires a particular terrain feature that has been removed by the cleanup (or else already destroyed in the nuclear attack), e.g. a Lumbermill or Forest Preserve that had been placed on a now lost Forest.

Water Terrain[]

Base Terrain[]

A lake is any body of water smaller than a particular size in tiles, which is moddable but normally 9 tiles. Even though all water tiles benefit from the +1 Bread (Civ4).pngfrom Lighthouses, being adjacent to a lake is not sufficient for a city to be coastal, which is required to build a Lighthouse.

Water Terrain Bread (Civ4).png Hammer (Civ4).png Coin (Civ4).png Special abilities
Ocean (Civ4).png Lake +2 0 +2
Coast (Civ4).png Coast +1 0 +2
  • Adjacent city is coastal
  • Defending units get +10% strength
Ocean (Civ4).png Ocean +1 0 +1

Terrain Features[]

Ice is a feature of water, although, unlike land features, it cannot be removed.

Terrain Feature Bread (Civ4).png Hammer (Civ4).png Coin (Civ4).png Special abilities
Ice (feature) (Civ4).png Ice - - -
  • Impassable

References[]

Civilization IV [edit]
WarlordsBeyond the SwordColonization

Buildings (Unique) • CivicsCivilizationsErasLeaders (Traits) • ReligionsResourcesSoundtrackTechnologiesTerrains (Tile Improvement) • Units (UniqueClassPromotions) • Wonders

Coin (Civ4).png CommerceCulture (Civ4).png CultureBread (Civ4).pngFoodEspionage (Civ4).png EspionageHappiness (Civ4).png HappinessHealth (Civ4).png HealthPower (Civ4).png PowerHammer (Civ4).png ProductionBeaker (Civ4).png Science

† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine
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