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|{{IconBE|Grassland}}
 
|{{IconBE|Grassland}}
 
|{{LinkBE|Grassland}}
 
|{{LinkBE|Grassland}}
| +2{{FoodIconBE}}
+
| +2 {{FoodIconBE}}
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
|-
 
|-
 
|{{IconBE|Plains}}
 
|{{IconBE|Plains}}
 
|{{LinkBE|Plains}}
 
|{{LinkBE|Plains}}
| +1{{FoodIconBE}}<br>+1{{ProductionIconBE}}
+
| +1 {{FoodIconBE}} <br>+1 {{ProductionIconBE}}
 
| style="text-align: left;" |
 
| style="text-align: left;" |
 
|-
 
|-
 
|{{IconBE|Canyon}}
 
|{{IconBE|Canyon}}
 
|{{LinkBE|Canyon}}
 
|{{LinkBE|Canyon}}
| +2{{ProductionIconBE}}
+
| +2 {{ProductionIconBE}}
 
| style="text-align: left;" |Can not be crossed except with hover and air units.
 
| style="text-align: left;" |Can not be crossed except with hover and air units.
 
{{ProductionBE}} increased by 5 by the city that built the [[Tectonic Anvil (CivBE)|Tectonic Anvil]] wonder
 
{{ProductionBE}} increased by 5 by the city that built the [[Tectonic Anvil (CivBE)|Tectonic Anvil]] wonder
Line 33: Line 33:
 
|{{IconBE|Tundra}}
 
|{{IconBE|Tundra}}
 
|{{LinkBE|Tundra}}
 
|{{LinkBE|Tundra}}
| +1{{FoodIconBE}}
+
| +1 {{FoodIconBE}}
 
| style="text-align: left;" | Provides +1 {{EnergyBE}} with [[Mass Digester (CivBE)|Mass Digester]] even with a [[Terrascape (CivBE)|Terrascape]]
 
| style="text-align: left;" | Provides +1 {{EnergyBE}} with [[Mass Digester (CivBE)|Mass Digester]] even with a [[Terrascape (CivBE)|Terrascape]]
 
|-
 
|-
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|{{IconBE|Desert}}
 
|{{IconBE|Desert}}
 
|{{LinkBE|Desert}}
 
|{{LinkBE|Desert}}
| +1{{EnergyIconBE}}
+
| +1 {{EnergyIconBE}}
 
| style="text-align: left;" | Provides +1 {{FoodBE}} with [[Vivarium (CivBE)|Vivarium]] even with a [[Terrascape (CivBE)|Terrascape]]
 
| style="text-align: left;" | Provides +1 {{FoodBE}} with [[Vivarium (CivBE)|Vivarium]] even with a [[Terrascape (CivBE)|Terrascape]]
 
|-
 
|-
 
|{{IconBE|Coast}}
 
|{{IconBE|Coast}}
 
|{{LinkBE|Coast}}
 
|{{LinkBE|Coast}}
| +1{{FoodIconBE}}<br>+1{{EnergyIconBE}}<br>Base Game<br>+1{{ProductionIconBE}}<br>Rising Tide
+
| +1 {{FoodIconBE}} <br>+1 {{EnergyIconBE}}<br>Base Game<br>+1 {{ProductionIconBE}}<br>Rising Tide
 
| style="text-align: left;"|[[Water Refinery (CivBE)|Water Refineries]] provide +1 {{FoodBE}} in the Base game, but +1 {{ProductionBE}} in ''Rising Tide''.
 
| style="text-align: left;"|[[Water Refinery (CivBE)|Water Refineries]] provide +1 {{FoodBE}} in the Base game, but +1 {{ProductionBE}} in ''Rising Tide''.
 
|-
 
|-
 
|{{IconBE|Ocean}}
 
|{{IconBE|Ocean}}
 
|{{LinkBE|Ocean}}
 
|{{LinkBE|Ocean}}
| +1{{FoodIconBE}}<br>+1{{EnergyIconBE}}<br>Rising Tide only
+
| +1 {{FoodIconBE}} <br>+1 {{EnergyIconBE}}<br>Rising Tide only
 
| style="text-align: left;" |[[Water Refinery (CivBE)|Water Refineries]] provide +1 {{FoodBE}} in the Base game, but +1 {{ProductionBE}} in ''Rising Tide''.
 
| style="text-align: left;" |[[Water Refinery (CivBE)|Water Refineries]] provide +1 {{FoodBE}} in the Base game, but +1 {{ProductionBE}} in ''Rising Tide''.
 
|-
 
|-
Line 83: Line 83:
 
|{{IconBE|Marsh}}
 
|{{IconBE|Marsh}}
 
|{{LinkBE|Marsh}}
 
|{{LinkBE|Marsh}}
| -1{{FoodIconBE}}
+
| -1 {{FoodIconBE}}
 
| style="text-align: left;" |Must be drained to be productive.<br>Movement cost of 3{{MovementBE}}<br>-15% Combat Modifier<br> +1{{FoodIconBE}} from [[Cytonursery (CivBE)|Cytonursery]]
 
| style="text-align: left;" |Must be drained to be productive.<br>Movement cost of 3{{MovementBE}}<br>-15% Combat Modifier<br> +1{{FoodIconBE}} from [[Cytonursery (CivBE)|Cytonursery]]
 
|-
 
|-
 
|{{IconBE|Flood Plains}}
 
|{{IconBE|Flood Plains}}
 
|{{LinkBE|Flood Plains}}
 
|{{LinkBE|Flood Plains}}
| +2{{FoodIconBE}}
+
| +2 {{FoodIconBE}}
 
| style="text-align: left;" |Land adjacent to rivers <br /> If a city has a [[Vivarium (CivBE)|Vivarium]] flood plains will only provide +1 {{FoodBE}}<br>-10% Combat Modifier
 
| style="text-align: left;" |Land adjacent to rivers <br /> If a city has a [[Vivarium (CivBE)|Vivarium]] flood plains will only provide +1 {{FoodBE}}<br>-10% Combat Modifier
 
|-
 
|-
 
|{{IconBE|Forest}}
 
|{{IconBE|Forest}}
 
|{{LinkBE|Forest}}
 
|{{LinkBE|Forest}}
| +1{{FoodIconBE}}<br>+1{{ProductionIconBE}}
+
| +1 {{FoodIconBE}}<br>+1 {{ProductionIconBE}}
 
| style="text-align: left;" |Can be cut down for some {{ProductionBE}} and converted into Plains or Grasslands. Has a movement cost of 2{{MovementBE}}.
 
| style="text-align: left;" |Can be cut down for some {{ProductionBE}} and converted into Plains or Grasslands. Has a movement cost of 2{{MovementBE}}.
 
|-
 
|-
Line 109: Line 109:
 
|{{IconBE|Lakes}}
 
|{{IconBE|Lakes}}
 
|{{LinkBE|Lakes}}
 
|{{LinkBE|Lakes}}
| +1{{FoodIconBE}}
+
| +1 {{FoodIconBE}}
 
| style="text-align: left;" |Any body of water ten tiles or smaller that is completely surrounded by land tiles. Lakes provide fresh water allowing for farms on hills and tundra.
 
| style="text-align: left;" |Any body of water ten tiles or smaller that is completely surrounded by land tiles. Lakes provide fresh water allowing for farms on hills and tundra.
 
|-
 
|-
Line 119: Line 119:
 
|{{IconBE|Rivers}}
 
|{{IconBE|Rivers}}
 
|{{LinkBE|Rivers}}
 
|{{LinkBE|Rivers}}
|<nowiki>+1</nowiki>{{EnergyIconBE}}
+
|<nowiki>+1 </nowiki>{{EnergyIconBE}}
 
| style="text-align: left;" |Tiles adjacent to rivers receive +1 {{EnergyBE}}.
 
| style="text-align: left;" |Tiles adjacent to rivers receive +1 {{EnergyBE}}.
 
Units expend all energy when crossing rivers unless tiles are connected by magrails or roads.
 
Units expend all energy when crossing rivers unless tiles are connected by magrails or roads.
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