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|[[File:Tundra (CivBE).png|50px]] |
|[[File:Tundra (CivBE).png|50px]] |
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|{{LinkBE|Tundra}} |
|{{LinkBE|Tundra}} |
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− | | + |
+ | | +1 {{FoodIconBE}} |
+ | | style="text-align: left;" | Provides +1 {{EnergyBE}} with [[Mass Digester (CivBE)|Mass Digester]] even with a [[Terrascape (CivBE)|Terrascape]] |
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|[[File:Mountain (CivBE).png|50px]] |
|[[File:Mountain (CivBE).png|50px]] |
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|{{LinkBE|Desert}} |
|{{LinkBE|Desert}} |
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| +1 {{EnergyIconBE}} |
| +1 {{EnergyIconBE}} |
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− | | style="text-align: left;" | |
+ | | style="text-align: left;" | Provides +1 {{FoodBE}} with [[Vivarium (CivBE)|Mass Digester]] even with a [[Terrascape (CivBE)|Terrascape]] |
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|[[File:Coast (CivBE).png|50px]] |
|[[File:Coast (CivBE).png|50px]] |
Revision as of 14:14, 9 August 2016
For the resources found on these terrains see, Resources (CivBE). For the improvements found these terrains, see Tile improvement (CivBE)
Base Terrains
Name | Yields | Notes | |
---|---|---|---|
Hill | None | ||
Grassland | +2 | ||
Plains | +1 +1 |
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Canyon | +2 | Can not be crossed except with hover and air units.
Production increased by 5 by Cities with Tectonic Anvil | |
Tundra | +1 | Provides +1 Energy with Mass Digester even with a Terrascape | |
Mountain | None | Can not be crossed except with air units. | |
Desert | +1 | Provides +1 Food with Mass Digester even with a Terrascape | |
Coast | +1 +1 |
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Ocean | +1 +1 |
There are significant differences in what can and can not be built on ocean tiles between the base version of the game and Rising Tide. | |
Trench | None | ||
Snow | None |
Terrain Features
Name | Yields | Notes | |
---|---|---|---|
Ice | Can not be crossed except with hover units. | ||
Marsh | Must be drained to be productive | ||
Flood Plains | +2 | Land adjacent to rivers | |
Forest | +1 | Can be cut down for some Production and converted into Plains or Grasslands. Has a movement cost of 2. | |
Miasma | Heals Alien Units. It harms Earth based units until player rises in the Harmony affinity or researches harmony related tech.
Can be removed or added by workers or miasma related orbital units. | ||
Craters | Can not be crossed except with hover and air units. | ||
Lakes | +1 | Any body of water ten tiles or smaller that is completely surrounded by land tiles. Lakes provide fresh water allowing for farms on hills and tundra. | |
Reef | There seems to be no difference between reefs and oceans or coasts except cosmetic differences. | ||
Rivers | +1 | Tiles adjacent to rivers receive +1 Energy.
Units expend all energy when crossing rivers unless tiles are connected by magrails or roads. Receive a -20 penalty when attacking across a river. Provides fresh water allowing farms, hills and tundra to have farms on them. |
See also
Civilization: Beyond Earth [Edit] | |
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Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists | |
Affinities | |
Concepts | |
Yields | |
Misc. | |
|