Civilization Wiki
Tag: sourceedit
Tag: sourceedit
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| style="text-align: left;" | Provides +1 {{EnergyBE}} with [[Mass Digester (CivBE)|Mass Digester]] even with a [[Terrascape (CivBE)|Terrascape]]
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| style="text-align: left;" | Provides +1 {{FoodBE}} with [[Vivarium (CivBE)|Mass Digester]] even with a [[Terrascape (CivBE)|Terrascape]]
 
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Revision as of 14:14, 9 August 2016

Back arrow (CivBE) Civilization: Beyond Earth

For the resources found on these terrains see, Resources (CivBE). For the improvements found these terrains, see Tile improvement (CivBE)

Base Terrains

Name Yields Notes
Hill (CivBE) Hill None
Grassland (CivBE) Grassland +2 Food
Plains (CivBE) Plains +1 Food
+1 Production
Canyon (CivBE) Canyon +2 Production Can not be crossed except with hover and air units.

Production Production increased by 5 by Cities with Tectonic Anvil

Tundra (CivBE) Tundra +1 Food Provides +1 Energy Energy with Mass Digester even with a Terrascape
Mountain (CivBE) Mountain None Can not be crossed except with air units.
Desert (CivBE) Desert +1 Energy Provides +1 Food Food with Mass Digester even with a Terrascape
Coast (CivBE) Coast +1 Food
+1 Production
Ocean (CivBE) Ocean +1 Food
+1 Energy
There are significant differences in what can and can not be built on ocean tiles between the base version of the game and Rising Tide.
Trench (CivBE) Trench None
Snow (CivBE) Snow None

Terrain Features

Name Yields Notes
Ice (CivBE) Ice Can not be crossed except with hover units.
Marsh (CivBE) Marsh Must be drained to be productive
Flood Plains (CivBE) Flood Plains +2 Food Land adjacent to rivers
Forest (CivBE) Forest +1 Food


+1 Production

Can be cut down for some Production Production and converted into Plains or Grasslands. Has a movement cost of 2.
Miasma (CivBE) Miasma Heals Alien Units. It harms Earth based units until player rises in the Harmony Harmony affinity or researches harmony related tech.

Can be removed or added by workers or miasma related orbital units.

Craters (CivBE) Craters Can not be crossed except with hover and air units.
Lakes (CivBE) Lakes +1 Food Any body of water ten tiles or smaller that is completely surrounded by land tiles. Lakes provide fresh water allowing for farms on hills and tundra.
Reef (CivBE) Reef RT only There seems to be no difference between reefs and oceans or coasts except cosmetic differences.
Rivers (CivBE) Rivers +1 Energy Tiles adjacent to rivers receive +1 Energy Energy.

Units expend all energy when crossing rivers unless tiles are connected by magrails or roads.

Receive a -20 penalty when attacking across a river. Provides fresh water allowing farms, hills and tundra to have farms on them.

See also

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe