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Terrain refers to the physical features of the map in Civilization Revolution. Each tile has its own terrain type, which determines the yields it provides to the city that works it and the combat modifiers it applies to ground units that occupy it.
List of terrain[]
Terrain | Base yield | Yield modifiers | Combat modifiers |
---|---|---|---|
Desert | +1 Trade |
|
- |
Forest | +2 Production |
|
+50% Defense |
Grassland | +2 Food | - | - |
Hill | +1 Production | +50% Attack and Defense | |
Mountain* | +1 Production | - | |
Plains | +1 Food | - | |
River | - |
|
-50% Attack for attacking unit, +50% Defense for defending unit |
Sea** | +2 Trade | - |
* Mountain tiles are impassable to all units except Fighters and Bombers.
** Deep (dark-colored) Sea tiles are impassable to Galleys.
See also[]
- Terrain in other games