There are 21 different terrain types in Sid Meier's Colonization. The table below gives base yields; these can be increased by specialists working the terrain, roads, rivers and bonus resources.
Terrain | Food | Move cost | Defense | Tobacco | Cotton | Sugar | Furs | Lumber | Ore | Silver | Resource | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Arctic | 0 | 2 | None | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None | |
Boreal forest | 2 | 2 | 50% | 0 | 0 | 0 | 3 | 4 | 1 | 0 | Game | |
Broadleaf forest | 2 | 2 | 50% | 0 | 1 | 0 | 2 | 4 | 0 | 0 | Game | |
Conifer forest | 2 | 2 | 50% | 1 | 0 | 0 | 2 | 6 | 0 | 0 | Prime timber | |
Desert | 2 | 1 | None | 0 | 1 | 0 | 0 | 0 | 2 | 0 | Oasis | |
Grassland | 3 | 1 | None | 3 | 0 | 0 | 0 | 0 | 0 | 0 | Prime tobacco | |
Hills | 2 | 2 | 100% | 0 | 0 | 0 | 0 | 0 | 4 | 0 | Ore deposit | |
Marsh | 3 | 2 | 25% | 2 | 0 | 0 | 0 | 0 | 2 | 0 | Minerals | |
Mixed forest | 3 | 2 | 50% | 0 | 1 | 0 | 3 | 6 | 0 | 0 | Beaver | |
Mountains | 0 | 3 | 150% | 0 | 0 | 0 | 0 | 0 | 4 | 1 | Silver deposit | |
Ocean | 4 | 1 | None | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Fishery | |
Plains | 5 | 1 | None | 0 | 2 | 0 | 0 | 0 | 1 | 0 | Wheat | |
Prairie | 3 | 1 | None | 0 | 3 | 0 | 0 | 0 | 0 | 0 | Prime cotton | |
Rain forest | 2 | 3 | 75% | 0 | 0 | 1 | 1 | 4 | 1 | 0 | Minerals | |
Savannah | 4 | 1 | None | 0 | 0 | 3 | 0 | 0 | 0 | 0 | Prime sugar | |
Sea lane | 4 | 1 | None | 0 | 0 | 0 | 0 | 0 | 0 | 0 | None | |
Scrub forest | 2 | 1 | 50% | 0 | 1 | 0 | 2 | 4 | 1 | 0 | Oasis | |
Swamp | 3 | 2 | 25% | 0 | 0 | 2 | 0 | 0 | 2 | 0 | Minerals | |
Tropical forest | 3 | 2 | 50% | 0 | 0 | 1 | 2 | 4 | 0 | 0 | Prime timber | |
Tundra | 3 | 1 | None | 0 | 0 | 0 | 0 | 0 | 2 | 0 | Minerals | |
Wetland forest | 2 | 3 | 50% | 1 | 0 | 0 | 2 | 4 | 1 | 0 | Minerals |
Food on land tiles is harvested as Grain; on water tiles, as Fish. All forest tiles may be cleared by a Pioneer (using the plow action) to turn them into a treeless terrain type:
Terrain | Converts to |
---|---|
Boreal forest | Tundra |
Broadleaf forest | Prairie |
Conifer forest | Grassland |
Mixed forest | Plains |
Rain forest | Swamp |
Scrub forest | Desert |
Tropical forest | Savannah |
Wetland forest | Marsh |
The change is permanent and any forest bonus will be deleted. As a side effect, clearance produces some lumber in the nearest colony.
Colonization games [edit] |
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Original version of Sid Meier's Colonization (1994) |
Remake Civilization IV: Colonization (2008) |
Fan Created version FreeCol (2003-Present) |