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The Age of Reptiles is a scenario in Civ II: Fantastic Worlds.

Much of the information here comes from AlaskaFox's FAQ on IGN.[1]

Intro[]

'The Age of Reptiles'

Long ago, when giant reptiles ruled the Earth,

It was nothing like this!

Rule changes[]

  • City size for first unhappiness at Chieftain level changed from 7 to 10.
  • Riot factor based on number of cities changed from 14 to 15.
  • Tech paradigm changed from 10 to 5.
  • Max paradrop range changed from 10 to 1.

Scenario-specific features[]

Advances[]

Advance Replaces
Advanced Pterosaurs Advanced Flight
Bony Neck Frill Alphabet
Amphibians Amphibious Warfare
Head Crest Astronomy
Archosaurs Atomic Theory
Bony Knobs Automobile
Back Protection Banking
Dam Building Bridge Building
Beaks Bronze Working
Caring for Young Ceremonial Burial
Chambered Heart Chemistry
Curved Claws Chivalry
Claws Code of Laws
Combined Defenses Combined Arms
Tail Spikes Combustion
Cooperation Communism
Hip Spikes Computers
Spikes Conscription
Fortified Nesting Construction
Duck Bill The Corporation
Curved Teeth Currency
Ectothermics Economics
Egg Laying Electricity
Endothermics Electronics
Bony Plates Engineering
Dorsal Fin Environmentalism
Armored Fish Espionage
Full Armor Explosives
Flippers Feudalism
True Flight Flight
Fingers Fusion Power
Tail Crest Genetics
Grasping Claws Guerrilla Warfare
Horns Horseback Riding
Collective Behavior Industrialization
Immensity Invention
Plated Back Iron Working
Crested Back Labor Union
Spines The Laser
Long Necks Leadership
Spawning Grounds Literacy
Piling Rocks Machine Tools
Barter Magnetism
Teaching Map Making
Marine Reptiles Masonry
Schooling Mass Production
Dung Removal Mathematics
Waste Control Medicine
Currency Metallurgy
Food Gathering Miniaturization
Omophagia Monotheism
Oviviparity Mysticism
Oviphagia Navigation
Phytophagia Physics
Pack Hunting Plastics
Plesiosaurs Polytheism
Pterosaurs Pottery
Aeries Radio
Agriculture Refrigeration
Ridged Teeth Robotics
No Improvement Rocketry
Scaly Skin Sanitation
Serrated Teeth Seafaring
Spiny Fins Space Flight
Sharp Eyesight Stealth
Swiftness Steam Engine
Saurian Proportions Steel
Slashing Claw Superconductor
Tail Weapons Tactics
Teeth Theology
Tail Club Theory of Gravity
Tearing Claw Trade
Upright Stature University
Burrowing Warrior Code
Whipping Tail The Wheel
Wings Writing

Buildings/Improvements/Wonders[]

Buildings[]

Building Replaces
Great Nest Palace
Arena Barracks
Food Hoard Granary
Hatchery Temple
Trading Area Marketplace
School Library
Ramparts City Walls
Midden Aqueduct
Agora Bank
Underground Nursery Colosseum
Gutters Sewer System
Farmers' Market Supermarket
Offshore Barrage Coastal Fortress
Fisheries Harbor
Aerie Airport
Lagoon Port Facility

Wonders[]

Wonder Replaces
World Bazaar Pyramids
Great Creche Hanging Gardens
Foraging Party Colossus
Spawning Grounds Lighthouse
Lysenko's Library Great Library
Elite Egg Guard Oracle
Earthworks Great Wall
Darwin's Stadium Sun Tzu's War Academy
Press Gang King Richard's Crusade
Swamp Runners Marco Polo's Embassy
Map of the Currents Magellan's Expedition
Airborne Sentinels Shakespeare's Theatre
Arms Race Isaac Newton's College
Volunteer Corps Adam Smith's Trading Co.
Evolutionary Spurt Darwin's Voyage
Mammal Suppression Plan Eiffel Tower

Units[]

Unit Cost Att Def HP FP Moves Domain Special
Thecodontosaurus 40 0 1 2 1 1 Ground Settles
Maiasaura 40 0 2 2 1 2 Ground Settles, ignores zone of control
Coelophysis 10 1 1 1 1 1 Ground -
Acanthopholis 40 1 3 2 1 2 Ground -
Baryonyx 40 3 2 1 1 2 Ground -
Triceratops 60 4 6 4 1 1 Ground x2 defense vs. air units, alpine, ignores zone of control
Styracosaurus 50 5 5 5 1 2 Ground x2 defense vs. air units
Ceratosaurus 60 7 3 3 1 3 Ground -
Old Branchio 30 2 1 1 1 1 Ground Can make amphibious assaults
Procompsognathus 20 3 1 1 1 2 Ground -
Dryosaurus 20 1 2 2 1 1 Ground -
Corythosaurus 40 2 3 3 1 2 Ground -
Edaphosaurus 30 2 4 1 1 2 Ground -
Coelurus 40 2 7 2 1 4 Ground Sight radius 2
Elaphrosaurus 50 6 4 3 1 6 Ground Ignores zone of control, sight radius 2
Iguanadon 20 3 1 2 1 1 Ground -
Compsognathus 30 3 1 1 1 2 Ground -
Cryptocleidus 80 6 6 4 1 7 Sea Sight radius 2
Brachiosaurus 150 5 9 6 1 2 Ground x2 defense vs. air units, attacks air, ignores walls, sight radius 2
Deinonychus 120 9 7 6 1 5 Ground Ignores zone of control, sight radius 2
Stegosaurus 50 3 6 4 1 2 Ground x2 defense vs. air units
Anklyosaurus 50 1 5 3 1 2 Ground x2 defense vs. air units
Dimetrodon 40 3 4 2 1 3 Ground -
Psittacosaurus 40 3 4 1 1 1 Ground -
Velociraptor 110 10 6 6 1 5 Ground Ignores zone of control, sight radius 2
Allosaurus 140 11 7 7 1 1 Ground x2 defense vs. air units, ignores walls
Tyrannosaurus 150 12 7 7 1 1 Ground x2 defense vs. air units, ignores walls
Eudimorphon 60 4 2 2 1 8 Air Can attack air, can spot subs, sight radius 2
Pterodactyl 70 4 4 2 2 6 Air Can attack air, can spot subs, sight radius 2
Quetzalcoatalus 110 10 5 3 2 10 Air Can attack air, can spot subs, sight radius 2
Dimorphodon 80 6 3 2 1 12 Air Can attack air, can spot subs, sight radius 2
Pteranodon 90 5 3 2 2 8 Air Can attack air, can spot subs, sight radius 2
Ichthyosaurus 40 2 2 2 1 4 Sea -
Griphognathus 30 1 1 1 1 3 Sea Holds 2, must finish turn adjacent to land
Gyroptychius 30 2 2 1 1 3 Sea -
Hemicyclaspis 50 0 7 4 1 4 Sea Holds 4, x2 defense vs. air units
Kronosaurus 70 7 3 3 1 6 Sea Can spot subs
Dunkleosteus 60 6 5 3 1 5 Sea Can spot subs
Pteraspis 50 3 7 5 1 4 Sea x2 defense vs. air units
Diplodocus 70 5 6 4 1 6 Sea Sub advantages
Plateosaurus 80 8 8 5 1 3 Sea Holds 3, sight radius 2, attacks air, must finish turn adjacent to land, x2 defense vs. air units
Climatius 40 1 2 2 1 3 Sea -
Apatosaurus 150 5 9 6 1 2 Sea Can carry 6 air, sight radius 2, attacks air, must finish turn adjacent to land, x2 defense vs. air units
Kentrosaurus 30 2 6 2 1 4 Ground x2 defense vs. air units
Rhamphorhynchus 100 12 5 2 1 16 Air Can attack air, can spot subs, sight radius 2
Stenonychosaurus 110 9 5 5 1 5 Ground x2 defense vs. air units, spots subs
Saltasaurus 40 2 2 2 1 1 Ground -
Oviraptor 40 5 4 5 1 3 Ground -
Cetiosaurus 80 8 8 5 1 3 Ground x2 defense vs. air units, sight radius 2, attacks air, ignores city walls
Ornithomimus 50 4 1 2 1 2 Ground -
Protoceratops 40 2 5 2 1 1 Ground x2 defense vs. air units
Ouranosaurus 50 3 7 4 1 3 Ground x2 defense vs. air units
Plesiosaurus 80 7 7 3 1 7 Sea Sight radius 2
Zephyrosaurus 60 7 4 4 1 4 Ground -
Branchiosaurus 30 2 1 1 1 1 Ground Can make amphibious assaults

References[]