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The Agency is a Wonder in Call to Power II. It is not meant for any particular civilization and costs 8600 production points to build.


The Agency is a highly secretive intelligence operation that gives each city in the host empire the protection of a Spy. Each of the host empire's cities has a 50% chance of catching foreign Spies and Cyber Ninjas in the act of espionage.

Great Library entry[]

Formally created in 1947, the Central Intelligence Agency grew out of the World War II Office of Strategic Services (OSS). In the U.S., the army, navy and Federal Bureau of Investigation previous handled intelligence and counterintelligence efforts. Competition, lack of coordination and a duplication of efforts complicated matters and garnered the U.S. criticism from its allies for not having a central intelligence organization. In June 1942, President Franklin D. Roosevelt created the OSS to rein in the disparate strands of intelligence gathering under a single aegis.

During the Second World War, the OSS collected and analyzed any foreign intelligence related to areas where U.S. military forces operated. At its height, the OSS numbered nearly 12,000 members. It gathered evidence from secret agents, it carried out disinformation and counterpropaganda actions and it coordinated special operations behind enemy lines supplying and directing resistance fighters, perpetrating sabotage and demolition. It was dismantled in October 1945, and, in its place, President Harry S. Truman established, by executive order, the Central Intelligence Group and a National Intelligence Authority in 1946. These groups gathered key players from the hastily convened OSS and attempted to direct postwar intelligence operations with some semblance of central control.

In 1947, Congress created the National Security Council and, under its direction, the Central Intelligence Agency. The newly formed CIA was to advise the NSC on intelligence matters bearing on national security, coordinate communication of intelligence within the government and carry out national-security-bearing intelligence operations at the behest of the NSC.




Call to Power 2 - The Agency

See also[]

Call to Power II Wonders
The Agency The Appian Way Aristotle's Lyceum Central Matter Decompiler Chichen Itza Data Haven East India Company The Eden Project Egalitarian Act Emancipation Act Empire State Building Field Dynamics Forbidden City Gaia Controller Galileo's Telescope Genome Project GlobeSat Great Wall Gutenberg's Bible Hagia Sophia Hollywood Internet London Exchange Nanite Defuser National Shield Penicillin Pyramids Ramayana The Solaris Project World Peace Center Zero Crime Bill