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The Maritime Control Center
The Maritime Control Center (SMAC)
Require Doctrine: Initiative
Cost 30 rows
Effects Free Naval Yard at every base; +2 movement for owner's Foil and Cruiser units

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"It is altogether fitting that we who have sailed the deeps of space now return again to the sea. This is in many ways a water planet, and it can be ruled from the waves. With sea power, rugged terrain can be bypassed and enemy strongholds isolated. Once naval superiority is achieved, Planet is ours for the taking."
– Col. Corazon Santiago, "Address to the Faculty"

The Maritime Control Center has the effect of having a Naval Yard at every base and also increases the movement capability of all its owner's ships (though not aquatic native-life forms) by 2. It becomes available for construction when one has the Doctrine: Initiative technology.

Alpha Centauri Secret projects
Build Clinical Immortality The Bulk Matter Transmitter The Longevity Vaccine The Manifold HarmonicsX The Merchant Exchange The Planetary Energy GridX The Telepathic Matrix
Conquer The Citizens' Defense Force The Cloudbase AcademyX The Command Nexus The Cyborg Factory The Hunter-Seeker Algorithm The Living Refinery The Maritime Control Center The Nano Factory
Discover The Ascent to Transcendence The Human Genome Project The Network Backbone The Planetary Datalinks The Self-Aware Colony The Singularity Inductor The Space Elevator The Supercollider The Theory of Everything The Universal Translator The Virtual World The Voice of Planet
Explore The Ascetic Virtues The Cloning Vats The Dream Twister The Empath Guild The Nethack TerminusX The Neural Amplifier The Pholus Mutagen The Planetary Transit System The Weather Paradigm The Xenoempathy Dome
X Added in Alien Crossfire
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