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Theocracy (Civ5)

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Theocracy is a social policy in Civilization V. It is part of the Piety tree and requires Organized Religion.

The introduction of a theocratic regime is a natural consequence of developing a truly pious society. It is, after all, God who governs, and it is only natural that His intermediaries hold the secular power. Thus even the country's economy starts concentrating in religious venues, and Temples and Holy Sites become relevant to your commerce.

Game Info[]

Strategy[]

Theocracy is great for increasing your empire's Gold Gold output during all stages of the game. However, you should consider when exactly to adopt it - its effect depends on the presence of Temples in your cities, and the establishment of Holy Sites in your lands. Since these both become more common a little later in the game, you may want to wait until after you've constructed some before adopting this Policy.

Also note that the Gold Gold output bonus for Temples is a percentage over base output, and does not add a base Gold Gold output to cities! Do not expect great effect in cities which produce 2-3 Gold Gold.

Civilopedia entry[]

In a theocratic state, the religious leaders hold ultimate power in the country. Actually, the religion's god is in power, and he or she rules through divine guidance of the religious leaders. Theocracies are often militaristic, as the religious leaders see the country's army as a tool to spread the religion to other heathen states. Modern theocracies seem to often fear and hate progress, seeing modern luxuries and advancements as threats to the nation's piety (and perhaps to their power).

See also[]

Civilization V Social Policies [edit]
Tradition AristocracyLanded EliteLegalismMonarchyOligarchy
Liberty CitizenshipCollective RuleMeritocracyRepresentationRepublic
Honor DisciplineMilitary CasteMilitary TraditionProfessional ArmyWarrior Code
Piety Free ReligionMandate of HeavenOrganized ReligionReformationReligious ToleranceTheocracy
Patronage AestheticsConsulatesCultural DiplomacyEducated EliteMerchant ConfederacyPhilanthropyScholasticism
Commerce EntrepreneurshipMercantilismMercenary ArmyMerchant NavyNaval TraditionProtectionismTrade Unions Wagon Trains
Rationalism Free ThoughtHumanismScientific RevolutionSecularismSovereignty
Aesthetics Artistic GeniusCultural CentersCultural Exchange Fine ArtsFlourishing of the Arts
Exploration Maritime InfrastructureMerchant NavyNaval TraditionNavigation SchoolTreasure Fleets
Freedom Civil SocietyConstitutionDemocracyFree SpeechUniversal Suffrage
Autocracy FascismMilitarismPolice StatePopulismTotal War
Order CommunismNationalismPlanned EconomySocialismUnited Front