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Theology is an advance in Call to Power II.

Gameplay[]

Theology is the study of religious faith and practice. It gives the player access to the Theocracy government which, when enacted, grants the ability to create Clerics.

It also enables Cities to build Basilicae, which improve Happiness, as well as the Hagia Sophia wonder.

Great Library entry[]

Theology was the study of God, man, the world, salvation and eschatology (or the study of "end" times). It was a discipline almost exclusively limited to Christianity. It's origins lie with the Greek philosopher Plato (c.428-c.348 BC), who was the first to put for theology as a field of study. Although Plato's concept of theology dealt with Greek, not Christian, myths, the fundamental nature of the study came from him, namely: theology is the attempt of believers of a faith to represent their statements of belief consistently, to logically analyze them out of the fundamentals of their faith and to properly contextualize such statements within nature, history, reason and logic.

A scientific analysis of something as emotionally and ontologically complex as religious faith seemed incongruous to some people. Nevertheless, theology has served to explicate and reinforce the central tenets of many faiths, and provided the basis for the Theocracy, a government based on religious law.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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