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  • If a Holy city changes hands, does the new owner get the benefits of having followers of that religion (Tithes, for instance) the way the benefits of Wonders do? If the originator Civilization keeps these benefits, what happens if it is eliminated? Does the Civ that now owns the Holy city get anything or do they fall to the Civ that finished off the originating Civ?  (Also, what if the Civ that captured the Holy city also is the one that finished off the originator Civ?)

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    • Hey! Thanks for submitting a first question to this forum!

      Religions are bound to the player who created them and capturing a holy city does not transfer that religion's bonuses to you, even if the player who created the religion is eliminated from the game.

      Additionally, I expect that a revived player whose religion survived their passing would resume gaining that religion's benefits.

      The only way to officially kill a religion is to send am inquisitor to it's holy city and remove it.

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    • Thanks - On a related note, is there a way to tell the religion of a missionary/inquisitor/great prophet who has been captured from a barbarian? (Other than trying it out on a city.)

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    • Mousing over a religious unit should tell you which religion it belongs to.

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    • Not when it is a barbarian - it just says barbarian missionary.

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    • No need - A barbarian missionary can only belong to the religion with Heathen Conversion..

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    • Not true - I have captured a barbarian missionary that evidently had been captured by the barbarians from another civ. When my civ tried to use it, it spread one of the other civ's religions - apparantly the original religion it had had before capture.

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    • The only way I've been able to tell the religion is after capturing it the game should ask you if you want to return it to the civ. Just look at that civs capital and it'll most likely be the same. 

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    • I've never had the game ask if I wanted to return a religion type unit, only regular workers and settlers.

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    • @darthocr... unless you know you lost a prophet etc. don't bother using the prophet etc. It's not going to change religions because you captured it.

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    • What I do now is use them to scout areas otherwise unaccessable (no open borders), and for dirty tricks like converting other player's holy cities.

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    • You can identify the religion of any of your religious units with the mouse-over tool tip while it is selected.  This applies to missionaries etc. you capture from barbarians as well.  Religious units controlled by other factions, including barbarians, do not show you what religion they belong to: you have to capture the unit first.

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    • or use the captured prophet to make a holy site tile improvement, then their original religion does not matter and you get the faith boost on that tile

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    • Becer wrote:

      The only way to officially kill a religion is to send am inquisitor to it's holy city and remove it.

      Actually, that isn't permanent... The religion will still keep cropping up in the holy city. The only way to keep a religion squashed is to keep buying Inquisitors in the Holy City, just to illeminate the religion as it crops up, or play on the One-City Challenge, which is the only way to destroy capitols (When in One-City, ALL captured cities are automatically destroyed upon capture, including capitols and city-states). And seeing as every civilization starts its religion in its capitol, you can't truly destroy a religion any other way.

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    • The truth is that you can get a social polity Religious tolerance- Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion. It means you can benefit from an other religion. So if your civ religion is islam but islam can't bulid pagodas, it could be possible to build it in your city, if the second most popular religion after islam has this belief. If you capture your enemies missionaries you can use them to maximize you Religious tolerance bonus. In normal game you cant eliminate the holy cities religion, you can just handle it. 

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    • 193.225.105.50 wrote:
      The truth is that you can get a social polity Religious tolerance- Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion. It means you can benefit from an other religion. So if your civ religion is islam but islam can't bulid pagodas, it could be possible to build it in your city, if the second most popular religion after islam has this belief.

      Thats true, except Pagodas is a follower belief, not a panteon belief.

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    • 97.120.32.216 wrote:
      Becer wrote:

      The only way to officially kill a religion is to send am inquisitor to it's holy city and remove it.

      Actually, that isn't permanent... The religion will still keep cropping up in the holy city. The only way to keep a religion squashed is to keep buying Inquisitors in the Holy City, just to illeminate the religion as it crops up, or play on the One-City Challenge, which is the only way to destroy capitols (When in One-City, ALL captured cities are automatically destroyed upon capture, including capitols and city-states). And seeing as every civilization starts its religion in its capitol, you can't truly destroy a religion any other way.

      Both you and Becer are a little right and a little wrong.

      Capturing the Holy City of a given religion and using an Inquisitor to remove it will remove all followers of the religion from the city and strip it of its Holy City status. It's possible for followers of the removed religion to return, but only if at least one other city within a 10-tile radius still has it as a majority religion (which causes it to exert pressure). Regardless of what else happens, the Holy City can never regain its former status, so it won't automatically get followers back like it will if you use a Missionary or a Great Prophet against it.

      Therefore, the only way to completely wipe out a religion short of capturing every city that follows it and purging it from all of them at the same time with Inquisitors is to capture and remove the religion from the Holy City, then make sure that no two cities within 10 tiles of each other follow that religion as a majority religion. If other civilizations have been actively spreading their religions, they'll eventually suppress the one that lost its Holy City. (Some followers of it may remain, but once again, the religion won't exert pressure unless it's a majority religion in at least one city.)

      That probably wasn't the clearest way of explaining it, but there it is.

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    • I hope this is not covered elsewhere but it seems connected to this thread: If I cannot found a religion (because other civs have taken them all), can I or can I not launch an Inquisition using an Apostle? I dont seem to be able to but I have no idea why not. (PS4 version btw) Thanks

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    • 192.171.197.31 wrote: I hope this is not covered elsewhere but it seems connected to this thread: If I cannot found a religion (because other civs have taken them all), can I or can I not launch an Inquisition using an Apostle? I dont seem to be able to but I have no idea why not. (PS4 version btw) Thanks

      Sorry, should have added, I took the capital - and last city - of Australia and seem to have also taken on their Buddhism. So now I can make Apostles, Missionaries etc, but cannot seem to be able to launch an Inquisition. This is only my second game of VI so bear with me if this question is a dumbass one...

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    • 192.171.197.31 wrote:
      I hope this is not covered elsewhere but it seems connected to this thread:

      If I cannot found a religion (because other civs have taken them all), can I or can I not launch an Inquisition using an Apostle? I dont seem to be able to but I have no idea why not. (PS4 version btw) Thanks

      No. You can use an Apostle's Launch Inquisition ability only if it represents a religion that you founded.

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