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See also: Tile improvement
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A tile (called a "square" in the earliest games) is the basic unit of space in all of the games covered by this wiki. Each unit or city or colony occupies a single tile at any one time. Tiles are generally either land or water, but some games have undersea and stratosphere tiles too.

In most games tiles are square, but:

The "radius" of a city or colony is the set of tiles it can directly exploit (in addition to the tile it sits on): usually the nearest 20 in Civilization games and the nearest 8 in Colonization games.

Civilization IV

Main article: Tile (Civ4)

Civilization VI

Main article: Tile (Civ6)

Civilization: Beyond Earth

Main article: Tile (CivBE)

Civilization Revolution

Main article: Tile (CivRev)

Other games

Tile is not present in (or the article has not been created for) the following games :

Game Article
Civilization Tile (Civ1)
Civilization II Tile (Civ2)
Civilization III Tile (Civ3)
Civilization V Tile (Civ5)
Civilization Revolution 2 Tile (CivRev2)
Freeciv Tile (Freeciv)
Civilization: Call to Power Tile (CTP1)
Call to Power II Tile (CTP2)
C-evo Tile (C-evo)
Colonization Tile (Col)
FreeCol Tile (FreeCol)
Civilization IV: Colonization Tile (Civ4Col)
Sid Meier's Alpha Centauri‎ Tile (SMAC)
Starships Tile (Starships)

Future technology (CivRev).png
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