A tobacconist's shop in a colony increases the output of cigars from Tobacco by any tobacconists. The colony must have a population of at least 4 to begin construction of a tobacconist's shop.
Colonization Buildings |
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Armory • Arsenal • Blacksmith's House • Blacksmith's Shop • Carpenter's Shop • Cathedral • Church • Cigar Factory • College • Custom House • Docks • Drydock • Fort • Fortress • Fur Factory • Fur Trader's House • Fur Trading Post • Iron Works • Lumber Mill • Magazine • Newspaper • Printing Press • Rum Distiller's House • Rum Distillery • Rum Factory • Schoolhouse • Shipyard • Stable • Stockade • Textile Mill • Tobacconist's House • Tobacconist's Shop • Town Hall • University • Warehouse • Warehouse Expansion • Weaver's House • Weaver's Shop |