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A tobacconist's shop in a colony increases the output of cigars from Tobacco by any tobacconists. The colony must have a population of at least 4 to begin construction of a tobacconist's shop.

Colonization Buildings

ArmoryArsenalBlacksmith's HouseBlacksmith's ShopCarpenter's ShopCathedralChurchCigar FactoryCollegeCustom HouseDocksDrydockFortFortressFur FactoryFur Trader's HouseFur Trading PostIron WorksLumber MillMagazineNewspaperPrinting PressRum Distiller's HouseRum DistilleryRum FactorySchoolhouseShipyardStableStockadeTextile MillTobacconist's HouseTobacconist's ShopTown HallUniversityWarehouseWarehouse ExpansionWeaver's HouseWeaver's Shop

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