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Town Charters is an Economic Policy Card in Civilization VI.

Strategy[]

The next Economic Policy to enhance adjacency bonuses for a District District, this time the Commercial Hub. Like the Harbor, its adjacency bonuses yield Gold Gold, but land-heavy maps make it easier to get good bonuses for the Commercial Hub - it's rare to have more than 2 Sea resources in a suitable location to get a bonus of +2 or more for the Harbor, whereas every tile next to a River will yield a +2 bonus for the Commercial Hub, which can easily be increased to +3 or more if other districts are adjacent to it. That means that most of the time, it is more profitable to use Town Charters than Naval Infrastructure. The latter one, however, is available earlier, and there are other possibilities to enhance your Gold Gold input anyway - you should always think of which one exactly will yield best results for your particular empire.

Civilopedia entry[]

Traditionally, the granting of a town charter gave it and its inhabitants the right to certain privileges in the feudal system. Townspeople were burghers, as opposed to serfs, and “free” in the sense that they were protected by (and owed allegiance only to) the king rather than the local manor lord. Charters also gave the burghers some semblance of self-government, in that the rich merchants would be allowed to choose a mayor and hold a market or faire under their own auspices … so long as acceptable to the king, of course. As early as the 10th Century AD, German towns were being granted town charters, with their own militia, courts, and taxes … the model for all those after.

Civilization VI Policy Cards [edit]
Military Policy
Military
After Action Reports R&F-Only.pngAgogeBastionsChivalryConscriptionCraftsmenDefense of the MotherlandDisciplineDrill Manuals GS-Only.pngEquestrian Orders GS-Only.pngFeudal ContractForce Modernization GS-Only.pngGrande ArméeIntegrated Space CellInternational WatersLevée en MasseLightning WarfareLimesLimitanei R&F-Only.pngLogisticsManeuverMaritime IndustriesMartial LawMilitary FirstMilitary ResearchNational IdentityNative ConquestPatriotic WarPress GangsProfessional ArmyPropagandaRaidResource Management GS-Only.pngRetainersRetinues GS-Only.pngSackSecond Strike Capability R&F-Only.pngStrategic Air ForceSurveyTheir Finest HourThird Alternative GS-Only.pngTotal WarVeterancyWars of Religion
Economic Policy
Economic
AestheticsCaravansariesCivil Prestige R&F-Only.pngCollectivizationColonizationCorvéeEcommerceEconomic UnionExpropriationFive-Year PlanFree MarketGod KingGothic ArchitectureGrand OperaHeritage TourismIlkumInsulaeLand SurveyorsLiberalismMarket EconomyMedina QuarterMeritocracyNatural PhilosophyNaval InfrastructureNew DealOnline CommunitiesPublic TransportPublic WorksRationalismReligious OrdersResource ManagementSatellite BroadcastsScriptureSerfdomSimultaneumSkyscrapersSports MediaThird AlternativeTown ChartersTrade ConfederationTriangular TradeUrban Planning
Diplomatic Policy
Diplomatic
Arsenal of DemocracyCharismatic LeaderCollective ActivismColonial OfficesColonial TaxesCommunications OfficeContainmentCryptographyDiplomatic LeagueGunboat DiplomacyInternational Space AgencyMachiavellianismMerchant ConfederationMusic Censorship GS-Only.pngNuclear EspionagePolice StatePraetorium R&F-Only.pngRajWisselbanken R&F-Only.png
Wildcard Policy
Wildcard
Aerospace Contractors GS-Only.pngAutocratic Legacy R&F-Only.pngCommunist Legacy R&F-Only.pngDefense of the Motherland GS-Only.pngDemocratic Legacy R&F-Only.pngDiplomatic Capital GS-Only.pngFascist Legacy R&F-Only.pngFrescoesGlobal Coalition GS-Only.pngHallyu GS-Only.pngInspirationIntegrated Attack Logistics GS-Only.pngInventionLaissez-FaireLiterary TraditionMartial Law GS-Only.pngMercantile Legacy R&F-Only.pngMilitary OrganizationMonarchic Legacy R&F-Only.pngNavigationNobel PrizeNon-State Actors GS-Only.pngOligarchic Legacy R&F-Only.pngRabblerousing GS-Only.pngRepublican Legacy R&F-Only.pngRevelationScience Foundations GS-Only.pngSpace Tourism GS-Only.pngStrategosSymphoniesTheir Finest Hour GS-Only.pngTheocratic Legacy R&F-Only.pngTraveling Merchants
Dark Age Policy
Dark R&F-Only.png
Automated Workforce GS-Only.pngCollectivism R&F-Only.pngCyber Warfare GS-Only.pngDecentralization1Despotic Paternalism1Disinformation Campaign GS-Only.pngElite Forces R&F-Only.pngFlower Power GS-Only.pngInquisition R&F-Only.pngIsolationism R&F-Only.pngLetters of Marque R&F-Only.pngMonasticism R&F-Only.pngRobber Barons R&F-Only.pngRogue State R&F-Only.pngSamoderzhaviye1Soft Targets1Twilight Valor R&F-Only.png
Golden Age Policy
Golden1
Culture Industry1Exodus of the Evangelists1Free Inquiry1Heartbeat of Steam1Mandala State1Military-Industrial Complex1Monumentality1Popular Front1Praetorian Guard1Reform the Coinage1Sakdina1Sky and Stars1Solidarity1To Arms!1Wish You Were Here1
1 Dramatic Ages mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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