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Toys (Civ6) Toys are a unique Luxury Resource in Civilization VI. They are provided exclusively by the Great Merchant John Spilsbury.

  • +4 Amenities6 Amenities (+1 Amenities6 Amenity to up to 4 cities)


Toys (Civ6) Toys are the first luxury resource available exclusively from a GreatPerson6 Great Person. Spilsbury provides only one copy of them, so they are most beneficial to either Montezuma (for the Civ6StrengthIcon Combat Strength bonus they provide his units) or the Scots (for the Civ6Science Science and Civ6Production Production bonuses they receive when their cities are Happy or Ecstatic).

Civilopedia entry Edit

As any parent knows, children will play with anything at hand – rocks, sticks, cardboard boxes, paper bags, dead insects, etc. But civilized children play with civilized toys – dolls, blocks, small soldiers, wooden weapons, carved animals, etc. – all, according to psychologists, to prepare them for adult life. Setting aside the notion of adult toys, playthings have been found in tombs dating back to the Indus Valley civilization (c. 3010 BC) and Mesopotamian city-states. With the Enlightenment, and the notion that children should “enjoy” childhood, “play” became a major industry … and more than one innovator has made a fortune catering to children’s whims.

Civilization VI Resources [edit]

Amber R&F-OnlyCinnamonSCitrusClovesSCocoaCoffeeCosmeticsGCottonDiamondsDyesFursGold Ore3GypsumHoney1IncenseIvoryJadeJeansGMarbleMercuryOlives R&F-OnlyPearlsPerfumeGSaltSilkSilverSpicesSugarTeaTobaccoToysGTrufflesTurtles R&F-OnlyWhalesWine






Antiquity SiteLey Line2Shipwreck

G: Accessed by Great MerchantS: Suzerainty with Zanzibar

1 Added in Maya & Gran Colombia Pack2 Secret Societies mode only • 3 Specific scenarios only
R&F-Only Added in the Rise and Fall expansion pack.

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