Strategy[edit | edit source]
Toys are the first luxury resource available exclusively from a Great Person. Spilsbury provides only one copy of them, so they are most beneficial to either Montezuma (for the Combat Strength bonus they provide his units) or the Scots (for the Science and Production bonuses they receive when their cities are Happy or Ecstatic).
Civilopedia entry[edit | edit source]
As any parent knows, children will play with anything at hand – rocks, sticks, cardboard boxes, paper bags, dead insects, etc. But civilized children play with civilized toys – dolls, blocks, small soldiers, wooden weapons, carved animals, etc. – all, according to psychologists, to prepare them for adult life. Setting aside the notion of adult toys, playthings have been found in tombs dating back to the Indus Valley civilization (c. 3010 BC) and Mesopotamian city-states. With the Enlightenment, and the notion that children should “enjoy” childhood, “play” became a major industry … and more than one innovator has made a fortune catering to children’s whims.
|Civilization VI Resources |
Amber • CinnamonS • Citrus • ClovesS • Cocoa • Coffee • CosmeticsG • Cotton • Diamonds • Dyes • Furs • Gold Ore3 • Gypsum • Honey1 • Incense • Ivory • Jade • JeansG • Marble • Mercury • Olives • Pearls • PerfumeG • Salt • Silk • Silver • Spices • Sugar • Tea • Tobacco • ToysG • Truffles • Turtles • Whales • Wine
|G: Accessed by Great Merchant • S: Suzerainty with Zanzibar|
1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only
Added in the Rise and Fall expansion pack.