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Blue arrow right.png Personality traits (CivBE)


In Rising Tide, the expansion pack for Civilization: Beyond Earth, the leaders of each faction can purchase or sell trade agreements with Diplomatic Capital Diplomatic Capital. The trade agreements a sponsor has to trade is dependent on the personality traits a player might have. Moreover, a player's relationship level with another sponsor will also determine the availability of a particular personality trait.

List of trade agreements[edit | edit source]

Agreement name Reward Diplomatic Capital
Purch cost
Diplomatic Capital
Cost per turn
Revealed by
Social Safety Net Social Safety Net Higher Population Population growth in Capital (CivBE).png Capital. 150 15 Umoja
Central Health Authority Central Health Authority More Health Health from your Capital (CivBE).png Capital. 75 9 Doctrine of Oneness
Public Works Public Works Energy Energy maintenance for buildings in your Capital (CivBE).png Capital reduced. 150 15 Thousand Hands
Eminent Domain Eminent Domain Culture Culture cost for new plots in your Capital Capital reduced. 150 15 Refined
Academic Lobby Academic Lobby Capital Capital Science Science yield increased. 250 25 Jeog-ui Naebu
Commercial Lobby Commercial Lobby Capital Capital Energy Energy yield increased. 250 25 Asabiyyah
Castle Doctrine Castle Doctrine More defense Strength Strength in your Capital Capital. 150 15 Guerrilla Mastery
Tax Haven Tax Haven Additional free Trade Route slot in your Capital Capital. (1, 2, 3) 75 9 Common Bond
Surveillance State Surveillance State Less Intrigue in your Capital Capital. 75 9 Suspicious
Crash Program Crash Program Production Production cost for Orbital Units in your Capital Capital reduced. 25 3 Cosmonaut Legacy
Pioneering Spirit Pioneering Spirit Higher outpost growth speed. 25 3 Umoja
Self-Reliance Self-Reliance Health Unhealth from global Population Population reduced. 250 25 Doctrine of Oneness
National Land Management National Land Management More Production Production from Strategic Resources. 150 15 Thousand Hands
National Parks National Parks More Culture Culture from Strategic Resources. 150 15 Enlightened
Conservation Areas Conservation Areas More Science Science from Strategic Resources. 150 15 Innovative
Estate Tax Estate Tax More Energy Energy per each owned plot in your territory. 250 25 Commercial
Outpost Militia Outpost Militia Outposts have more Strength Strength and can perform Ranged Strengthranged strikes. 75 9 Guerrilla Mastery
Market Deregulation Market Deregulation Trade route Population Population thresholds reduced. 150 15 Common Bond
Agency Cooperation Agency Cooperation Longer sight range for Spy Covert Agents in foreign Cities. 75 9 Vigilant
Civilian Observatories Civilian Observatories All active Orbital Units produce more Science Science. 25 3 Cosmonaut Legacy
Colonization Corps Colonization Corps Colonist Unit's Production Production cost increased, but found Cities immediately. 75 9 Humanitarian
Civil Infrastructure Civil Infrastructure More Health Health from Strategic Resources. 250 25 Developer
Engineering Corps Engineering Corps Worker Units are free to build. 25 3 Ambitious
Philanthropy Philanthropy Production Production costs for City buildings that produce Culture Culture reduced. 75 9 Shining Path
National Science Foundation National Science Foundation Science Science cost for Branch technologies reduced. (10%) 150 15 Jeog-ui Naebu
Strategic Reserve Strategic Reserve More Energy Energy from Strategic Resources. 150 15 Generous
First Responders First Responders Cities and Outposts recover more damage each turn. 75 9 Imperial
Liquid Resources Liquid Resources International Trade Routes that yield Strategic Resources yield more. 150 15 Cooperative
Field Recruitment Field Recruitment Spy Covert Agents are recruited at a higher rank than normal. (1, 1, 2) 75 9 Corporate Espionage
Orbital Cooperation Orbital Cooperation More Orbital Coverage from Trade Stations. 75 9 Aspirational
Shock and Awe Shock and Awe Units may pillage and attack in the same turn. 150 15 Protective
Medical Corps Medical Corps UnHealth Unhealth from conquered Cities reduced. 150 15 Colonial
Private Arms Development Private Arms Development Increased Production Production when building Military Units. 75 9 Efficient
Neopatriotism Neopatriotism Gain more Culture Culture when killing a Unit in combat. 75 9 Honorable
Skunkworks Skunkworks Science Science cost for Technologies that unlock units reduced. (10%) 75 9 Precise
Strategic Supply Network Strategic Supply Network Energy Energy maintenance for Military Units reduced. (30%, 40%, 50%) 75 9 Asabiyyah
Citizen Soldiers Citizen Soldiers Hostile Units take more attrition damage per turn inside your territory. 250 25 Defensive
Military Convoys Military Convoys More Combat defense for Trade Units. (+16) 25 3 Profiteering
Wet Teams Wet Teams Spy Covert Agents are less likely to die in operations. (10%, 20%, 30%) 150 15 Subtle
Orbital Defense Net Orbital Defense Net City Anti-Orbital Strike Range increased. 25 3 Integrated
Student Aid Student Aid Specialist Citizens consume no Food Food. 75 9 Progressive
Public Health Public Health Cities may Develop Production Production into Health Health. 150 15 Expansionist
Public Transportation Public Transportation Moves (CivBE).png Movement speed on roads and magrails increased. 25 3 Industrialist
Think Tanks Think Tanks Culture Culture cost for new Virtues reduced. 250 25 Shining Path
Scientific Grant Program Scientific Grant Program Science Science cost for Leaf Technologies reduced. (10%) 150 15 Insightful
Smart Grid Smart Grid Gain Energy Energy per turn based on your Energy Energy reserves capped at 100 Energy per-turn. (5%) 250 25 Practical
Reserve Army Reserve Army Units heal fully each turn when fortified in a City. 75 9 Disciplined
Black Markets Black Markets More City defense Strength Strength per occupied Trade Route slot. 25 3 Enterprising
Special Ops Special Ops Covert Operations are (25%, 35%, 50%) faster to complete. 75 9 Corporate Espionage
Reusable Vehicles Reusable Vehicles Each Orbital Unit launched reduces Production Production costs for future Orbital. 25 3 Spacefaring
Officer Training Command Officer Training Command Aquatic Cities have more Strength Combat Strength. 150 15 Indefatigable
Hydroengineering Corps Hydroengineering Corps Increased Production Production for Naval Units. 150 15 Indefatigable
Party Politics Party Politics Increased Diplomatic Capital Diplomatic Capital from your Capital (CivBE).png Capital. (3, 5, 10) 25 3 Kategorischer Imperativ
War of Ideas War of Ideas War Score points increased by a percentage. 250 25 Kategorischer Imperativ

See also[edit | edit source]

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Lists
Aliens • Artifacts (Alien, Old Earth, Progenitor)RT only.pngBiomesBuildingsCargoColonistsOrbital UnitsPersonality TraitsRT only.pngPlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade AgreementsRT only.pngUnitsVirtuesWondersYields

Affinities

Harmony HarmonyPurity PuritySupremacy Supremacy

Concepts
Alien gameplayAquatic gameplayRT only.pngArtifacts SystemRT only.pngBuildingsCitiesCovert OperationsDiplomacyExpeditionsMarvel SystemRT only.pngMiasmaOrbital LayerStationsTech WebTradeUnitsVictory

Yields
Culture CultureDiplomatic Capital Diplomatic CapitalRT only.pngEnergy EnergyFood FoodHealth HealthProduction ProductionScience Science

Misc.
Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map Pack

RT only.png Introduced in the Rising Tide expansion pack.† Spin off game based in the same fictional universe
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