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Personality traits (CivBE)
In Rising Tide, the expansion pack for Sid Meier's Civilization: Beyond Earth, the leaders of each faction can purchase or sell trade agreements with
Diplomatic Capital. The trade agreements a sponsor has to trade is dependent on the personality traits a player might have. Moreover, a player's relationship level with another sponsor will also determine the availability of a particular personality trait.
List of trade agreements[]
| Agreement name | Reward | Purch cost |
Cost per turn |
Revealed by | |
|---|---|---|---|---|---|
| Social Safety Net | Higher |
150 | 15 | Umoja | |
| Central Health Authority | More |
75 | 9 | Doctrine of Oneness | |
| Public Works | 150 | 15 | Thousand Hands | ||
| Eminent Domain | 150 | 15 | Refined | ||
| Academic Lobby | 250 | 25 | Jeog-ui Naebu | ||
| Commercial Lobby | 250 | 25 | Asabiyyah | ||
| Castle Doctrine | More defense |
150 | 15 | Guerrilla Mastery | |
| Tax Haven | Additional free Trade Route slot in your |
75 | 9 | Common Bond | |
| Surveillance State | Less Intrigue in your |
75 | 9 | Suspicious | |
| Crash Program | 25 | 3 | Cosmonaut Legacy | ||
| Pioneering Spirit | Higher outpost growth speed. | 25 | 3 | Umoja | |
| Self-Reliance | 250 | 25 | Doctrine of Oneness | ||
| National Land Management | More |
150 | 15 | Thousand Hands | |
| National Parks | More |
150 | 15 | Enlightened | |
| Conservation Areas | More |
150 | 15 | Innovative | |
| Estate Tax | More |
250 | 25 | Commercial | |
| Outpost Militia | Outposts have more |
75 | 9 | Guerrilla Mastery | |
| Market Deregulation | Trade route |
150 | 15 | Common Bond | |
| Agency Cooperation | Longer sight range for |
75 | 9 | Vigilant | |
| Civilian Observatories | All active Orbital Units produce more |
25 | 3 | Cosmonaut Legacy | |
| Colonization Corps | Colonist Unit's |
75 | 9 | Humanitarian | |
| Civil Infrastructure | More |
250 | 25 | Developer | |
| Engineering Corps | Worker Units are free to build. | 25 | 3 | Ambitious | |
| Philanthropy | 75 | 9 | Shining Path | ||
| National Science Foundation | 150 | 15 | Jeog-ui Naebu | ||
| Strategic Reserve | More |
150 | 15 | Generous | |
| First Responders | Cities and Outposts recover more damage each turn. | 75 | 9 | Imperial | |
| Liquid Resources | International Trade Routes that yield Strategic Resources yield more. | 150 | 15 | Cooperative | |
| Field Recruitment | 75 | 9 | Corporate Espionage | ||
| Orbital Cooperation | More Orbital Coverage from Trade Stations. | 75 | 9 | Aspirational | |
| Shock and Awe | Units may pillage and attack in the same turn. | 150 | 15 | Protective | |
| Medical Corps | 150 | 15 | Colonial | ||
| Private Arms Development | Increased |
75 | 9 | Efficient | |
| Neopatriotism | Gain more |
75 | 9 | Honorable | |
| Skunkworks | 75 | 9 | Precise | ||
| Strategic Supply Network | 75 | 9 | Asabiyyah | ||
| Citizen Soldiers | Hostile Units take more attrition damage per turn inside your territory. | 250 | 25 | Defensive | |
| Military Convoys | More Combat defense for Trade Units. (+16) | 25 | 3 | Profiteering | |
| Wet Teams | 150 | 15 | Subtle | ||
| Orbital Defense Net | City Anti-Orbital Strike Range increased. | 25 | 3 | Integrated | |
| Student Aid | Specialist Citizens consume no |
75 | 9 | Progressive | |
| Public Health | Cities may Develop |
150 | 15 | Expansionist | |
| Public Transportation | 25 | 3 | Industrialist | ||
| Think Tanks | 250 | 25 | Shining Path | ||
| Scientific Grant Program | 150 | 15 | Insightful | ||
| Smart Grid | Gain |
250 | 25 | Practical | |
| Reserve Army | Units heal fully each turn when fortified in a City. | 75 | 9 | Disciplined | |
| Black Markets | More City defense |
25 | 3 | Enterprising | |
| Special Ops | Covert Operations are (25%, 35%, 50%) faster to complete. | 75 | 9 | Corporate Espionage | |
| Reusable Vehicles | Each Orbital Unit launched reduces |
25 | 3 | Spacefaring | |
| Officer Training Command | Aquatic Cities have more |
150 | 15 | Indefatigable | |
| Hydroengineering Corps | Increased |
150 | 15 | Indefatigable | |
| Party Politics | Increased |
25 | 3 | Kategorischer Imperativ | |
| War of Ideas | War Score points increased by a percentage. | 250 | 25 | Kategorischer Imperativ |
See also[]
| Civilization: Beyond Earth [Edit] | |
|---|---|
| Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists
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| Affinities | |
| Concepts | |
| Yields | |
| Misc. | |
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