mNo edit summary Tag: sourceedit |
m (→List of trade agreements: added images. work done in my sandbox) Tag: sourceedit |
||
Line 6: | Line 6: | ||
==List of trade agreements== |
==List of trade agreements== |
||
{| class="civbetable sortable" style="text-align: center;" |
{| class="civbetable sortable" style="text-align: center;" |
||
+ | ! class="unsortable" | |
||
!Agreement name |
!Agreement name |
||
!Reward |
!Reward |
||
Line 12: | Line 13: | ||
!Revealed by |
!Revealed by |
||
|- |
|- |
||
+ | |[[file:Social Safety Net (CivBE).png|50px]] |
||
|Social Safety Net |
|Social Safety Net |
||
| style="text-align: left;" |Higher {{PopulationIconBE}} Population growth in {{CapitalIconBE}} Capital. |
| style="text-align: left;" |Higher {{PopulationIconBE}} Population growth in {{CapitalIconBE}} Capital. |
||
Line 18: | Line 20: | ||
|Umoja |
|Umoja |
||
|- |
|- |
||
+ | |[[file:Central Health Authority (CivBE).png|50px]] |
||
|Central Health Authority |
|Central Health Authority |
||
| style="text-align: left;" |More {{HealthIconBE}} Health from your {{CapitalIconBE}} Capital. |
| style="text-align: left;" |More {{HealthIconBE}} Health from your {{CapitalIconBE}} Capital. |
||
Line 24: | Line 27: | ||
|Doctrine of Oneness |
|Doctrine of Oneness |
||
|- |
|- |
||
+ | |[[file:Public Works (CivBE).png|50px]] |
||
|Public Works |
|Public Works |
||
| style="text-align: left;" |{{EnergyIconBE}} Energy maintenance for buildings in your {{CapitalIconBE}} Capital reduced. |
| style="text-align: left;" |{{EnergyIconBE}} Energy maintenance for buildings in your {{CapitalIconBE}} Capital reduced. |
||
Line 30: | Line 34: | ||
|Thousand Hands |
|Thousand Hands |
||
|- |
|- |
||
+ | |[[file:Eminent Domain (CivBE).png|50px]] |
||
|Eminent Domain |
|Eminent Domain |
||
| style="text-align: left;" |{{CultureIconBE}} Culture cost for new plots in your {{CapitalIconBE}} Capital reduced. |
| style="text-align: left;" |{{CultureIconBE}} Culture cost for new plots in your {{CapitalIconBE}} Capital reduced. |
||
Line 36: | Line 41: | ||
|Refined |
|Refined |
||
|- |
|- |
||
+ | |[[file:Academic Lobby (CivBE).png|50px]] |
||
|Academic Lobby |
|Academic Lobby |
||
| style="text-align: left;" |{{CapitalIconBE}} Capital {{ScienceIconBE}} Science yield increased. |
| style="text-align: left;" |{{CapitalIconBE}} Capital {{ScienceIconBE}} Science yield increased. |
||
Line 42: | Line 48: | ||
|Jeog-ui Naebu |
|Jeog-ui Naebu |
||
|- |
|- |
||
+ | |[[file:Commercial Lobby (CivBE).png|50px]] |
||
|Commercial Lobby |
|Commercial Lobby |
||
| style="text-align: left;" |{{CapitalIconBE}} Capital {{EnergyIconBE}} Energy yield increased. |
| style="text-align: left;" |{{CapitalIconBE}} Capital {{EnergyIconBE}} Energy yield increased. |
||
Line 48: | Line 55: | ||
|Asabiyyah |
|Asabiyyah |
||
|- |
|- |
||
+ | |[[file:Castle Doctrine (CivBE).png|50px]] |
||
|Castle Doctrine |
|Castle Doctrine |
||
| style="text-align: left;" |More defense {{StrengthIconBE}} Strength in your {{CapitalIconBE}} Capital. |
| style="text-align: left;" |More defense {{StrengthIconBE}} Strength in your {{CapitalIconBE}} Capital. |
||
Line 54: | Line 62: | ||
|Guerrilla Mastery |
|Guerrilla Mastery |
||
|- |
|- |
||
+ | |[[file:Tax Haven (CivBE).png|50px]] |
||
|Tax Haven |
|Tax Haven |
||
| style="text-align: left;" |Additional free Trade Route slot in your {{CapitalIconBE}} Capital. |
| style="text-align: left;" |Additional free Trade Route slot in your {{CapitalIconBE}} Capital. |
||
Line 60: | Line 69: | ||
|Common Bond |
|Common Bond |
||
|- |
|- |
||
+ | |[[file:Surveillance State (CivBE).png|50px]] |
||
|Surveillance State |
|Surveillance State |
||
| style="text-align: left;" |Less Intrigue in your {{CapitalIconBE}} Capital. |
| style="text-align: left;" |Less Intrigue in your {{CapitalIconBE}} Capital. |
||
Line 66: | Line 76: | ||
|Suspicious |
|Suspicious |
||
|- |
|- |
||
+ | |[[file:Crash Program (CivBE).png|50px]] |
||
|Crash Program |
|Crash Program |
||
| style="text-align: left;" |{{ProductionIconBE}} Production cost for Orbital Units in your {{CapitalIconBE}} Capital reduced. |
| style="text-align: left;" |{{ProductionIconBE}} Production cost for Orbital Units in your {{CapitalIconBE}} Capital reduced. |
||
Line 72: | Line 83: | ||
|Cosmonaut Legacy |
|Cosmonaut Legacy |
||
|- |
|- |
||
+ | |[[file:Pioneering Spirit (CivBE).png|50px]] |
||
|Pioneering Spirit |
|Pioneering Spirit |
||
| style="text-align: left;" |Higher outpost growth speed. |
| style="text-align: left;" |Higher outpost growth speed. |
||
Line 78: | Line 90: | ||
|Umoja |
|Umoja |
||
|- |
|- |
||
+ | |[[file:Self-Reliance (CivBE).png|50px]] |
||
|Self-Reliance |
|Self-Reliance |
||
| style="text-align: left;" |{{UnhealthIconBE}} Unhealth from global {{PopulationIconBE}} Population reduced. |
| style="text-align: left;" |{{UnhealthIconBE}} Unhealth from global {{PopulationIconBE}} Population reduced. |
||
Line 84: | Line 97: | ||
|Doctrine of Oneness |
|Doctrine of Oneness |
||
|- |
|- |
||
+ | |[[file:National Land Management (CivBE).png|50px]] |
||
|National Land Management |
|National Land Management |
||
| style="text-align: left;" |More {{ProductionIconBE}} Production from Strategic Resources. |
| style="text-align: left;" |More {{ProductionIconBE}} Production from Strategic Resources. |
||
Line 90: | Line 104: | ||
|Thousand Hands |
|Thousand Hands |
||
|- |
|- |
||
+ | |[[file:National Parks (CivBE).png|50px]] |
||
|National Parks |
|National Parks |
||
| style="text-align: left;" |More {{CultureIconBE}} Culture from Strategic Resources. |
| style="text-align: left;" |More {{CultureIconBE}} Culture from Strategic Resources. |
||
Line 96: | Line 111: | ||
|Enlightened |
|Enlightened |
||
|- |
|- |
||
+ | |[[file:Conservation Areas (CivBE).png|50px]] |
||
|Conservation Areas |
|Conservation Areas |
||
| style="text-align: left;" |More {{ScienceIconBE}} Science from Strategic Resources. |
| style="text-align: left;" |More {{ScienceIconBE}} Science from Strategic Resources. |
||
Line 102: | Line 118: | ||
|Innovative |
|Innovative |
||
|- |
|- |
||
+ | |[[file:Estate Tax (CivBE).png|50px]] |
||
|Estate Tax |
|Estate Tax |
||
| style="text-align: left;" |More {{EnergyIconBE}} Energy per each owned plot in your territory. |
| style="text-align: left;" |More {{EnergyIconBE}} Energy per each owned plot in your territory. |
||
Line 108: | Line 125: | ||
|Commercial |
|Commercial |
||
|- |
|- |
||
+ | |[[file:Outpost Militia (CivBE).png|50px]] |
||
|Outpost Militia |
|Outpost Militia |
||
| style="text-align: left;" |Outposts have more Strength and can perform ranged strikes. |
| style="text-align: left;" |Outposts have more Strength and can perform ranged strikes. |
||
Line 114: | Line 132: | ||
|Guerrilla Mastery |
|Guerrilla Mastery |
||
|- |
|- |
||
+ | |[[file:Market Deregulation (CivBE).png|50px]] |
||
|Market Deregulation |
|Market Deregulation |
||
| style="text-align: left;" |Trade route {{PopulationIconBE}} Population thresholds reduced. |
| style="text-align: left;" |Trade route {{PopulationIconBE}} Population thresholds reduced. |
||
Line 120: | Line 139: | ||
|Common Bond |
|Common Bond |
||
|- |
|- |
||
+ | |[[file:Agency Cooperation (CivBE).png|50px]] |
||
|Agency Cooperation |
|Agency Cooperation |
||
| style="text-align: left;" |Longer sight range for {{SpyIconBE}} Covert Agents in foreign Cities. |
| style="text-align: left;" |Longer sight range for {{SpyIconBE}} Covert Agents in foreign Cities. |
||
Line 126: | Line 146: | ||
|Vigilant |
|Vigilant |
||
|- |
|- |
||
+ | |[[file:Civilian Observatories (CivBE).png|50px]] |
||
|Civilian Observatories |
|Civilian Observatories |
||
| style="text-align: left;" |All active Orbital Units produce more {{ScienceIconBE}} Science. |
| style="text-align: left;" |All active Orbital Units produce more {{ScienceIconBE}} Science. |
||
Line 132: | Line 153: | ||
|Cosmonaut Legacy |
|Cosmonaut Legacy |
||
|- |
|- |
||
+ | |[[file:Colonization Corps (CivBE).png|50px]] |
||
|Colonization Corps |
|Colonization Corps |
||
| style="text-align: left;" |Colonist Unit's {{ProductionIconBE}} Production cost increased, but found Cities immediately. |
| style="text-align: left;" |Colonist Unit's {{ProductionIconBE}} Production cost increased, but found Cities immediately. |
||
Line 138: | Line 160: | ||
|Humanitarian |
|Humanitarian |
||
|- |
|- |
||
+ | |[[file:Civil Infrastructure (CivBE).png|50px]] |
||
|Civil Infrastructure |
|Civil Infrastructure |
||
| style="text-align: left;" |More {{HealthIconBE}} Health from Strategic Resources. |
| style="text-align: left;" |More {{HealthIconBE}} Health from Strategic Resources. |
||
Line 144: | Line 167: | ||
|Developer |
|Developer |
||
|- |
|- |
||
+ | |[[file:Engineering Corps (CivBE).png|50px]] |
||
|Engineering Corps |
|Engineering Corps |
||
| style="text-align: left;" |Worker Units are free to build. |
| style="text-align: left;" |Worker Units are free to build. |
||
Line 150: | Line 174: | ||
|Ambitious |
|Ambitious |
||
|- |
|- |
||
+ | |[[file:Philanthropy (CivBE).png|50px]] |
||
|Philanthropy |
|Philanthropy |
||
| style="text-align: left;" |{{ProductionIconBE}} Production costs for City buildings that produce {{CultureIconBE}} Culture reduced. |
| style="text-align: left;" |{{ProductionIconBE}} Production costs for City buildings that produce {{CultureIconBE}} Culture reduced. |
||
Line 156: | Line 181: | ||
|Shining Path |
|Shining Path |
||
|- |
|- |
||
+ | |[[file:National Science Foundation (CivBE).png|50px]] |
||
|National Science Foundation |
|National Science Foundation |
||
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Branch technologies reduced. |
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Branch technologies reduced. |
||
Line 162: | Line 188: | ||
|Jeog-ui Naebu |
|Jeog-ui Naebu |
||
|- |
|- |
||
+ | |[[file:Strategic Reserve (CivBE).png|50px]] |
||
|Strategic Reserve |
|Strategic Reserve |
||
| style="text-align: left;" |More {{EnergyIconBE}} Energy from Strategic Resources. |
| style="text-align: left;" |More {{EnergyIconBE}} Energy from Strategic Resources. |
||
Line 168: | Line 195: | ||
|Generous |
|Generous |
||
|- |
|- |
||
+ | |[[file:First Responders (CivBE).png|50px]] |
||
|First Responders |
|First Responders |
||
| style="text-align: left;" |Cities and Outposts recover more damage each turn. |
| style="text-align: left;" |Cities and Outposts recover more damage each turn. |
||
Line 174: | Line 202: | ||
|Imperial |
|Imperial |
||
|- |
|- |
||
+ | |[[file:Liquid Resources (CivBE).png|50px]] |
||
|Liquid Resources |
|Liquid Resources |
||
| style="text-align: left;" |International Trade Routes that yield Strategic Resources yield more. |
| style="text-align: left;" |International Trade Routes that yield Strategic Resources yield more. |
||
Line 180: | Line 209: | ||
|Cooperative |
|Cooperative |
||
|- |
|- |
||
+ | |[[file:Field Recruitment (CivBE).png|50px]] |
||
|Field Recruitment |
|Field Recruitment |
||
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are recruited at a higher rank than normal. |
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are recruited at a higher rank than normal. |
||
Line 186: | Line 216: | ||
|Corporate Espionage |
|Corporate Espionage |
||
|- |
|- |
||
+ | |[[file:Orbital Cooperation (CivBE).png|50px]] |
||
|Orbital Cooperation |
|Orbital Cooperation |
||
| style="text-align: left;" |More Orbital Coverage from Trade Stations. |
| style="text-align: left;" |More Orbital Coverage from Trade Stations. |
||
Line 192: | Line 223: | ||
|Aspirational |
|Aspirational |
||
|- |
|- |
||
+ | |[[file:Shock and Awe (CivBE).png|50px]] |
||
|Shock and Awe |
|Shock and Awe |
||
| style="text-align: left;" |Units may pillage and attack in the same turn. |
| style="text-align: left;" |Units may pillage and attack in the same turn. |
||
Line 198: | Line 230: | ||
|Protective |
|Protective |
||
|- |
|- |
||
+ | |[[file:Medical Corps (CivBE).png|50px]] |
||
|Medical Corps |
|Medical Corps |
||
| style="text-align: left;" |{{UnhealthIconBE}} Unhealth from conquered Cities reduced. |
| style="text-align: left;" |{{UnhealthIconBE}} Unhealth from conquered Cities reduced. |
||
Line 204: | Line 237: | ||
|Colonial |
|Colonial |
||
|- |
|- |
||
+ | |[[file:Private Arms Development (CivBE).png|50px]] |
||
|Private Arms Development |
|Private Arms Development |
||
| style="text-align: left;" |Increased {{ProductionIconBE}} Production when building Military Units. |
| style="text-align: left;" |Increased {{ProductionIconBE}} Production when building Military Units. |
||
Line 210: | Line 244: | ||
|Efficient |
|Efficient |
||
|- |
|- |
||
+ | |[[file:Neopatriotism (CivBE).png|50px]] |
||
|Neopatriotism |
|Neopatriotism |
||
| style="text-align: left;" |Gain more {{CultureIconBE}} Culture when killing a Unit in combat. |
| style="text-align: left;" |Gain more {{CultureIconBE}} Culture when killing a Unit in combat. |
||
Line 216: | Line 251: | ||
|Honorable |
|Honorable |
||
|- |
|- |
||
+ | |[[file:Skunkworks (CivBE).png|50px]] |
||
|Skunkworks |
|Skunkworks |
||
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Technologies that unlock units reduced. |
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Technologies that unlock units reduced. |
||
Line 222: | Line 258: | ||
|Precise |
|Precise |
||
|- |
|- |
||
+ | |[[file:Strategic Supply Network (CivBE).png|50px]] |
||
|Strategic Supply Network |
|Strategic Supply Network |
||
| style="text-align: left;" |{{EnergyIconBE}} Energy maintenance for Military Units reduced. |
| style="text-align: left;" |{{EnergyIconBE}} Energy maintenance for Military Units reduced. |
||
Line 228: | Line 265: | ||
|Asabiyyah |
|Asabiyyah |
||
|- |
|- |
||
+ | |[[file:Citizen Soldiers (CivBE).png|50px]] |
||
|Citizen Soldiers |
|Citizen Soldiers |
||
| style="text-align: left;" |Hostile Units take more attrition damage per turn inside your territory. |
| style="text-align: left;" |Hostile Units take more attrition damage per turn inside your territory. |
||
Line 234: | Line 272: | ||
|Defensive |
|Defensive |
||
|- |
|- |
||
+ | |[[file:Military Convoys (CivBE).png|50px]] |
||
|Military Convoys |
|Military Convoys |
||
| style="text-align: left;" |More Combat defense for Trade Units. |
| style="text-align: left;" |More Combat defense for Trade Units. |
||
Line 240: | Line 279: | ||
|Profiteering |
|Profiteering |
||
|- |
|- |
||
+ | |[[file:Wet Teams (CivBE).png|50px]] |
||
|Wet Teams |
|Wet Teams |
||
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are less likely to die in operations. |
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are less likely to die in operations. |
||
Line 246: | Line 286: | ||
|Subtle |
|Subtle |
||
|- |
|- |
||
+ | |[[file:Orbital Defense Net (CivBE).png|50px]] |
||
|Orbital Defense Net |
|Orbital Defense Net |
||
| style="text-align: left;" |City Anti-Orbital Strike Range increased. |
| style="text-align: left;" |City Anti-Orbital Strike Range increased. |
||
Line 252: | Line 293: | ||
|Integrated |
|Integrated |
||
|- |
|- |
||
+ | |[[file:Student Aid (CivBE).png|50px]] |
||
|Student Aid |
|Student Aid |
||
| style="text-align: left;" |Specialist Citizens consume no {{FoodIconBE}} Food. |
| style="text-align: left;" |Specialist Citizens consume no {{FoodIconBE}} Food. |
||
Line 258: | Line 300: | ||
|Progressive |
|Progressive |
||
|- |
|- |
||
+ | |[[file:Public Health (CivBE).png|50px]] |
||
|Public Health |
|Public Health |
||
| style="text-align: left;" |Cities may Develop {{ProductionIconBE}} Production into {{HealthIconBE}} Health. |
| style="text-align: left;" |Cities may Develop {{ProductionIconBE}} Production into {{HealthIconBE}} Health. |
||
Line 264: | Line 307: | ||
|Expansionist |
|Expansionist |
||
|- |
|- |
||
+ | |[[file:Public Transportation (CivBE).png|50px]] |
||
|Public Transportation |
|Public Transportation |
||
| style="text-align: left;" |Movement speed on roads and magrails increased. |
| style="text-align: left;" |Movement speed on roads and magrails increased. |
||
Line 270: | Line 314: | ||
|Industrialist |
|Industrialist |
||
|- |
|- |
||
+ | |[[file:Think Tanks (CivBE).png|50px]] |
||
|Think Tanks |
|Think Tanks |
||
| style="text-align: left;" |{{CultureIconBE}} Culture cost for new Virtues reduced. |
| style="text-align: left;" |{{CultureIconBE}} Culture cost for new Virtues reduced. |
||
Line 276: | Line 321: | ||
|Shining Path |
|Shining Path |
||
|- |
|- |
||
+ | |[[file:Scientific Grant Program (CivBE).png|50px]] |
||
|Scientific Grant Program |
|Scientific Grant Program |
||
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Leaf Technologies reduced. |
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Leaf Technologies reduced. |
||
Line 282: | Line 328: | ||
|Insightful |
|Insightful |
||
|- |
|- |
||
+ | |[[file:Smart Grid (CivBE).png|50px]] |
||
|Smart Grid |
|Smart Grid |
||
| style="text-align: left;" |Gain {{EnergyIconBE}} Energy per turn based on your {{EnergyIconBE}} Energy reserves. |
| style="text-align: left;" |Gain {{EnergyIconBE}} Energy per turn based on your {{EnergyIconBE}} Energy reserves. |
||
Line 288: | Line 335: | ||
|Practical |
|Practical |
||
|- |
|- |
||
+ | |[[file:Reserve Army (CivBE).png|50px]] |
||
|Reserve Army |
|Reserve Army |
||
| style="text-align: left;" |Units heal fully each turn when fortified in a City. |
| style="text-align: left;" |Units heal fully each turn when fortified in a City. |
||
Line 294: | Line 342: | ||
|Disciplined |
|Disciplined |
||
|- |
|- |
||
+ | |[[file:Black Markets (CivBE).png|50px]] |
||
|Black Markets |
|Black Markets |
||
| style="text-align: left;" |More City defense {{StrengthIconBE}} Strength per occupied Trade Route slot. |
| style="text-align: left;" |More City defense {{StrengthIconBE}} Strength per occupied Trade Route slot. |
||
Line 300: | Line 349: | ||
|Enterprising |
|Enterprising |
||
|- |
|- |
||
+ | |[[file:Special Ops (CivBE).png|50px]] |
||
|Special Ops |
|Special Ops |
||
| style="text-align: left;" |Covert Operations are faster to complete. |
| style="text-align: left;" |Covert Operations are faster to complete. |
||
Line 306: | Line 356: | ||
|Corporate Espionage |
|Corporate Espionage |
||
|- |
|- |
||
+ | |[[file:Reusable Vehicles (CivBE).png|50px]] |
||
|Reusable Vehicles |
|Reusable Vehicles |
||
| style="text-align: left;" |Each Orbital Unit launched reduces {{ProductionIconBE}} Production costs for future Orbital. |
| style="text-align: left;" |Each Orbital Unit launched reduces {{ProductionIconBE}} Production costs for future Orbital. |
||
Line 312: | Line 363: | ||
|Spacefaring |
|Spacefaring |
||
|- |
|- |
||
+ | |[[file:Officer Training Command (CivBE).png|50px]] |
||
|Officer Training Command |
|Officer Training Command |
||
| style="text-align: left;" |Aquatic Cities have more {{StrengthIconBE}} Combat Strength. |
| style="text-align: left;" |Aquatic Cities have more {{StrengthIconBE}} Combat Strength. |
||
Line 318: | Line 370: | ||
|Indefatigable |
|Indefatigable |
||
|- |
|- |
||
+ | |[[file:Hydroengineering Corps (CivBE).png|50px]] |
||
|Hydroengineering Corps |
|Hydroengineering Corps |
||
| style="text-align: left;" |Increased {{ProductionIconBE}} Production for Naval Units. |
| style="text-align: left;" |Increased {{ProductionIconBE}} Production for Naval Units. |
||
Line 324: | Line 377: | ||
|Indefatigable |
|Indefatigable |
||
|- |
|- |
||
+ | |[[file:Party Politics (CivBE).png|50px]] |
||
|Party Politics |
|Party Politics |
||
| style="text-align: left;" |Increased {{DiplomaticCapitalIconBE}} Diplomatic Capital from your {{CapitalIconBE}} Capital. |
| style="text-align: left;" |Increased {{DiplomaticCapitalIconBE}} Diplomatic Capital from your {{CapitalIconBE}} Capital. |
||
Line 330: | Line 384: | ||
|Kategorischer Imperativ |
|Kategorischer Imperativ |
||
|- |
|- |
||
+ | |[[file:War of Ideas (CivBE).png|50px]] |
||
|War of Ideas |
|War of Ideas |
||
| style="text-align: left;" |War Score points increased by a percentage. |
| style="text-align: left;" |War Score points increased by a percentage. |
||
Line 336: | Line 391: | ||
|Kategorischer Imperativ |
|Kategorischer Imperativ |
||
|} |
|} |
||
+ | |||
==See also== |
==See also== |
||
{{BeyondEarthContentsNav}} |
{{BeyondEarthContentsNav}} |
Revision as of 19:31, 8 August 2016
Back to Rising Tide Diplomacy
Personality traits (Rising Tide)
In Rising Tide, the expansion pack for Civilization: Beyond Earth, the leaders of each faction can purchase or sell trade agreements with Diplomatic Capital. The trade agreements a sponsor has to trade is dependent on the personality traits a player might have. Moreover a player's relationship level with another sponsor will also determine the availability of a particular personality trait.
List of trade agreements
See also
Civilization: Beyond Earth [Edit] | |
---|---|
Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists
| |
Affinities | |
Concepts | |
Yields | |
Misc. | |
|