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==List of trade agreements==
 
==List of trade agreements==
 
{| class="civbetable sortable" style="text-align: center;"
 
{| class="civbetable sortable" style="text-align: center;"
  +
! class="unsortable" |
 
!Agreement name
 
!Agreement name
 
!Reward
 
!Reward
Line 12: Line 13:
 
!Revealed by
 
!Revealed by
 
|-
 
|-
  +
|[[file:Social Safety Net (CivBE).png|50px]]
 
|Social Safety Net
 
|Social Safety Net
 
| style="text-align: left;" |Higher {{PopulationIconBE}} Population growth in {{CapitalIconBE}} Capital.
 
| style="text-align: left;" |Higher {{PopulationIconBE}} Population growth in {{CapitalIconBE}} Capital.
Line 18: Line 20:
 
|Umoja
 
|Umoja
 
|-
 
|-
  +
|[[file:Central Health Authority (CivBE).png|50px]]
 
|Central Health Authority
 
|Central Health Authority
 
| style="text-align: left;" |More {{HealthIconBE}} Health from your {{CapitalIconBE}} Capital.
 
| style="text-align: left;" |More {{HealthIconBE}} Health from your {{CapitalIconBE}} Capital.
Line 24: Line 27:
 
|Doctrine of Oneness
 
|Doctrine of Oneness
 
|-
 
|-
  +
|[[file:Public Works (CivBE).png|50px]]
 
|Public Works
 
|Public Works
 
| style="text-align: left;" |{{EnergyIconBE}} Energy maintenance for buildings in your {{CapitalIconBE}} Capital reduced.
 
| style="text-align: left;" |{{EnergyIconBE}} Energy maintenance for buildings in your {{CapitalIconBE}} Capital reduced.
Line 30: Line 34:
 
|Thousand Hands
 
|Thousand Hands
 
|-
 
|-
  +
|[[file:Eminent Domain (CivBE).png|50px]]
 
|Eminent Domain
 
|Eminent Domain
 
| style="text-align: left;" |{{CultureIconBE}} Culture cost for new plots in your {{CapitalIconBE}} Capital reduced.
 
| style="text-align: left;" |{{CultureIconBE}} Culture cost for new plots in your {{CapitalIconBE}} Capital reduced.
Line 36: Line 41:
 
|Refined
 
|Refined
 
|-
 
|-
  +
|[[file:Academic Lobby (CivBE).png|50px]]
 
|Academic Lobby
 
|Academic Lobby
 
| style="text-align: left;" |{{CapitalIconBE}} Capital {{ScienceIconBE}} Science yield increased.
 
| style="text-align: left;" |{{CapitalIconBE}} Capital {{ScienceIconBE}} Science yield increased.
Line 42: Line 48:
 
|Jeog-ui Naebu
 
|Jeog-ui Naebu
 
|-
 
|-
  +
|[[file:Commercial Lobby (CivBE).png|50px]]
 
|Commercial Lobby
 
|Commercial Lobby
 
| style="text-align: left;" |{{CapitalIconBE}} Capital {{EnergyIconBE}} Energy yield increased.
 
| style="text-align: left;" |{{CapitalIconBE}} Capital {{EnergyIconBE}} Energy yield increased.
Line 48: Line 55:
 
|Asabiyyah
 
|Asabiyyah
 
|-
 
|-
  +
|[[file:Castle Doctrine (CivBE).png|50px]]
 
|Castle Doctrine
 
|Castle Doctrine
 
| style="text-align: left;" |More defense {{StrengthIconBE}} Strength in your {{CapitalIconBE}} Capital.
 
| style="text-align: left;" |More defense {{StrengthIconBE}} Strength in your {{CapitalIconBE}} Capital.
Line 54: Line 62:
 
|Guerrilla Mastery
 
|Guerrilla Mastery
 
|-
 
|-
  +
|[[file:Tax Haven (CivBE).png|50px]]
 
|Tax Haven
 
|Tax Haven
 
| style="text-align: left;" |Additional free Trade Route slot in your {{CapitalIconBE}} Capital.
 
| style="text-align: left;" |Additional free Trade Route slot in your {{CapitalIconBE}} Capital.
Line 60: Line 69:
 
|Common Bond
 
|Common Bond
 
|-
 
|-
  +
|[[file:Surveillance State (CivBE).png|50px]]
 
|Surveillance State
 
|Surveillance State
 
| style="text-align: left;" |Less Intrigue in your {{CapitalIconBE}} Capital.
 
| style="text-align: left;" |Less Intrigue in your {{CapitalIconBE}} Capital.
Line 66: Line 76:
 
|Suspicious
 
|Suspicious
 
|-
 
|-
  +
|[[file:Crash Program (CivBE).png|50px]]
 
|Crash Program
 
|Crash Program
 
| style="text-align: left;" |{{ProductionIconBE}} Production cost for Orbital Units in your {{CapitalIconBE}} Capital reduced.
 
| style="text-align: left;" |{{ProductionIconBE}} Production cost for Orbital Units in your {{CapitalIconBE}} Capital reduced.
Line 72: Line 83:
 
|Cosmonaut Legacy
 
|Cosmonaut Legacy
 
|-
 
|-
  +
|[[file:Pioneering Spirit (CivBE).png|50px]]
 
|Pioneering Spirit
 
|Pioneering Spirit
 
| style="text-align: left;" |Higher outpost growth speed.
 
| style="text-align: left;" |Higher outpost growth speed.
Line 78: Line 90:
 
|Umoja
 
|Umoja
 
|-
 
|-
  +
|[[file:Self-Reliance (CivBE).png|50px]]
 
|Self-Reliance
 
|Self-Reliance
 
| style="text-align: left;" |{{UnhealthIconBE}} Unhealth from global {{PopulationIconBE}} Population reduced.
 
| style="text-align: left;" |{{UnhealthIconBE}} Unhealth from global {{PopulationIconBE}} Population reduced.
Line 84: Line 97:
 
|Doctrine of Oneness
 
|Doctrine of Oneness
 
|-
 
|-
  +
|[[file:National Land Management (CivBE).png|50px]]
 
|National Land Management
 
|National Land Management
 
| style="text-align: left;" |More {{ProductionIconBE}} Production from Strategic Resources.
 
| style="text-align: left;" |More {{ProductionIconBE}} Production from Strategic Resources.
Line 90: Line 104:
 
|Thousand Hands
 
|Thousand Hands
 
|-
 
|-
  +
|[[file:National Parks (CivBE).png|50px]]
 
|National Parks
 
|National Parks
 
| style="text-align: left;" |More {{CultureIconBE}} Culture from Strategic Resources.
 
| style="text-align: left;" |More {{CultureIconBE}} Culture from Strategic Resources.
Line 96: Line 111:
 
|Enlightened
 
|Enlightened
 
|-
 
|-
  +
|[[file:Conservation Areas (CivBE).png|50px]]
 
|Conservation Areas
 
|Conservation Areas
 
| style="text-align: left;" |More {{ScienceIconBE}} Science from Strategic Resources.
 
| style="text-align: left;" |More {{ScienceIconBE}} Science from Strategic Resources.
Line 102: Line 118:
 
|Innovative
 
|Innovative
 
|-
 
|-
  +
|[[file:Estate Tax (CivBE).png|50px]]
 
|Estate Tax
 
|Estate Tax
 
| style="text-align: left;" |More {{EnergyIconBE}} Energy per each owned plot in your territory.
 
| style="text-align: left;" |More {{EnergyIconBE}} Energy per each owned plot in your territory.
Line 108: Line 125:
 
|Commercial
 
|Commercial
 
|-
 
|-
  +
|[[file:Outpost Militia (CivBE).png|50px]]
 
|Outpost Militia
 
|Outpost Militia
 
| style="text-align: left;" |Outposts have more Strength and can perform ranged strikes.
 
| style="text-align: left;" |Outposts have more Strength and can perform ranged strikes.
Line 114: Line 132:
 
|Guerrilla Mastery
 
|Guerrilla Mastery
 
|-
 
|-
  +
|[[file:Market Deregulation (CivBE).png|50px]]
 
|Market Deregulation
 
|Market Deregulation
 
| style="text-align: left;" |Trade route {{PopulationIconBE}} Population thresholds reduced.
 
| style="text-align: left;" |Trade route {{PopulationIconBE}} Population thresholds reduced.
Line 120: Line 139:
 
|Common Bond
 
|Common Bond
 
|-
 
|-
  +
|[[file:Agency Cooperation (CivBE).png|50px]]
 
|Agency Cooperation
 
|Agency Cooperation
 
| style="text-align: left;" |Longer sight range for {{SpyIconBE}} Covert Agents in foreign Cities.
 
| style="text-align: left;" |Longer sight range for {{SpyIconBE}} Covert Agents in foreign Cities.
Line 126: Line 146:
 
|Vigilant
 
|Vigilant
 
|-
 
|-
  +
|[[file:Civilian Observatories (CivBE).png|50px]]
 
|Civilian Observatories
 
|Civilian Observatories
 
| style="text-align: left;" |All active Orbital Units produce more {{ScienceIconBE}} Science.
 
| style="text-align: left;" |All active Orbital Units produce more {{ScienceIconBE}} Science.
Line 132: Line 153:
 
|Cosmonaut Legacy
 
|Cosmonaut Legacy
 
|-
 
|-
  +
|[[file:Colonization Corps (CivBE).png|50px]]
 
|Colonization Corps
 
|Colonization Corps
 
| style="text-align: left;" |Colonist Unit's {{ProductionIconBE}} Production cost increased, but found Cities immediately.
 
| style="text-align: left;" |Colonist Unit's {{ProductionIconBE}} Production cost increased, but found Cities immediately.
Line 138: Line 160:
 
|Humanitarian
 
|Humanitarian
 
|-
 
|-
  +
|[[file:Civil Infrastructure (CivBE).png|50px]]
 
|Civil Infrastructure
 
|Civil Infrastructure
 
| style="text-align: left;" |More {{HealthIconBE}} Health from Strategic Resources.
 
| style="text-align: left;" |More {{HealthIconBE}} Health from Strategic Resources.
Line 144: Line 167:
 
|Developer
 
|Developer
 
|-
 
|-
  +
|[[file:Engineering Corps (CivBE).png|50px]]
 
|Engineering Corps
 
|Engineering Corps
 
| style="text-align: left;" |Worker Units are free to build.
 
| style="text-align: left;" |Worker Units are free to build.
Line 150: Line 174:
 
|Ambitious
 
|Ambitious
 
|-
 
|-
  +
|[[file:Philanthropy (CivBE).png|50px]]
 
|Philanthropy
 
|Philanthropy
 
| style="text-align: left;" |{{ProductionIconBE}} Production costs for City buildings that produce {{CultureIconBE}} Culture reduced.
 
| style="text-align: left;" |{{ProductionIconBE}} Production costs for City buildings that produce {{CultureIconBE}} Culture reduced.
Line 156: Line 181:
 
|Shining Path
 
|Shining Path
 
|-
 
|-
  +
|[[file:National Science Foundation (CivBE).png|50px]]
 
|National Science Foundation
 
|National Science Foundation
 
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Branch technologies reduced.
 
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Branch technologies reduced.
Line 162: Line 188:
 
|Jeog-ui Naebu
 
|Jeog-ui Naebu
 
|-
 
|-
  +
|[[file:Strategic Reserve (CivBE).png|50px]]
 
|Strategic Reserve
 
|Strategic Reserve
 
| style="text-align: left;" |More {{EnergyIconBE}} Energy from Strategic Resources.
 
| style="text-align: left;" |More {{EnergyIconBE}} Energy from Strategic Resources.
Line 168: Line 195:
 
|Generous
 
|Generous
 
|-
 
|-
  +
|[[file:First Responders (CivBE).png|50px]]
 
|First Responders
 
|First Responders
 
| style="text-align: left;" |Cities and Outposts recover more damage each turn.
 
| style="text-align: left;" |Cities and Outposts recover more damage each turn.
Line 174: Line 202:
 
|Imperial
 
|Imperial
 
|-
 
|-
  +
|[[file:Liquid Resources (CivBE).png|50px]]
 
|Liquid Resources
 
|Liquid Resources
 
| style="text-align: left;" |International Trade Routes that yield Strategic Resources yield more.
 
| style="text-align: left;" |International Trade Routes that yield Strategic Resources yield more.
Line 180: Line 209:
 
|Cooperative
 
|Cooperative
 
|-
 
|-
  +
|[[file:Field Recruitment (CivBE).png|50px]]
 
|Field Recruitment
 
|Field Recruitment
 
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are recruited at a higher rank than normal.
 
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are recruited at a higher rank than normal.
Line 186: Line 216:
 
|Corporate Espionage
 
|Corporate Espionage
 
|-
 
|-
  +
|[[file:Orbital Cooperation (CivBE).png|50px]]
 
|Orbital Cooperation
 
|Orbital Cooperation
 
| style="text-align: left;" |More Orbital Coverage from Trade Stations.
 
| style="text-align: left;" |More Orbital Coverage from Trade Stations.
Line 192: Line 223:
 
|Aspirational
 
|Aspirational
 
|-
 
|-
  +
|[[file:Shock and Awe (CivBE).png|50px]]
 
|Shock and Awe
 
|Shock and Awe
 
| style="text-align: left;" |Units may pillage and attack in the same turn.
 
| style="text-align: left;" |Units may pillage and attack in the same turn.
Line 198: Line 230:
 
|Protective
 
|Protective
 
|-
 
|-
  +
|[[file:Medical Corps (CivBE).png|50px]]
 
|Medical Corps
 
|Medical Corps
 
| style="text-align: left;" |{{UnhealthIconBE}} Unhealth from conquered Cities reduced.
 
| style="text-align: left;" |{{UnhealthIconBE}} Unhealth from conquered Cities reduced.
Line 204: Line 237:
 
|Colonial
 
|Colonial
 
|-
 
|-
  +
|[[file:Private Arms Development (CivBE).png|50px]]
 
|Private Arms Development
 
|Private Arms Development
 
| style="text-align: left;" |Increased {{ProductionIconBE}} Production when building Military Units.
 
| style="text-align: left;" |Increased {{ProductionIconBE}} Production when building Military Units.
Line 210: Line 244:
 
|Efficient
 
|Efficient
 
|-
 
|-
  +
|[[file:Neopatriotism (CivBE).png|50px]]
 
|Neopatriotism
 
|Neopatriotism
 
| style="text-align: left;" |Gain more {{CultureIconBE}} Culture when killing a Unit in combat.
 
| style="text-align: left;" |Gain more {{CultureIconBE}} Culture when killing a Unit in combat.
Line 216: Line 251:
 
|Honorable
 
|Honorable
 
|-
 
|-
  +
|[[file:Skunkworks (CivBE).png|50px]]
 
|Skunkworks
 
|Skunkworks
 
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Technologies that unlock units reduced.
 
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Technologies that unlock units reduced.
Line 222: Line 258:
 
|Precise
 
|Precise
 
|-
 
|-
  +
|[[file:Strategic Supply Network (CivBE).png|50px]]
 
|Strategic Supply Network
 
|Strategic Supply Network
 
| style="text-align: left;" |{{EnergyIconBE}} Energy maintenance for Military Units reduced.
 
| style="text-align: left;" |{{EnergyIconBE}} Energy maintenance for Military Units reduced.
Line 228: Line 265:
 
|Asabiyyah
 
|Asabiyyah
 
|-
 
|-
  +
|[[file:Citizen Soldiers (CivBE).png|50px]]
 
|Citizen Soldiers
 
|Citizen Soldiers
 
| style="text-align: left;" |Hostile Units take more attrition damage per turn inside your territory.
 
| style="text-align: left;" |Hostile Units take more attrition damage per turn inside your territory.
Line 234: Line 272:
 
|Defensive
 
|Defensive
 
|-
 
|-
  +
|[[file:Military Convoys (CivBE).png|50px]]
 
|Military Convoys
 
|Military Convoys
 
| style="text-align: left;" |More Combat defense for Trade Units.
 
| style="text-align: left;" |More Combat defense for Trade Units.
Line 240: Line 279:
 
|Profiteering
 
|Profiteering
 
|-
 
|-
  +
|[[file:Wet Teams (CivBE).png|50px]]
 
|Wet Teams
 
|Wet Teams
 
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are less likely to die in operations.
 
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are less likely to die in operations.
Line 246: Line 286:
 
|Subtle
 
|Subtle
 
|-
 
|-
  +
|[[file:Orbital Defense Net (CivBE).png|50px]]
 
|Orbital Defense Net
 
|Orbital Defense Net
 
| style="text-align: left;" |City Anti-Orbital Strike Range increased.
 
| style="text-align: left;" |City Anti-Orbital Strike Range increased.
Line 252: Line 293:
 
|Integrated
 
|Integrated
 
|-
 
|-
  +
|[[file:Student Aid (CivBE).png|50px]]
 
|Student Aid
 
|Student Aid
 
| style="text-align: left;" |Specialist Citizens consume no {{FoodIconBE}} Food.
 
| style="text-align: left;" |Specialist Citizens consume no {{FoodIconBE}} Food.
Line 258: Line 300:
 
|Progressive
 
|Progressive
 
|-
 
|-
  +
|[[file:Public Health (CivBE).png|50px]]
 
|Public Health
 
|Public Health
 
| style="text-align: left;" |Cities may Develop {{ProductionIconBE}} Production into {{HealthIconBE}} Health.
 
| style="text-align: left;" |Cities may Develop {{ProductionIconBE}} Production into {{HealthIconBE}} Health.
Line 264: Line 307:
 
|Expansionist
 
|Expansionist
 
|-
 
|-
  +
|[[file:Public Transportation (CivBE).png|50px]]
 
|Public Transportation
 
|Public Transportation
 
| style="text-align: left;" |Movement speed on roads and magrails increased.
 
| style="text-align: left;" |Movement speed on roads and magrails increased.
Line 270: Line 314:
 
|Industrialist
 
|Industrialist
 
|-
 
|-
  +
|[[file:Think Tanks (CivBE).png|50px]]
 
|Think Tanks
 
|Think Tanks
 
| style="text-align: left;" |{{CultureIconBE}} Culture cost for new Virtues reduced.
 
| style="text-align: left;" |{{CultureIconBE}} Culture cost for new Virtues reduced.
Line 276: Line 321:
 
|Shining Path
 
|Shining Path
 
|-
 
|-
  +
|[[file:Scientific Grant Program (CivBE).png|50px]]
 
|Scientific Grant Program
 
|Scientific Grant Program
 
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Leaf Technologies reduced.
 
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Leaf Technologies reduced.
Line 282: Line 328:
 
|Insightful
 
|Insightful
 
|-
 
|-
  +
|[[file:Smart Grid (CivBE).png|50px]]
 
|Smart Grid
 
|Smart Grid
 
| style="text-align: left;" |Gain {{EnergyIconBE}} Energy per turn based on your {{EnergyIconBE}} Energy reserves.
 
| style="text-align: left;" |Gain {{EnergyIconBE}} Energy per turn based on your {{EnergyIconBE}} Energy reserves.
Line 288: Line 335:
 
|Practical
 
|Practical
 
|-
 
|-
  +
|[[file:Reserve Army (CivBE).png|50px]]
 
|Reserve Army
 
|Reserve Army
 
| style="text-align: left;" |Units heal fully each turn when fortified in a City.
 
| style="text-align: left;" |Units heal fully each turn when fortified in a City.
Line 294: Line 342:
 
|Disciplined
 
|Disciplined
 
|-
 
|-
  +
|[[file:Black Markets (CivBE).png|50px]]
 
|Black Markets
 
|Black Markets
 
| style="text-align: left;" |More City defense {{StrengthIconBE}} Strength per occupied Trade Route slot.
 
| style="text-align: left;" |More City defense {{StrengthIconBE}} Strength per occupied Trade Route slot.
Line 300: Line 349:
 
|Enterprising
 
|Enterprising
 
|-
 
|-
  +
|[[file:Special Ops (CivBE).png|50px]]
 
|Special Ops
 
|Special Ops
 
| style="text-align: left;" |Covert Operations are faster to complete.
 
| style="text-align: left;" |Covert Operations are faster to complete.
Line 306: Line 356:
 
|Corporate Espionage
 
|Corporate Espionage
 
|-
 
|-
  +
|[[file:Reusable Vehicles (CivBE).png|50px]]
 
|Reusable Vehicles
 
|Reusable Vehicles
 
| style="text-align: left;" |Each Orbital Unit launched reduces {{ProductionIconBE}} Production costs for future Orbital.
 
| style="text-align: left;" |Each Orbital Unit launched reduces {{ProductionIconBE}} Production costs for future Orbital.
Line 312: Line 363:
 
|Spacefaring
 
|Spacefaring
 
|-
 
|-
  +
|[[file:Officer Training Command (CivBE).png|50px]]
 
|Officer Training Command
 
|Officer Training Command
 
| style="text-align: left;" |Aquatic Cities have more {{StrengthIconBE}} Combat Strength.
 
| style="text-align: left;" |Aquatic Cities have more {{StrengthIconBE}} Combat Strength.
Line 318: Line 370:
 
|Indefatigable
 
|Indefatigable
 
|-
 
|-
  +
|[[file:Hydroengineering Corps (CivBE).png|50px]]
 
|Hydroengineering Corps
 
|Hydroengineering Corps
 
| style="text-align: left;" |Increased {{ProductionIconBE}} Production for Naval Units.
 
| style="text-align: left;" |Increased {{ProductionIconBE}} Production for Naval Units.
Line 324: Line 377:
 
|Indefatigable
 
|Indefatigable
 
|-
 
|-
  +
|[[file:Party Politics (CivBE).png|50px]]
 
|Party Politics
 
|Party Politics
 
| style="text-align: left;" |Increased {{DiplomaticCapitalIconBE}} Diplomatic Capital from your {{CapitalIconBE}} Capital.
 
| style="text-align: left;" |Increased {{DiplomaticCapitalIconBE}} Diplomatic Capital from your {{CapitalIconBE}} Capital.
Line 330: Line 384:
 
|Kategorischer Imperativ
 
|Kategorischer Imperativ
 
|-
 
|-
  +
|[[file:War of Ideas (CivBE).png|50px]]
 
|War of Ideas
 
|War of Ideas
 
| style="text-align: left;" |War Score points increased by a percentage.
 
| style="text-align: left;" |War Score points increased by a percentage.
Line 336: Line 391:
 
|Kategorischer Imperativ
 
|Kategorischer Imperativ
 
|}
 
|}
  +
 
==See also==
 
==See also==
 
{{BeyondEarthContentsNav}}
 
{{BeyondEarthContentsNav}}

Revision as of 19:31, 8 August 2016

Back arrow (CivBE) Back to Rising Tide Diplomacy
Blue arrow right Personality traits (Rising Tide)


In Rising Tide, the expansion pack for Civilization: Beyond Earth, the leaders of each faction can purchase or sell trade agreements with Diplomatic Capital Diplomatic Capital. The trade agreements a sponsor has to trade is dependent on the personality traits a player might have. Moreover a player's relationship level with another sponsor will also determine the availability of a particular personality trait.

List of trade agreements

Agreement name Reward Diplomatic Capital
Purch cost
Diplomatic Capital
Cost per turn
Revealed by
Social Safety Net (CivBE) Social Safety Net Higher Population Population growth in Capital Capital. 150 15 Umoja
Central Health Authority (CivBE) Central Health Authority More Health Health from your Capital Capital. 75 9 Doctrine of Oneness
Public Works (CivBE) Public Works Energy Energy maintenance for buildings in your Capital Capital reduced. 150 15 Thousand Hands
Eminent Domain (CivBE) Eminent Domain Culture Culture cost for new plots in your Capital Capital reduced. 150 15 Refined
Academic Lobby (CivBE) Academic Lobby Capital Capital Science Science yield increased. 250 25 Jeog-ui Naebu
Commercial Lobby (CivBE) Commercial Lobby Capital Capital Energy Energy yield increased. 250 25 Asabiyyah
Castle Doctrine (CivBE) Castle Doctrine More defense Strength Strength in your Capital Capital. 150 15 Guerrilla Mastery
Tax Haven (CivBE) Tax Haven Additional free Trade Route slot in your Capital Capital. 75 9 Common Bond
Surveillance State (CivBE) Surveillance State Less Intrigue in your Capital Capital. 75 9 Suspicious
Crash Program (CivBE) Crash Program Production Production cost for Orbital Units in your Capital Capital reduced. 25 3 Cosmonaut Legacy
Pioneering Spirit (CivBE) Pioneering Spirit Higher outpost growth speed. 25 3 Umoja
Self-Reliance (CivBE) Self-Reliance UnHealth Unhealth from global Population Population reduced. 250 25 Doctrine of Oneness
National Land Management (CivBE) National Land Management More Production Production from Strategic Resources. 150 15 Thousand Hands
National Parks (CivBE) National Parks More Culture Culture from Strategic Resources. 150 15 Enlightened
Conservation Areas (CivBE) Conservation Areas More Science Science from Strategic Resources. 150 15 Innovative
Estate Tax (CivBE) Estate Tax More Energy Energy per each owned plot in your territory. 250 25 Commercial
Outpost Militia (CivBE) Outpost Militia Outposts have more Strength and can perform ranged strikes. 75 9 Guerrilla Mastery
Market Deregulation (CivBE) Market Deregulation Trade route Population Population thresholds reduced. 150 15 Common Bond
Agency Cooperation (CivBE) Agency Cooperation Longer sight range for Spy Covert Agents in foreign Cities. 75 9 Vigilant
Civilian Observatories (CivBE) Civilian Observatories All active Orbital Units produce more Science Science. 25 3 Cosmonaut Legacy
Colonization Corps (CivBE) Colonization Corps Colonist Unit's Production Production cost increased, but found Cities immediately. 75 9 Humanitarian
Civil Infrastructure (CivBE) Civil Infrastructure More Health Health from Strategic Resources. 250 25 Developer
Engineering Corps (CivBE) Engineering Corps Worker Units are free to build. 25 3 Ambitious
Philanthropy (CivBE) Philanthropy Production Production costs for City buildings that produce Culture Culture reduced. 75 9 Shining Path
National Science Foundation (CivBE) National Science Foundation Science Science cost for Branch technologies reduced. 150 15 Jeog-ui Naebu
Strategic Reserve (CivBE) Strategic Reserve More Energy Energy from Strategic Resources. 150 15 Generous
First Responders (CivBE) First Responders Cities and Outposts recover more damage each turn. 75 9 Imperial
Liquid Resources (CivBE) Liquid Resources International Trade Routes that yield Strategic Resources yield more. 150 15 Cooperative
Field Recruitment (CivBE) Field Recruitment Spy Covert Agents are recruited at a higher rank than normal. 75 9 Corporate Espionage
Orbital Cooperation (CivBE) Orbital Cooperation More Orbital Coverage from Trade Stations. 75 9 Aspirational
Shock and Awe (CivBE) Shock and Awe Units may pillage and attack in the same turn. 150 15 Protective
Medical Corps (CivBE) Medical Corps UnHealth Unhealth from conquered Cities reduced. 150 15 Colonial
Private Arms Development (CivBE) Private Arms Development Increased Production Production when building Military Units. 75 9 Efficient
Neopatriotism (CivBE) Neopatriotism Gain more Culture Culture when killing a Unit in combat. 75 9 Honorable
Skunkworks (CivBE) Skunkworks Science Science cost for Technologies that unlock units reduced. 75 9 Precise
Strategic Supply Network (CivBE) Strategic Supply Network Energy Energy maintenance for Military Units reduced. 75 9 Asabiyyah
Citizen Soldiers (CivBE) Citizen Soldiers Hostile Units take more attrition damage per turn inside your territory. 250 25 Defensive
Military Convoys (CivBE) Military Convoys More Combat defense for Trade Units. 25 3 Profiteering
Wet Teams (CivBE) Wet Teams Spy Covert Agents are less likely to die in operations. 150 15 Subtle
Orbital Defense Net (CivBE) Orbital Defense Net City Anti-Orbital Strike Range increased. 25 3 Integrated
Student Aid (CivBE) Student Aid Specialist Citizens consume no Food Food. 75 9 Progressive
Public Health (CivBE) Public Health Cities may Develop Production Production into Health Health. 150 15 Expansionist
Public Transportation (CivBE) Public Transportation Movement speed on roads and magrails increased. 25 3 Industrialist
Think Tanks (CivBE) Think Tanks Culture Culture cost for new Virtues reduced. 250 25 Shining Path
Scientific Grant Program (CivBE) Scientific Grant Program Science Science cost for Leaf Technologies reduced. 150 15 Insightful
Smart Grid (CivBE) Smart Grid Gain Energy Energy per turn based on your Energy Energy reserves. 250 25 Practical
Reserve Army (CivBE) Reserve Army Units heal fully each turn when fortified in a City. 75 9 Disciplined
Black Markets (CivBE) Black Markets More City defense Strength Strength per occupied Trade Route slot. 25 3 Enterprising
Special Ops (CivBE) Special Ops Covert Operations are faster to complete. 75 9 Corporate Espionage
Reusable Vehicles (CivBE) Reusable Vehicles Each Orbital Unit launched reduces Production Production costs for future Orbital. 25 3 Spacefaring
Officer Training Command (CivBE) Officer Training Command Aquatic Cities have more Strength Combat Strength. 150 15 Indefatigable
Hydroengineering Corps (CivBE) Hydroengineering Corps Increased Production Production for Naval Units. 150 15 Indefatigable
Party Politics (CivBE) Party Politics Increased Diplomatic Capital Diplomatic Capital from your Capital Capital. 25 3 Kategorischer Imperativ
War of Ideas (CivBE) War of Ideas War Score points increased by a percentage. 250 25 Kategorischer Imperativ

See also

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe