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{{GoTo|Personality traits (Rising Tide)}}
 
{{GoTo|Personality traits (Rising Tide)}}
   
In ''[[Rising Tide]]'', the expansion pack for ''[[Civilization: Beyond Earth]]'', the leaders of each faction can purchase or sell '''trade agreements''' with {{DiplomaticCapitalBE}}. The trade agreements a sponsor has to trade is dependent on the [[Personality traits (Rising Tide)|personality traits]] a player might have. Moreover a player's relationship level with another sponsor will also determine the availability of a particular personality trait.
+
In ''[[Rising Tide]]'', the expansion pack for ''[[Civilization: Beyond Earth]]'', the leaders of each faction can purchase or sell '''trade agreements''' with {{DiplomaticCapitalBE}}. The trade agreements a sponsor has to trade is dependent on the [[Personality traits (Rising Tide)|personality traits]] a player might have. Moreover, a player's relationship level with another sponsor will also determine the availability of a particular personality trait.
   
 
==List of trade agreements==
 
==List of trade agreements==
 
{| class="civbetable sortable" style="text-align: center;"
 
{| class="civbetable sortable" style="text-align: center;"
  +
! class="unsortable" |
 
!Agreement name
 
!Agreement name
 
!Reward
 
!Reward
Line 12: Line 13:
 
!Revealed by
 
!Revealed by
 
|-
 
|-
  +
|{{IconBE|Social Safety Net|50}}
 
|Social Safety Net
 
|Social Safety Net
| style="text-align: left;" |Higher {{PopulationIconBE}} Population growth in {{CapitalIconBE}} Capital.
+
| style="text-align: left;" |Higher {{PopulationBE}} growth in {{CapitalIconBE}} Capital.
 
|150
 
|150
 
|15
 
|15
 
|Umoja
 
|Umoja
 
|-
 
|-
  +
|{{IconBE|Central Health Authority|50}}
 
|Central Health Authority
 
|Central Health Authority
| style="text-align: left;" |More {{HealthIconBE}} Health from your {{CapitalIconBE}} Capital.
+
| style="text-align: left;" |More {{HealthBE}} from your {{CapitalIconBE}} Capital.
 
|75
 
|75
 
|9
 
|9
 
|Doctrine of Oneness
 
|Doctrine of Oneness
 
|-
 
|-
  +
|{{IconBE|Public Works|50}}
 
|Public Works
 
|Public Works
| style="text-align: left;" |{{EnergyIconBE}} Energy maintenance for buildings in your {{CapitalIconBE}} Capital reduced.
+
| style="text-align: left;" |{{EnergyBE}} maintenance for [[Building (CivBE)|buildings]] in your {{CapitalIconBE}} Capital reduced.
 
|150
 
|150
 
|15
 
|15
 
|Thousand Hands
 
|Thousand Hands
 
|-
 
|-
  +
|{{IconBE|Eminent Domain|50}}
 
|Eminent Domain
 
|Eminent Domain
| style="text-align: left;" |{{CultureIconBE}} Culture cost for new plots in your {{CapitalIconBE}} Capital reduced.
+
| style="text-align: left;" |{{CultureBE}} cost for new plots in your {{CapitalBE}} reduced.
 
|150
 
|150
 
|15
 
|15
 
|Refined
 
|Refined
 
|-
 
|-
  +
|{{IconBE|Academic Lobby|50}}
 
|Academic Lobby
 
|Academic Lobby
| style="text-align: left;" |{{CapitalIconBE}} Capital {{ScienceIconBE}} Science yield increased.
+
| style="text-align: left;" |{{CapitalBE}} {{ScienceBE}} yield increased.
 
|250
 
|250
 
|25
 
|25
 
|Jeog-ui Naebu
 
|Jeog-ui Naebu
 
|-
 
|-
  +
|{{IconBE|Commercial Lobby|50}}
 
|Commercial Lobby
 
|Commercial Lobby
| style="text-align: left;" |{{CapitalIconBE}} Capital {{EnergyIconBE}} Energy yield increased.
+
| style="text-align: left;" |{{CapitalBE}} {{EnergyBE}} yield increased.
 
|250
 
|250
 
|25
 
|25
 
|Asabiyyah
 
|Asabiyyah
 
|-
 
|-
  +
|{{IconBE|Castle Doctrine|50}}
 
|Castle Doctrine
 
|Castle Doctrine
| style="text-align: left;" |More defense {{StrengthIconBE}} Strength in your {{CapitalIconBE}} Capital.
+
| style="text-align: left;" |More defense {{StrengthBE}} in your {{CapitalBE}}.
 
|150
 
|150
 
|15
 
|15
 
|Guerrilla Mastery
 
|Guerrilla Mastery
 
|-
 
|-
  +
|{{IconBE|Tax Haven|50}}
 
|Tax Haven
 
|Tax Haven
| style="text-align: left;" |Additional free Trade Route slot in your {{CapitalIconBE}} Capital.
+
| style="text-align: left;" |Additional free [[Trade routes (CivBE)|Trade Route]] slot in your {{CapitalBE}}. (1, 2, 3)
 
|75
 
|75
 
|9
 
|9
 
|Common Bond
 
|Common Bond
 
|-
 
|-
  +
|{{IconBE|Surveillance State|50}}
 
|Surveillance State
 
|Surveillance State
| style="text-align: left;" |Less Intrigue in your {{CapitalIconBE}} Capital.
+
| style="text-align: left;" |Less [[Covert Operations (CivBE)|Intrigue]] in your {{CapitalBE}}.
 
|75
 
|75
 
|9
 
|9
 
|Suspicious
 
|Suspicious
 
|-
 
|-
  +
|{{IconBE|Crash Program|50}}
 
|Crash Program
 
|Crash Program
| style="text-align: left;" |{{ProductionIconBE}} Production cost for Orbital Units in your {{CapitalIconBE}} Capital reduced.
+
| style="text-align: left;" |{{ProductionBE}} cost for [[List of orbital units (CivBE)|Orbital Units]] in your {{CapitalBE}} reduced.
 
|25
 
|25
 
|3
 
|3
 
|Cosmonaut Legacy
 
|Cosmonaut Legacy
 
|-
 
|-
  +
|{{IconBE|Pioneering Spirit|50}}
 
|Pioneering Spirit
 
|Pioneering Spirit
| style="text-align: left;" |Higher outpost growth speed.
+
| style="text-align: left;" |Higher {{LinkBE|outpost}} growth speed.
 
|25
 
|25
 
|3
 
|3
 
|Umoja
 
|Umoja
 
|-
 
|-
  +
|{{IconBE|Self-Reliance|50}}
 
|Self-Reliance
 
|Self-Reliance
| style="text-align: left;" |{{UnhealthIconBE}} Unhealth from global {{PopulationIconBE}} Population reduced.
+
| style="text-align: left;" |{{UnhealthBE}} from global {{PopulationBE}} reduced.
 
|250
 
|250
 
|25
 
|25
 
|Doctrine of Oneness
 
|Doctrine of Oneness
 
|-
 
|-
  +
|{{IconBE|National Land Management|50}}
 
|National Land Management
 
|National Land Management
| style="text-align: left;" |More {{ProductionIconBE}} Production from Strategic Resources.
+
| style="text-align: left;" |More {{ProductionBE}} from Strategic {{LinkBE|Resources}}.
 
|150
 
|150
 
|15
 
|15
 
|Thousand Hands
 
|Thousand Hands
 
|-
 
|-
  +
|{{IconBE|National Parks|50}}
 
|National Parks
 
|National Parks
| style="text-align: left;" |More {{CultureIconBE}} Culture from Strategic Resources.
+
| style="text-align: left;" |More {{CultureBE}} from Strategic {{LinkBE|Resources}}.
 
|150
 
|150
 
|15
 
|15
 
|Enlightened
 
|Enlightened
 
|-
 
|-
  +
|{{IconBE|Conservation Areas|50}}
 
|Conservation Areas
 
|Conservation Areas
| style="text-align: left;" |More {{ScienceIconBE}} Science from Strategic Resources.
+
| style="text-align: left;" |More {{ScienceBE}} from Strategic {{LinkBE|Resources}}.
 
|150
 
|150
 
|15
 
|15
 
|Innovative
 
|Innovative
 
|-
 
|-
  +
|{{IconBE|Estate Tax|50}}
 
|Estate Tax
 
|Estate Tax
| style="text-align: left;" |More {{EnergyIconBE}} Energy per each owned plot in your territory.
+
| style="text-align: left;" |More {{EnergyBE}} per each owned plot in your territory.
 
|250
 
|250
 
|25
 
|25
 
|Commercial
 
|Commercial
 
|-
 
|-
  +
|{{IconBE|Outpost Militia|50}}
 
|Outpost Militia
 
|Outpost Militia
| style="text-align: left;" |Outposts have more Strength and can perform ranged strikes.
+
| style="text-align: left;" |[[Outpost (CivBE)|Outposts]] have more {{StrengthBE}} and can perform {{RangedStrengthIconBE}}ranged strikes.
 
|75
 
|75
 
|9
 
|9
 
|Guerrilla Mastery
 
|Guerrilla Mastery
 
|-
 
|-
  +
|{{IconBE|Market Deregulation|50}}
 
|Market Deregulation
 
|Market Deregulation
| style="text-align: left;" |Trade route {{PopulationIconBE}} Population thresholds reduced.
+
| style="text-align: left;" |{{LinkBE|Trade route}} {{PopulationBE}} thresholds reduced.
 
|150
 
|150
 
|15
 
|15
 
|Common Bond
 
|Common Bond
 
|-
 
|-
  +
|{{IconBE|Agency Cooperation|50}}
 
|Agency Cooperation
 
|Agency Cooperation
 
| style="text-align: left;" |Longer sight range for {{SpyIconBE}} Covert Agents in foreign Cities.
 
| style="text-align: left;" |Longer sight range for {{SpyIconBE}} Covert Agents in foreign Cities.
Line 126: Line 146:
 
|Vigilant
 
|Vigilant
 
|-
 
|-
  +
|{{IconBE|Civilian Observatories|50}}
 
|Civilian Observatories
 
|Civilian Observatories
| style="text-align: left;" |All active Orbital Units produce more {{ScienceIconBE}} Science.
+
| style="text-align: left;" |All active [[List of orbital units (CivBE)|Orbital Units]] produce more {{ScienceBE}}.
 
|25
 
|25
 
|3
 
|3
 
|Cosmonaut Legacy
 
|Cosmonaut Legacy
 
|-
 
|-
  +
|{{IconBE|Colonization Corps|50}}
 
|Colonization Corps
 
|Colonization Corps
| style="text-align: left;" |Colonist Unit's {{ProductionIconBE}} Production cost increased, but found Cities immediately.
+
| style="text-align: left;" |{{LinkBE|Colonist}} Unit's {{ProductionBE}} cost increased, but found [[City (CivBE)|Cities]] immediately.
 
|75
 
|75
 
|9
 
|9
 
|Humanitarian
 
|Humanitarian
 
|-
 
|-
  +
|{{IconBE|Civil Infrastructure|50}}
 
|Civil Infrastructure
 
|Civil Infrastructure
| style="text-align: left;" |More {{HealthIconBE}} Health from Strategic Resources.
+
| style="text-align: left;" |More {{HealthBE}} from Strategic {{LinkBE|Resources}}.
 
|250
 
|250
 
|25
 
|25
 
|Developer
 
|Developer
 
|-
 
|-
  +
|{{IconBE|Engineering Corps|50}}
 
|Engineering Corps
 
|Engineering Corps
| style="text-align: left;" |Worker Units are free to build.
+
| style="text-align: left;" |{{LinkBE|Worker}} Units are free to build.
 
|25
 
|25
 
|3
 
|3
 
|Ambitious
 
|Ambitious
 
|-
 
|-
  +
|{{IconBE|Philanthropy|50}}
 
|Philanthropy
 
|Philanthropy
| style="text-align: left;" |{{ProductionIconBE}} Production costs for City buildings that produce {{CultureIconBE}} Culture reduced.
+
| style="text-align: left;" |{{ProductionBE}} costs for City [[Building (CivBE)|building]]s that produce {{CultureBE}} reduced.
 
|75
 
|75
 
|9
 
|9
 
|Shining Path
 
|Shining Path
 
|-
 
|-
  +
|{{IconBE|National Science Foundation|50}}
 
|National Science Foundation
 
|National Science Foundation
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Branch technologies reduced.
+
| style="text-align: left;" |{{ScienceBE}} cost for Branch [[Tech Web (CivBE)|technologies]] reduced. (10%)
 
|150
 
|150
 
|15
 
|15
 
|Jeog-ui Naebu
 
|Jeog-ui Naebu
 
|-
 
|-
  +
|{{IconBE|Strategic Reserve|50}}
 
|Strategic Reserve
 
|Strategic Reserve
| style="text-align: left;" |More {{EnergyIconBE}} Energy from Strategic Resources.
+
| style="text-align: left;" |More {{EnergyBE}} from Strategic [[Resources (CivBE)|Resources]].
 
|150
 
|150
 
|15
 
|15
 
|Generous
 
|Generous
 
|-
 
|-
  +
|{{IconBE|First Responders|50}}
 
|First Responders
 
|First Responders
| style="text-align: left;" |Cities and Outposts recover more damage each turn.
+
| style="text-align: left;" |[[City (CivBE)|Cities]] and [[Outpost (CivBE)|Outposts]] recover more damage each turn.
 
|75
 
|75
 
|9
 
|9
 
|Imperial
 
|Imperial
 
|-
 
|-
  +
|{{IconBE|Liquid Resources|50}}
 
|Liquid Resources
 
|Liquid Resources
| style="text-align: left;" |International Trade Routes that yield Strategic Resources yield more.
+
| style="text-align: left;" |International {{LinkBE|Trade Routes}} that yield Strategic {{LinkBE|Resources}} yield more.
 
|150
 
|150
 
|15
 
|15
 
|Cooperative
 
|Cooperative
 
|-
 
|-
  +
|{{IconBE|Field Recruitment|50}}
 
|Field Recruitment
 
|Field Recruitment
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are recruited at a higher rank than normal.
+
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are recruited at a higher rank than normal. (1, 1, 2)
 
|75
 
|75
 
|9
 
|9
 
|Corporate Espionage
 
|Corporate Espionage
 
|-
 
|-
  +
|{{IconBE|Orbital Cooperation|50}}
 
|Orbital Cooperation
 
|Orbital Cooperation
| style="text-align: left;" |More Orbital Coverage from Trade Stations.
+
| style="text-align: left;" |More [[Orbitals (CivBE)|Orbital Coverage]] from Trade Stations.
 
|75
 
|75
 
|9
 
|9
 
|Aspirational
 
|Aspirational
 
|-
 
|-
  +
|{{IconBE|Shock and Awe|50}}
 
|Shock and Awe
 
|Shock and Awe
| style="text-align: left;" |Units may pillage and attack in the same turn.
+
| style="text-align: left;" |{{LinkBE|Units}} may pillage and attack in the same turn.
 
|150
 
|150
 
|15
 
|15
 
|Protective
 
|Protective
 
|-
 
|-
  +
|{{IconBE|Medical Corps|50}}
 
|Medical Corps
 
|Medical Corps
 
| style="text-align: left;" |{{UnhealthIconBE}} Unhealth from conquered Cities reduced.
 
| style="text-align: left;" |{{UnhealthIconBE}} Unhealth from conquered Cities reduced.
Line 204: Line 237:
 
|Colonial
 
|Colonial
 
|-
 
|-
  +
|{{IconBE|Private Arms Development|50}}
 
|Private Arms Development
 
|Private Arms Development
| style="text-align: left;" |Increased {{ProductionIconBE}} Production when building Military Units.
+
| style="text-align: left;" |Increased {{ProductionBE}} when building Military Units.
 
|75
 
|75
 
|9
 
|9
 
|Efficient
 
|Efficient
 
|-
 
|-
  +
|{{IconBE|Neopatriotism|50}}
 
|Neopatriotism
 
|Neopatriotism
| style="text-align: left;" |Gain more {{CultureIconBE}} Culture when killing a Unit in combat.
+
| style="text-align: left;" |Gain more {{CultureBE}} when killing a Unit in combat.
 
|75
 
|75
 
|9
 
|9
 
|Honorable
 
|Honorable
 
|-
 
|-
  +
|{{IconBE|Skunkworks|50}}
 
|Skunkworks
 
|Skunkworks
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Technologies that unlock units reduced.
+
| style="text-align: left;" |{{ScienceBE}} cost for [[Tech Web (CivBE)|Technologies]] that unlock units reduced. (10%)
 
|75
 
|75
 
|9
 
|9
 
|Precise
 
|Precise
 
|-
 
|-
  +
|{{IconBE|Strategic Supply Network|50}}
 
|Strategic Supply Network
 
|Strategic Supply Network
| style="text-align: left;" |{{EnergyIconBE}} Energy maintenance for Military Units reduced.
+
| style="text-align: left;" |{{EnergyBE}} maintenance for Military Units reduced. (30%, 40%, 50%)
 
|75
 
|75
 
|9
 
|9
 
|Asabiyyah
 
|Asabiyyah
 
|-
 
|-
  +
|{{IconBE|Citizen Soldiers|50}}
 
|Citizen Soldiers
 
|Citizen Soldiers
| style="text-align: left;" |Hostile Units take more attrition damage per turn inside your territory.
+
| style="text-align: left;" |Hostile {{LinkBE|Units}} take more attrition damage per turn inside your territory.
 
|250
 
|250
 
|25
 
|25
 
|Defensive
 
|Defensive
 
|-
 
|-
  +
|{{IconBE|Military Convoys|50}}
 
|Military Convoys
 
|Military Convoys
| style="text-align: left;" |More Combat defense for Trade Units.
+
| style="text-align: left;" |More Combat defense for Trade Units. (+16)
 
|25
 
|25
 
|3
 
|3
 
|Profiteering
 
|Profiteering
 
|-
 
|-
  +
|{{IconBE|Wet Teams|50}}
 
|Wet Teams
 
|Wet Teams
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are less likely to die in operations.
+
| style="text-align: left;" |{{SpyIconBE}} Covert Agents are less likely to die in operations. (10%, 20%, 30%)
 
|150
 
|150
 
|15
 
|15
 
|Subtle
 
|Subtle
 
|-
 
|-
  +
|{{IconBE|Orbital Defense Net|50}}
 
|Orbital Defense Net
 
|Orbital Defense Net
| style="text-align: left;" |City Anti-Orbital Strike Range increased.
+
| style="text-align: left;" |City [[Orbitals (CivBE)|Anti-Orbital Strike]] Range increased.
 
|25
 
|25
 
|3
 
|3
 
|Integrated
 
|Integrated
 
|-
 
|-
  +
|{{IconBE|Student Aid|50}}
 
|Student Aid
 
|Student Aid
| style="text-align: left;" |Specialist Citizens consume no {{FoodIconBE}} Food.
+
| style="text-align: left;" |Specialist Citizens consume no {{FoodBE}}.
 
|75
 
|75
 
|9
 
|9
 
|Progressive
 
|Progressive
 
|-
 
|-
  +
|{{IconBE|Public Health|50}}
 
|Public Health
 
|Public Health
| style="text-align: left;" |Cities may Develop {{ProductionIconBE}} Production into {{HealthIconBE}} Health.
+
| style="text-align: left;" |Cities may Develop {{ProductionBE}} into {{HealthBE}}.
 
|150
 
|150
 
|15
 
|15
 
|Expansionist
 
|Expansionist
 
|-
 
|-
  +
|{{IconBE|Public Transportation|50}}
 
|Public Transportation
 
|Public Transportation
| style="text-align: left;" |Movement speed on roads and magrails increased.
+
| style="text-align: left;" |{{MovementBE}} Movement speed on roads and magrails increased.
 
|25
 
|25
 
|3
 
|3
 
|Industrialist
 
|Industrialist
 
|-
 
|-
  +
|{{IconBE|Think Tanks|50}}
 
|Think Tanks
 
|Think Tanks
| style="text-align: left;" |{{CultureIconBE}} Culture cost for new Virtues reduced.
+
| style="text-align: left;" |{{CultureBE}} cost for new {{LinkBE|Virtues}} reduced.
 
|250
 
|250
 
|25
 
|25
 
|Shining Path
 
|Shining Path
 
|-
 
|-
  +
|{{IconBE|Scientific Grant Program|50}}
 
|Scientific Grant Program
 
|Scientific Grant Program
| style="text-align: left;" |{{ScienceIconBE}} Science cost for Leaf Technologies reduced.
+
| style="text-align: left;" |{{ScienceBE}} cost for [[Secondary Tech (CivBE)|Leaf Technologies]] reduced. (10%)
 
|150
 
|150
 
|15
 
|15
 
|Insightful
 
|Insightful
 
|-
 
|-
  +
|{{IconBE|Smart Grid|50}}
 
|Smart Grid
 
|Smart Grid
| style="text-align: left;" |Gain {{EnergyIconBE}} Energy per turn based on your {{EnergyIconBE}} Energy reserves.
+
| style="text-align: left;" |Gain {{EnergyBE}} per turn based on your {{EnergyBE}} reserves capped at 100 {{EnergyIconBE}} per-turn. (5%)
 
|250
 
|250
 
|25
 
|25
 
|Practical
 
|Practical
 
|-
 
|-
  +
|{{IconBE|Reserve Army|50}}
 
|Reserve Army
 
|Reserve Army
 
| style="text-align: left;" |Units heal fully each turn when fortified in a City.
 
| style="text-align: left;" |Units heal fully each turn when fortified in a City.
Line 294: Line 342:
 
|Disciplined
 
|Disciplined
 
|-
 
|-
  +
|{{IconBE|Black Markets|50}}
 
|Black Markets
 
|Black Markets
| style="text-align: left;" |More City defense {{StrengthIconBE}} Strength per occupied Trade Route slot.
+
| style="text-align: left;" |More City defense {{StrengthBE}} per occupied {{LinkBE|Trade Route}} slot.
 
|25
 
|25
 
|3
 
|3
 
|Enterprising
 
|Enterprising
 
|-
 
|-
  +
|{{IconBE|Special Ops|50}}
 
|Special Ops
 
|Special Ops
| style="text-align: left;" |Covert Operations are faster to complete.
+
| style="text-align: left;" |{{LinkBE|Covert Operations}} are faster to complete.
 
|75
 
|75
 
|9
 
|9
 
|Corporate Espionage
 
|Corporate Espionage
 
|-
 
|-
  +
|{{IconBE|Reusable Vehicles|50}}
 
|Reusable Vehicles
 
|Reusable Vehicles
| style="text-align: left;" |Each Orbital Unit launched reduces {{ProductionIconBE}} Production costs for future Orbital.
+
| style="text-align: left;" |Each [[List of orbital units (CivBE)|Orbital Unit]] launched reduces {{ProductionBE}} costs for future Orbital.
 
|25
 
|25
 
|3
 
|3
 
|Spacefaring
 
|Spacefaring
 
|-
 
|-
  +
|{{IconBE|Officer Training Command|50}}
 
|Officer Training Command
 
|Officer Training Command
| style="text-align: left;" |Aquatic Cities have more {{StrengthIconBE}} Combat Strength.
+
| style="text-align: left;" |[[Aquatic gameplay (Rising Tide)|Aquatic Cities]] have more {{StrengthIconBE}} Combat Strength.
 
|150
 
|150
 
|15
 
|15
 
|Indefatigable
 
|Indefatigable
 
|-
 
|-
  +
|{{IconBE|Hydroengineering Corps|50}}
 
|Hydroengineering Corps
 
|Hydroengineering Corps
| style="text-align: left;" |Increased {{ProductionIconBE}} Production for Naval Units.
+
| style="text-align: left;" |Increased {{ProductionBE}} for Naval Units.
 
|150
 
|150
 
|15
 
|15
 
|Indefatigable
 
|Indefatigable
 
|-
 
|-
  +
|{{IconBE|Party Politics|50}}
 
|Party Politics
 
|Party Politics
| style="text-align: left;" |Increased {{DiplomaticCapitalIconBE}} Diplomatic Capital from your {{CapitalIconBE}} Capital.
+
| style="text-align: left;" |Increased {{DiplomaticCapitalBE}} from your {{CapitalIconBE}} Capital. (3, 5, 10)
 
|25
 
|25
 
|3
 
|3
 
|Kategorischer Imperativ
 
|Kategorischer Imperativ
 
|-
 
|-
  +
|{{IconBE|War of Ideas|50}}
 
|War of Ideas
 
|War of Ideas
 
| style="text-align: left;" |War Score points increased by a percentage.
 
| style="text-align: left;" |War Score points increased by a percentage.
Line 336: Line 391:
 
|Kategorischer Imperativ
 
|Kategorischer Imperativ
 
|}
 
|}
  +
 
==See also==
 
==See also==
  +
{{CivBE}}
{{BeyondEarthContentsNav}}
 
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]
 
[[Category:Rising Tide]]
 
[[Category:Rising Tide]]
 
[[Category:Civilization: Beyond Earth]]
 
[[Category:Civilization: Beyond Earth]]
  +
[[Category:Lists (CivBE)]]

Revision as of 02:22, 22 March 2020

Back arrow (CivBE) Back to Rising Tide Diplomacy
Blue arrow right Personality traits (Rising Tide)


In Rising Tide, the expansion pack for Civilization: Beyond Earth, the leaders of each faction can purchase or sell trade agreements with Diplomatic Capital Diplomatic Capital. The trade agreements a sponsor has to trade is dependent on the personality traits a player might have. Moreover, a player's relationship level with another sponsor will also determine the availability of a particular personality trait.

List of trade agreements

Agreement name Reward Diplomatic Capital
Purch cost
Diplomatic Capital
Cost per turn
Revealed by
Social Safety Net Social Safety Net Higher Population Population growth in Capital Capital. 150 15 Umoja
Central Health Authority Central Health Authority More Health Health from your Capital Capital. 75 9 Doctrine of Oneness
Public Works Public Works Energy Energy maintenance for buildings in your Capital Capital reduced. 150 15 Thousand Hands
Eminent Domain Eminent Domain Culture Culture cost for new plots in your Capital Capital reduced. 150 15 Refined
Academic Lobby Academic Lobby Capital Capital Science Science yield increased. 250 25 Jeog-ui Naebu
Commercial Lobby Commercial Lobby Capital Capital Energy Energy yield increased. 250 25 Asabiyyah
Castle Doctrine Castle Doctrine More defense Strength Strength in your Capital Capital. 150 15 Guerrilla Mastery
Tax Haven Tax Haven Additional free Trade Route slot in your Capital Capital. (1, 2, 3) 75 9 Common Bond
Surveillance State Surveillance State Less Intrigue in your Capital Capital. 75 9 Suspicious
Crash Program Crash Program Production Production cost for Orbital Units in your Capital Capital reduced. 25 3 Cosmonaut Legacy
Pioneering Spirit Pioneering Spirit Higher outpost growth speed. 25 3 Umoja
Self-Reliance Self-Reliance Health Unhealth from global Population Population reduced. 250 25 Doctrine of Oneness
National Land Management National Land Management More Production Production from Strategic Resources. 150 15 Thousand Hands
National Parks National Parks More Culture Culture from Strategic Resources. 150 15 Enlightened
Conservation Areas Conservation Areas More Science Science from Strategic Resources. 150 15 Innovative
Estate Tax Estate Tax More Energy Energy per each owned plot in your territory. 250 25 Commercial
Outpost Militia Outpost Militia Outposts have more Strength Strength and can perform Ranged Strengthranged strikes. 75 9 Guerrilla Mastery
Market Deregulation Market Deregulation Trade route Population Population thresholds reduced. 150 15 Common Bond
Agency Cooperation Agency Cooperation Longer sight range for Spy Covert Agents in foreign Cities. 75 9 Vigilant
Civilian Observatories Civilian Observatories All active Orbital Units produce more Science Science. 25 3 Cosmonaut Legacy
Colonization Corps Colonization Corps Colonist Unit's Production Production cost increased, but found Cities immediately. 75 9 Humanitarian
Civil Infrastructure Civil Infrastructure More Health Health from Strategic Resources. 250 25 Developer
Engineering Corps Engineering Corps Worker Units are free to build. 25 3 Ambitious
Philanthropy Philanthropy Production Production costs for City buildings that produce Culture Culture reduced. 75 9 Shining Path
National Science Foundation National Science Foundation Science Science cost for Branch technologies reduced. (10%) 150 15 Jeog-ui Naebu
Strategic Reserve Strategic Reserve More Energy Energy from Strategic Resources. 150 15 Generous
First Responders First Responders Cities and Outposts recover more damage each turn. 75 9 Imperial
Liquid Resources Liquid Resources International Trade Routes that yield Strategic Resources yield more. 150 15 Cooperative
Field Recruitment Field Recruitment Spy Covert Agents are recruited at a higher rank than normal. (1, 1, 2) 75 9 Corporate Espionage
Orbital Cooperation Orbital Cooperation More Orbital Coverage from Trade Stations. 75 9 Aspirational
Shock and Awe Shock and Awe Units may pillage and attack in the same turn. 150 15 Protective
Medical Corps Medical Corps UnHealth Unhealth from conquered Cities reduced. 150 15 Colonial
Private Arms Development Private Arms Development Increased Production Production when building Military Units. 75 9 Efficient
Neopatriotism Neopatriotism Gain more Culture Culture when killing a Unit in combat. 75 9 Honorable
Skunkworks Skunkworks Science Science cost for Technologies that unlock units reduced. (10%) 75 9 Precise
Strategic Supply Network Strategic Supply Network Energy Energy maintenance for Military Units reduced. (30%, 40%, 50%) 75 9 Asabiyyah
Citizen Soldiers Citizen Soldiers Hostile Units take more attrition damage per turn inside your territory. 250 25 Defensive
Military Convoys Military Convoys More Combat defense for Trade Units. (+16) 25 3 Profiteering
Wet Teams Wet Teams Spy Covert Agents are less likely to die in operations. (10%, 20%, 30%) 150 15 Subtle
Orbital Defense Net Orbital Defense Net City Anti-Orbital Strike Range increased. 25 3 Integrated
Student Aid Student Aid Specialist Citizens consume no Food Food. 75 9 Progressive
Public Health Public Health Cities may Develop Production Production into Health Health. 150 15 Expansionist
Public Transportation Public Transportation Moves (CivBE) Movement speed on roads and magrails increased. 25 3 Industrialist
Think Tanks Think Tanks Culture Culture cost for new Virtues reduced. 250 25 Shining Path
Scientific Grant Program Scientific Grant Program Science Science cost for Leaf Technologies reduced. (10%) 150 15 Insightful
Smart Grid Smart Grid Gain Energy Energy per turn based on your Energy Energy reserves capped at 100 Energy per-turn. (5%) 250 25 Practical
Reserve Army Reserve Army Units heal fully each turn when fortified in a City. 75 9 Disciplined
Black Markets Black Markets More City defense Strength Strength per occupied Trade Route slot. 25 3 Enterprising
Special Ops Special Ops Covert Operations are faster to complete. 75 9 Corporate Espionage
Reusable Vehicles Reusable Vehicles Each Orbital Unit launched reduces Production Production costs for future Orbital. 25 3 Spacefaring
Officer Training Command Officer Training Command Aquatic Cities have more Strength Combat Strength. 150 15 Indefatigable
Hydroengineering Corps Hydroengineering Corps Increased Production Production for Naval Units. 150 15 Indefatigable
Party Politics Party Politics Increased Diplomatic Capital Diplomatic Capital from your Capital Capital. (3, 5, 10) 25 3 Kategorischer Imperativ
War of Ideas War of Ideas War Score points increased by a percentage. 250 25 Kategorischer Imperativ

See also

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe