Trade Route is a game concept in Call to Power II.
Gameplay[]
Players may create trade routes, in which Caravans (and later, Freight Transports) carry goods between Cities both foreign and domestic. A line between two Cities indicates a trade route. Players can tell at a glance what Cities are trading by a small icon, representing the trade good, which travels along the line.
Empires can pirate the trade routes of their rivals once per turn. The trade route is not destroyed. Rather, the pirates abscond with that the profits for that turn. Piracy is considered an act of aggression and usually has diplomatic consequences.
See also[]
- Trade Route in other games