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The Trading Dome is a special tile improvement in Civilization VI. It can be built by a player that is the Suzerain of the Samarkand city-state.

  • Effects:
  • Restrictions:
    • Cannot be adjacent to another Trading Dome.

Strategy[]

Among all city-state tile improvements, the Trading Dome is by far the worst one. It is incredibly one-dimensional, as the only yield it grants is Gold Gold. The Trading Dome poses the same issue as the Kurgan or the Ziggurat: the total effects of the improvement will be trivial if there are too few, but the growth and productivity of the city will be stunted if there are too many, since none of these improvements provide any Food Food, Production Production, or Housing Housing. Moreover, Gold Gold is the least valuable currency in the game in spite of its versatility. 1 Gold Gold is worth half as much as 1 Faith Faith in purchasing, cannot compare to the value of 1 Science Science or Culture Culture, and is the easiest yield to generate in great abundance.

The bonus to international Trade Route Trade Routes is even more trivial. Bandar Brunei, Venice, and Hunza provide similar bonuses, albeit with much greater efficiency and without requiring you to invest space or build charges, and these three city-states aren't even among the most outstanding city-states to begin with. Overall, the limited usefulness of the Trading Dome puts Samarkand very close to the bottom in the power ranking of city-states, and sending any non-free Envoy Envoy there is discouraged.

If, however, you become Samarkand's Suzerain and want to make optimal use of Trading Domes, you can do so by designating one city as a trading hub, much as you would when playing as Mansa Musa or after building Great Zimbabwe. It doesn't matter if the city is small because all you need is space for tile improvements. If you have five Trade Route Trade Routes running from that city, a single Builder's worth of Trading Domes will yield +15 Gold Gold, a second Builder will give you +30 Gold Gold, and so forth. Since there are so many ways to either obtain Builders more quickly and easily or give them more build charges (e.g., Ilkum, Liang, and the Ancestral Hall), for a small investment, you can grow your Gold Gold income exponentially.

Civilopedia entry[]

One of the most innovative architectural features of Samarkand are its domes. Not content with building one dome above a structure, architects piled dome upon dome, linking them together to make a stable but spacious internal space. On the inside, many of these are decorated with elaborate Islamic muqarnas – ornate decorative vaults. The Chorsu bazaar, the trading dome at the intersection of the roads linking Bukhara, Samarkand, and Tashkent, is an example of this kind of architecture. Inside the bazaar during Samarkand’s height would have been goods and people from China, India, Europe, and the Middle East – virtually the entire known world.

Gallery[]

Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant Lumber MillMineMissile SiloMountain Tunnel National ParkOffshore Oil RigOffshore Wind Farm Oil WellPasturePlantationQuarryRailroad Seaside ResortSeastead Ski Resort Solar Farm Wind Farm
Unique ChâteauChemamull Feitoria1Golf Course Great WallHacienda1Ice Hockey Rink Kampung1KurganMekewap MissionNubian Pyramid1Open-Air Museum Outback Station1 Pairidaeza1Polder Qhapaq Ñan Rock-Hewn Church1Roman FortSphinxStepwellTerrace Farm Ziggurat
City-state Alcázar1Batey1Cahokia Mounds Colossal HeadsMahavihara1Moai Monastery1Nazca Line Trading Dome1
Governor City Park Fishery
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.