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The Trading Post is a special building in Civilization VI.

Game Info[]

Whenever a civilization finishes a Trade Route Trade Route to a given city for the first time (that is, the route runs its allotted number of turns), it creates a Trading Post in the City Center of the destination city. Your merchants use the connections they've established and buy some property there, where they create a permanent support station for future commercial activities. This post has the following effects:

  • It extends the range of Trade Route Trade Routes which pass through the city by 15 tiles, which is also the base Trade Route Trade Route range. If a Trade Route Trade Route reaches a city with a Trading Post, it may then continue up to 15 additional tiles to reach another city. If that city also has a Trading Post, the route may extend a further 15 tiles, and so on.
  • Each Trading Post also adds +1 Gold Gold to the yields of every Trade Route Trade Route which passes through this city.

Trading Posts can exist in both foreign and domestic cities, and multiple civilizations can establish Trading Posts in the same city. Civilizations cannot make use of Trading Posts established by other civilizations.

Strategy[]

Trading Posts that are in foreign cities are vital for extending trade range far beyond a civilization's borders. Domestic Trading Posts can allow a particularly productive core city to supply a developing border city directly, and can also enable wealthy core cities to trade directly with foreign cities.

Rome's civilization ability, All Roads Lead to Rome, gives a further +1 Gold Gold to Roman Trade Route Trade Routes which pass through a Roman city with a Trading Post. It also provides a free Trading Post to every city Rome founds or captures, as well as a road if the city is within trade range of the Capital Capital. This ensures all Roman Trade Route Trade Routes, especially those originating in the Capital Capital, have long ranges and a wide choice of destination cities.

Mongolia's civilization ability, Örtöö, instantly creates a Trading Post in any city to which the Mongolians send a Trade Route Trade Route and provides them with an extra level of Visibility Diplomatic Visibility with any civilization that has a Mongolian Trading Post in at least one of its cities.

Kublai Khan's leader ability, Gerege, grants a Eureka Eureka and an Inspiration Inspiration whenever you establish your first Trading Post in a given major civilization.

See also[]

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