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{{BackArrow|Trade route (Civ6)|Back to Trade route}}
 
{{BackArrow|Trade route (Civ6)|Back to Trade route}}
The '''Trading Post''' is a special [[Buildings (Civ6)|building]] in ''[[Civilization VI]]''.
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The {{TradingPostIcon6}} '''Trading Post''' is a special [[Buildings (Civ6)|building]] in ''[[Civilization VI]]''.
   
== Game info ==
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== Game Info ==
Whenever a civilization finishes (that is, the route runs its allotted number of turns) a [[Trade route (Civ6)|trade route]] to a certain [[City (Civ6)|city]] for the first time, it creates a Trading Post in the [[City Center (Civ6)|City Center]] district of the destination city. Trading Posts can exist in both foreign and domestic cities, and multiple civilizations can establish trading posts in the same city. Civilizations cannot make use of Trading Posts established by other civilizations.
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Whenever a [[Civilizations (Civ6)|civilization]] finishes a {{TradeRoute6}} to a certain [[City (Civ6)|city]] for the first time (that is, the route runs its allotted number of turns), it creates a {{TradingPostIcon6}} Trading Post in the [[City Center (Civ6)|City Center]] district of the destination city. Your merchants use the connections they've established and buy some property there, where they create a permanent support station for future commercial activities. This post has the following effects:
   
Trading Posts extend the range of trade routes which pass through their cities by 15 tiles, which is also the base trade route range. If a trade route reaches a city with a Trading Post, it may then continue up to fifteen additional tiles to reach another city. If that city also has a Trading Post, the route may extend a further fifteen tiles, and so on. Each trading post also adds +1 {{Gold6}} to every route originating in the trader civilization which passes through its city.
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* It extends the range of {{TradeRoute6}}s which pass through the city by 15 [[Tile (Civ6)|tiles]], which is also the base trade route range. If a {{TradeRoute6}} reaches a city with a {{TradingPostIcon6}} Trading Post, it may then continue up to fifteen additional tiles to reach another city. If that city also has a {{TradingPostIcon6}} Trading Post, the route may extend a further fifteen tiles, and so on.
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* Each {{TradingPostIcon6}} Trading Post also adds +1 {{Gold6}} to every route originating in the trader civilization which passes through this city.
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{{TradingPostIcon6}} Trading Posts can exist in both foreign and domestic cities, and multiple civilizations can establish {{TradingPostIcon6}} Trading Posts in the same city. Civilizations cannot make use of {{TradingPostIcon6}} Trading Posts established by other civilizations.
   
 
== Strategy ==
 
== Strategy ==
Trading Posts in foreign cities are vital for extending trade range far beyond a civilization's borders. Domestic Trading Posts can allow a particularly productive core city to supply a developing border city directly, and can also enable wealthy core cities to trade directly with foreign cities.
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{{TradingPostIcon6}} Trading Posts that are in foreign cities are vital for extending trade range far beyond a civilization's borders. Domestic {{TradingPostIcon6}} Trading Posts can allow a particularly productive core city to supply a developing border city directly, and can also enable wealthy core cities to trade directly with foreign cities.
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'''All Roads Lead to Rome''', the [[Roman (Civ6)|Roman]] civilization ability, gives a further +1 {{Gold6}} to Roman {{TradeRoute6}}s which pass through a Roman city with a {{TradingPostIcon6}} Trading Post. It also provides a free {{TradingPostIcon6}} Trading Post to every city Rome founds or captures, as well as a [[Roads (Civ6)|road]] if the city is within trade range of the {{Capital6}}. This ensures all Roman {{TradeRoute6}}s, especially those originating in the {{Capital6}}, have long ranges and a wide choice of destination cities.
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'''Örtöö''', the [[Mongolian (Civ6)|Mongolian]] civilization ability, instantly creates a {{TradingPostIcon6}} Trading Post in any city to which the Mongolians send a {{TradeRoute6}} and provides them with an extra level of {{Visibility6}} [[Diplomacy (Civ6)#Diplomatic Visibility|Diplomatic Visibility]] with any civilization that has a Mongolian {{TradingPostIcon6}} Trading Post in at least one of its cities.
   
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'''Gerege''', [[Kublai Khan (Civ6)|Kublai Khan]]'s leader ability, grants a {{Eureka6}} and an {{Inspiration6}} whenever you establish your first {{TradingPostIcon6}} Trading Post in a given major civilization.
The [[Roman (Civ6)|Roman]] civilization ability '''All Roads Lead to Rome''' gives a further +1 {{Gold6}} to Roman trade routes which pass through a Roman city with a Trading Post. It also provides a free Trading Post to every city Rome founds or captures, as well as a road if the city is within trade range of the capital. This ensures all Roman trade routes, especially those originating in the capital, have long ranges and a wide choice of destination cities.
 
 
[[Category:Buildings (Civ6)]]
 
[[Category:Buildings (Civ6)]]
 
[[Category:Game concepts (Civ6)]]
 
[[Category:Game concepts (Civ6)]]

Revision as of 18:41, 3 May 2021

BackArrowGreen Back to Trade route
The Trading Posts Trading Post is a special building in Civilization VI.

Game Info

Whenever a civilization finishes a Trade Route Trade Route to a certain city for the first time (that is, the route runs its allotted number of turns), it creates a Trading Posts Trading Post in the City Center district of the destination city. Your merchants use the connections they've established and buy some property there, where they create a permanent support station for future commercial activities. This post has the following effects:

  • It extends the range of Trade Route Trade Routes which pass through the city by 15 tiles, which is also the base trade route range. If a Trade Route Trade Route reaches a city with a Trading Posts Trading Post, it may then continue up to fifteen additional tiles to reach another city. If that city also has a Trading Posts Trading Post, the route may extend a further fifteen tiles, and so on.
  • Each Trading Posts Trading Post also adds +1 Gold Gold to every route originating in the trader civilization which passes through this city.

Trading Posts Trading Posts can exist in both foreign and domestic cities, and multiple civilizations can establish Trading Posts Trading Posts in the same city. Civilizations cannot make use of Trading Posts Trading Posts established by other civilizations.

Strategy

Trading Posts Trading Posts that are in foreign cities are vital for extending trade range far beyond a civilization's borders. Domestic Trading Posts Trading Posts can allow a particularly productive core city to supply a developing border city directly, and can also enable wealthy core cities to trade directly with foreign cities.

All Roads Lead to Rome, the Roman civilization ability, gives a further +1 Gold Gold to Roman Trade Route Trade Routes which pass through a Roman city with a Trading Posts Trading Post. It also provides a free Trading Posts Trading Post to every city Rome founds or captures, as well as a road if the city is within trade range of the Capital Capital. This ensures all Roman Trade Route Trade Routes, especially those originating in the Capital Capital, have long ranges and a wide choice of destination cities.

Örtöö, the Mongolian civilization ability, instantly creates a Trading Posts Trading Post in any city to which the Mongolians send a Trade Route Trade Route and provides them with an extra level of Visibility Diplomatic Visibility with any civilization that has a Mongolian Trading Posts Trading Post in at least one of its cities.

Gerege, Kublai Khan's leader ability, grants a Eureka Eureka and an Inspiration Inspiration whenever you establish your first Trading Posts Trading Post in a given major civilization.