The Trap is a special tile improvement in Civilization VI. It is exclusive to the Zombie Defense game mode, introduced in the Portugal Pack. It can be built by a Builder on any tile inside your own or neutral territory.
- Deals 15HP damage to, and depletes the movement of, hostile units passing through it.
- The tile cannot be worked.
Strategy[edit | edit source]
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How do you use Trap?
Civilopedia entry[edit | edit source]
While walls are a type of defense that seeks to keep enemies out, traps seek to eliminate, slow, or immobilize them. And while the walking dead are relentless, they are not clever. A single human in a tower, with his juicy human brain, can act as sufficient bait to bring the dead – or hostile humans looking to take out an “unguarded” enemy - in to close quarters where they can be dealt with. But dispensing of the dead involves much more than dealing with human enemies. They cannot be chased off, or even critically wounded; they must be destroyed. Ancient traps could involve burning pitch, hidden pits, or simply towers fill of archers. That is, until the arrows run out…
Related achievements[edit | edit source]
It's a Trap!!!
Deal 50 or more damage to a single unit from trap damage on a single tile in one turn.