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 "Even brute beasts and wandering birds do not fall into the same traps or nets twice."
– Saint Jerome

Game Info[]

Some animals cannot be domesticated and grown in human-controlled environments - they need to be hunted in their natural habitats. The Trapping technology allows your Workers to build Camps for hunting on resources such as Deer and Ivory. Also allows the construction of the first 20xHappiness5.png Happiness-producing building, the Circus, in cities which have access to Horses or Ivory.

Civilopedia entry[]

Humans have been trapping animals for millennia. It's a form of hunting that is nearly as old as man himself. Throughout history hunters have used a huge variety of traps to ensnare their prey - employing everything from covered pits to hidden nets to spring-jawed metal contraptions. In 17th-18th century North America, French-Canadian trappers would spend years in the wilderness trapping huge quantities of fur-bearing animals before bringing them to an eastern settlement for sale, with many of the valuable pelts ending up as hats and other garments adorning wealthy Europeans. Russian hunters did much the same in Siberia and other remote Eurasian territories.

Civilization V Technologies [edit]
Ancient Agriculture Animal Husbandry Archery Bronze Working Calendar Masonry Mining Pottery Sailing The Wheel Trapping Writing
Classical Construction Currency Drama and Poetry GodsKings5 clear.png Engineering Horseback Riding Iron Working Mathematics Optics Philosophy
Medieval Chivalry Civil Service Compass Education Guilds GodsKings5 clear.png Machinery Metal Casting Physics Steel Theology
Renaissance Acoustics Architecture GodsKings5 clear.png Astronomy Banking Chemistry Economics Gunpowder Metallurgy Navigation Printing Press
Industrial Archaeology Biology Dynamite Electricity Fertilizer Industrialization GodsKings5 clear.png Military Science Rifling Scientific Theory Steam Power Telegraph1
Modern Ballistics GodsKings5 clear.png Combustion Electronics Flight Mass Media1 Plastics Radio Railroad Refrigeration Replaceable Parts
Atomic2 Atomic Theory Combined Arms GodsKings5 clear.png Computers Ecology Nuclear Fission Penicillin Radar Rocketry
Information2 Advanced Ballistics Future Tech Globalization Lasers Mobile Tactics GodsKings5 clear.png Nanotechnology Nuclear Fusion Particle Physics Robotics Satellites Stealth Telecommunications GodsKings5 clear.png The Internet BNW-only.png
1Vanilla only 2Atomic and Information eras are Future Era in Vanilla
GodsKings5 clear.png Valid only in the Gods & Kings expansion pack.
BNW-only.png Valid only in the Brave New World expansion pack.
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