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File:Tribal Village.png

Tribal Villages are inhabited by non-civilized natives who, unlike Barbarians, are friendly to civilizations. They utilize the same mechanics as Ancient Ruins in Civilization V - the first civilization whose unit enters their tile receives some kind of bonus. The village is removed from the game immediately afterwards, meaning that this is a one-time bonus which will only be given to the first civilization to find and "activate" the village.

Bonuses vary wildly, and some of them depend on which turn the game is currently in. In other words, the most powerful bonuses only become available at later stages of the game (Turn Turn 40+). Below is a list of known bonuses bestowed by Tribal Villages:

Bonus Min Turn Turn Probability Effect
Gold Gold gift (minor) 0 High Receive a gift of 40 Gold Gold from the villagers
Gold Gold gift (medium) 20 Medium Receive a gift of 75 Gold Gold from the villagers
Gold Gold gift (major) 40 Small Receive a gift of 120 Gold Gold from the villagers
Civic boost (minor) 0 High Villagers share the secrets of their

well-ordered society: Receive 1 Inspiration Inspiration Inspiration

Civic boost (major) 30 Medium Villagers share the secrets of their

well-ordered society:Receive 2 Inspiration Inspiration Inspirations

Relic 0 Small Villagers give you their sacred Relic Relic
Faith Faith boost (minor) 20 High Villagers pray for you: receive 20 Faith Faith
Faith Faith boost (medium) 40 Medium Villagers pray for you: receive 60 Faith Faith
Faith Faith boost (major) 60 Small Villagers pray for you: receive 100 Faith Faith
Tech boost (minor) 0 High Villagers share their technological secrets:

receive 1 Eureka Eureka Eureka

Tech boost (major) 30 Medium Villagers share their technological secrets:

receive 2 Eureka Eureka Eurekas

Free Technology 50 Small Villagers share their technological secrets:

receive 1 free technology (not an Eureka!)

GS-Only Free resource 0 Small Receive from the villagers 20 units

of the most advanced Strategic resource you've uncovered.

GS-Only Free Envoy 0 Medium-High Villagers help you contact nearby

City-state: Receive 1 Envoy

GS-Only Diplomacy boost (minor) 30 High Villagers spread the fame of your civilization:

Receive 20 Diplomatic Favor Diplomatic Favor

GS-Only Diplomacy boost (major) 30 Small Villagers share their government secrets:

Receive 1 Governor title

Free Scout 0 Medium-High A Scout unit from the village joins you
Free Builder 0 Medium A Builder unit from the village comes to

work for you

Free Trader 15 Medium-Small A Trader unit from the village comes to

work for you

Additional population 0 Medium-High Survivors decide to join you:

receive a free Citizen Citizen in your nearest city

Experience boost 0 Medium Villagers train your men: get an XP boost

for the military unit which activated the village

Healing 0 Medium The villagers Heal the wounds of the unit which activated the Village (if it was wounded)

Civilopedia entry

Tribal villages were where the unwashed, uncivilized lived. Out beyond the pale. When explorers from “civilized” places arrived in these villages, the natives often greeted them with open arms, gifts, information, awe and respect. Tribal villages were distinguished from civilized settlements by a number of factors – their faiths tended to be experiential, their government local, their economies barter-based, their laws commonsensical, their organizations cooperative (rather than competitive), their social structures straightforward, their families extended, and their culture practical. In fact, some of these tribal villages evolved into cities, where none of that primitivism survived.

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