Tribal Villages (also known as goody huts) are inhabited by non-civilized natives who, unlike Barbarians, are friendly to civilizations. They utilize the same mechanics as Ancient Ruins in Civilization V - the first civilization whose unit enters their tile receives some kind of bonus. The village is removed from the game immediately afterwards, meaning that this is a one-time bonus which will only be given to the first civilization to find and "activate" the village. Tribal Villages spawn randomly across the map at the start of a game. Recon units gain +5 XP when activating a tribal village. Sumerians get a Tribal Village reward every time they capture a Barbarian Outpost.
If the Secret Societies game mode is enabled, discovering a Tribal Village has a chance to reveal the Voidsingers.
There are 7 types of Tribal Villages: Culture, Gold, Faith, Military, Science, Survivors, and Diplomacy. Each type has the same probability of popping up. When a village's type is determined, then the bonus type is drawn with probabilities given in the table below.
Bonuses vary wildly, and some of them depend on which turn the game is currently in. In other words, the most powerful bonuses only become available at later stages of the game ( Turn 40+). Below is a list of known bonuses bestowed by Tribal Villages:
Tribal Village type | Bonus | Min. Turn | Probability | Effect |
---|---|---|---|---|
Gold | Gold gift (minor) | 0 | 55% | Receive a gift of 40 Gold from the villagers. |
Gold | Gold gift (medium) | 20 | 30% | Receive a gift of 75 Gold from the villagers. |
Gold | Gold gift (major) | 40 | 15% | Receive a gift of 120 Gold from the villagers. |
Culture | Civic boost (minor) | 0 | 55% | Villagers share the secrets of their well-ordered society: Receive 1 Inspiration. |
Culture | Civic boost (major) | 30 | 30% | Villagers share the secrets of their well-ordered society: Receive 2 Inspirations. |
Culture | Relic | 0 | 15% | Villagers give you their sacred Relic. |
Faith | Faith boost (minor) | 20 | 55% | Villagers pray for you: Receive 20 Faith. |
Faith | Faith boost (medium) | 40 | 30% | Villagers pray for you: Receive 60 Faith. |
Faith | Faith boost (major) | 60 | 15% | Villagers pray for you: Receive 100 Faith. |
Science | Tech boost (minor) | 0 | 55% | Villagers share their technological secrets: Receive 1 Eureka. |
Science | Tech boost (major) | 30 | 30% | Villagers share their technological secrets: Receive 2 Eurekas. |
Science | Free Technology | 50 | 15% | Villagers share their technological secrets: Receive 1 free technology. |
Diplomacy | Diplomacy boost (minor) | 30 | 45% | Villagers spread the fame of your civilization: Receive 20 Diplomatic Favor. |
Diplomacy | Free Envoy | 0 | 40% | Villagers help you contact nearby city-state: Receive 1 Envoy. |
Diplomacy | Diplomacy boost (major) | 30 | 15% | Villagers share their government secrets: Receive 1 Governor Title. |
Military | Free Recon unit | 0 | 35% | A Scout unit from the village joins you. You gain the strongest Recon unit you have unlocked. (If you have researched Plastics, you gain a Spec Ops unit.) |
Military | Healing | 0 | 25% | The villagers Heal the wounds of the unit which activated the village (if it was wounded). |
Military | Free resource | 0 | 20% | Receive from the villagers 20 units of the most advanced Strategic resource you've uncovered. |
Military | Experience boost | 0 | 20% | Villagers train your men: Get an XP boost for the military unit which activated the village. |
Military[1] | Unit upgrade | 0 | 0% | Your unit has been upgraded. |
Survivors | Additional population | 0 | 40% | Survivors decide to join you: Receive a free Citizen in your nearest city. |
Survivors | Free Builder | 0 | 35% | A Builder unit from the village comes to work for you. |
Survivors | Free Trader | 15 | 25% | A Trader unit from the village comes to work for you. |
Survivors[1] | Free Settler | 0 | 0% | A Settler unit from the village joins you. |
Civilopedia entry[]
Tribal villages were where the unwashed, uncivilized lived. Out beyond the pale. When explorers from “civilized” places arrived in these villages, the natives often greeted them with open arms, gifts, information, awe and respect. Tribal villages were distinguished from civilized settlements by a number of factors – their faiths tended to be experiential, their government local, their economies barter-based, their laws commonsensical, their organizations cooperative (rather than competitive), their social structures straightforward, their families extended, and their culture practical. In fact, some of these tribal villages evolved into cities, where none of that primitivism survived.
See also[]
- Tribal Village in other games
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |