Tundra is a type of base terrain in Civilization VI. It is found in great expanses everywhere near the polar regions (far north and south) of the world.
- Base yields:
- 1 Food
- May cause the formation of Blizzards, which will bring destruction on improvements and Districts, may kill Population in nearby cities, but may also fertilize tiles, giving them additional Food and/or Production base yields
- +1 Faith adjacency bonus for Holy Sites with Dance of the Aurora pantheon
Strategy[]
Tundra is the third most widespread terrain in the world (after Plains and Grassland), but with just a +1 Food base yield it is far less useful. You can't build Farms there, not even along Rivers (unlike in Civilization V), which severely limits the Population growth of a city, and the lack of native Production further limits its other aspects. So, unless you are playing as Russia, Tundra tiles are generally poor locations to initially settle. Canada is another exception: they can place Farms on Tundra tiles which generate a total of +3 Food (adjacency bonuses from Feudalism or Replaceable Parts notwithstanding), allowing them to grow their cities large even in these desolate regions. In general, cities on or near Tundra will want any available resources such as Deer to make the most of the environment. Coastal cities close to sea-based resources may also circumvent some of the negatives.
It is, however, noteworthy that there are some particular resources that are found mainly in Tundra, such as Furs and Silver. Also, hard to find Strategic Resources oftentimes pop up in Tundra, or in Coast tiles near Tundra, which may also justify settling there.
Similarly to Desert, there is one pantheon (Dance of the Aurora) that can turn Tundra into a veritable Faith factory! Simply build a Holy Site or two in the middle of the tundra, and watch your Faith yield climb off the charts!
Civilopedia entry[]
Tundra is the semi-frozen land found in the world's colder climates. Nobody builds cities in the tundra unless they're desperate for resources (tundra tends to overlay extensive mineral and petroleum deposits) ... or they've got nowhere else to go.
Gallery[]
See also[]
- Tundra in other games
Civilization VI Terrains [edit] | |
---|---|
Base | Coast • Desert • Desert (Hills) • Grassland • Grassland (Hills) • Hills • Lake • Mountains • Nile River3 • Ocean • Plains • Plains (Hills) • Snow • Snow (Hills) • Tundra • Tundra (Hills) |
Features | Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure • Ice • Impact Zone1 2 • Marsh • Oasis • Rainforest • Burning Rainforest1 • Burnt Rainforest1 • Reef • River • Volcanic Soil • Volcano • Woods • Burning Woods1 • Burnt Woods1 |
Other | Barbarian Outpost • Meteor Site1 • Tribal Village |
See also | Improvement • Natural Wonder • Resource |
1 Requires DLC • 2 Apocalypse mode only • 3 Specific Scenarios only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
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