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Tundra is a type of base terrain in Civilization VI. It is found in great expanses everywhere near the polar regions (far north and south) of the world.

Strategy[]

Tundra is the third most widespread terrain in the world (after Plains and Grassland), but with just a +1 Food Food base yield it is far less useful. You can't build Farms there, not even along Rivers (unlike in Civilization V), which severely limits the Citizen Population growth of a city, and the lack of native Production Production further limits its other aspects. So, unless you are playing as Russia, Tundra tiles are generally poor locations to initially settle. Canada is another exception: they can place Farms on Tundra tiles which generate a total of +3 Food Food (adjacency bonuses from Feudalism or Replaceable Parts notwithstanding), allowing them to grow their cities large even in these desolate regions. In general, cities on or near Tundra will want any available resources such as Deer Deer to make the most of the environment. Coastal cities close to sea-based resources may also circumvent some of the negatives.

It is, however, noteworthy that there are some particular resources that are found mainly in Tundra, such as Furs Furs and Silver Silver. Also, hard to find Strategic Resources oftentimes pop up in Tundra, or in Coast tiles near Tundra, which may also justify settling there.

Similarly to Desert, there is one pantheon (Dance of the Aurora) that can turn Tundra into a veritable Faith Faith factory! Simply build a Holy Site or two in the middle of the tundra, and watch your Faith Faith yield climb off the charts!

Civilopedia entry[]

Tundra is the semi-frozen land found in the world's colder climates. Nobody builds cities in the tundra unless they're desperate for resources (tundra tends to overlay extensive mineral and petroleum deposits) ... or they've got nowhere else to go.

Gallery[]

See also[]

Civilization VI Terrains [edit]
Base CoastDesertDesert (Hills)GrasslandGrassland (Hills)HillsLakeMountainsNile River3OceanPlainsPlains (Hills)SnowSnow (Hills)TundraTundra (Hills)
Features Cataract3CliffsFloodplainsDesert FloodplainsGrassland FloodplainsPlains FloodplainsGeothermal Fissure GS-OnlyIceImpact Zone1 2MarshOasisRainforestBurning Rainforest1Burnt Rainforest1Reef R&F-OnlyRiverVolcanic Soil GS-OnlyVolcano GS-OnlyWoodsBurning Woods1Burnt Woods1
Other Barbarian OutpostMeteor Site1Tribal Village
See also ImprovementNatural WonderResource
1 Requires DLC2 Apocalypse mode only • 3 Specific Scenarios only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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