- Special abilities:
- Cannot Enter Deep Ocean
- No Extra Sight (1)
- No Withdraw Before Melee (Unit may NOT withdraw when faced with melee attack)
- Special traits:
- Extra strength (36 vs. 20)
The Turtle Ship is an early incarnation of the Ironclad for tactical purposes, and is best used to defend coastlines. Thanks to its high Combat Strength, it can easily fight off enemy Caravels and even Frigates. Its main drawback is that, unlike the Caravel that it replaces, it can't roam around the oceans, which means that the Koreans have to wait until they get Frigates to start exploring other continents.
These large, armored warships of the Choson dynasty played a crucial role in the defense of Korea during the Japanese invasions of the 16th century. Typically crewed by an equal compliment of soldiers and oarsmen, the Turtle Ship provided an aggressive close-assault ship for the Korean navy. Designed to strike fear in the enemy, each Turtle Ship featured a carved dragon figurehead on its bow, said to have emitted a cloud of sulfurous fumes to disguise the vessel's approach. Unlike the familiar designs used by sailing ships of the period, the Turtle Ship had no upper deck. The top level of the ship was covered in iron spikes to prevent boarding, with the oarsmen and soldiers segregated onto separate decks below. Armed with up to two dozen cannons and other small projectile weapons, the Turtle Ship was a dangerous foe for the unprepared navies of Korea's enemies.
- The Japanese gave these ships names like mekurabune (盲船, "blind ship"), and a popular Japanese play of the later Edo period called them bokkaisen (沐海潛, "sea-bathing diver"), describing them as demonic ships which General Katou Kiyomasa (general of the contemporary invasion force) has to defeat.
- The first time these ships were used was in the Battle of Sacheon against the Japanese in the Imjin War, led by Admiral Yi Sunsin.