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Ultrapressure Machines is an advance in Call to Power II.

Gameplay[]

Ultra-Pressure Machinery is capable of operating under extremely harsh conditions. The Crawler is such a machine, capable of traveling to the absolute depths of the ocean and transporting land units.

Advanced Undersea Mines utilize Ultra-Pressure Machinery to generate high levels of Production on ocean tiles.

Great Library entry[]

The 21st century bore witness to the development of cities built on the bottom of the ocean called sea colonies. The initial colonies could only be constructed in shallow waters, however, because the tremendous pressure of the benthic oceans was too much for even the strongest machines to bear. Advances in fluid breathing systems and nanotechnology made it possible for industrial watercraft to withstand the pressures of the deep to build undersea colonies and conduct mining operations.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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