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Unified Physics is an advance in Call to Power II.

Gameplay[]

Whereas Newtonian Physics, Quantum Mechanics and Chaos Theory were, in some ways, each inadequate to explain all aspects of the known universe, Unified Physics explains the nature of everything. The application of this revolutionary new science makes unimaginable things possible, such as the Forcefield city improvement and the National Shield Wonder.

The Forcefield gives Cities the ability to build a nearly impenetrable wall of energy, which dramatically increases city defenses. The National Shield grants a Forcefield to every city in the host empire.

Great Library entry[]

Unified Field Theory, also known as the "Unified Theory of Everything," was an attempt to describe all fundamental forces and the relationships between elementary particles within a single theoretical framework. Physicists were able to describe forces by fields that mediate interactions between separate objects. For instance, in the mid-19th century, James Clerk Maxwell formulated the first field theory in his theory of electromagnetism. Then, in the early part of the 20th century, Albert Einstein developed a field theory of gravitation, known as general relativity. Later, Einstein and others attempted to construct a unified field theory in which electromagnetism and gravity would emerge as different aspects of a single fundamental field. They did not succeed, and a unified field theory remained out of reach for the rest of the 20th century. When 21st-century physicists succeeded in unraveling the mysteries of chaos theory, they were finally able to create the first unified theory of everything.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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