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Unique abilities are a new feature added into Civilization V that give civilizations certain bonuses. Unique abilities were made to replace traits from Civilization IV (most likely to make civilizations more unique instead of two civilizations sharing one similar bonus).

America - Manifest Destiny

  • Land Military Units receive +1 Sight
  • Gold Gold costs of Tiles are reduced by 50%

Arabia

  • Trade Caravans (Vanilla)
  • Ships of the Desert (Updated in BNW-only.png)
    • Can create Land Trade Routes with 50% greater range than usual
    • Religious pressure of your religion from Trade Routes is doubled in the destination city
    • Oil Oil resources provide double quantities

Assyria - Treasures of Nineveh

  • Steal an enemy technology when capturing a City (Cannot be done when you recapture the same city or when you acquired a city through a trade deal)

Austria - Diplomatic Marriage

  • May purchase an allied City-State with Gold Gold to annex or puppet it (The City-State must be allied for 5 consecutive turns)

The Aztecs - Sacrificial Captives

  • Killing an enemy unit grants a one-time Culture Culture bonus equal to the Strength of the killed unit (Does not apply to Cities)

Babylon - Ingenuity

Brazil - Carnival

Byzantium - Patriarchate of Constantinople

  • Choose one more Belief than usual when you found a Religion

Carthage - Phoenician Heritage

The Celts - Druidic Lore

  • Cities with an adjacent unimproved Forest tile provide +1 Faith Faith
  • Bonus increases to +2 Faith Faith in Cities with 3 or more adjacent unimproved Forest tiles

China - Art of War

  • Birth rate of Great Generals is increased by 50%
  • Great Generals provide +30% combat bonus (instead of the normal +15%)

Denmark - Viking Fury

  • Embarked Units receive +1 Movement Movement (even when disembarking)
  • Disembarkation does not incur a Movement Movement penalty
  • Melee Units have no Movement Movement cost to pillage Improvements

Egypt - Monument Builders

  • Cities receive a +20% Production Production bonus when constructing a Wonder (Also applies to National Wonders, but not Projects)

England - Sun Never Sets

  • Vanilla:
  • Updated in GodsKings5 clear.png:
    • Naval and Embarked Units receive +2 Movement Movement
    • Get one additional Spy

Ethiopia - Spirit of Adwa

France

Germany - Furor Teutonicus

  • Land Unit maintenance costs are reduced by 25%
  • Defeating a Barbarian Unit within an Encampment has a 67% chance of converting the unit to your side and providing a reward of 25 Gold Gold

Greece - Hellenic League

  • Influence (Civ5).png Influence with City-States degrades at half the normal rate and recovers at double the normal rate

The Huns - Scourge of God

The Inca - Great Andean Road

  • All units ignore movement costs when moving on to any Hill tile
  • Roads and railroads built on Hills have no Maintenance cost
  • Roads and railroads not built on Hills have half the normal Maintenance cost

India - Population Growth

  • Unhappiness (Civ5).png Unhappiness from Cities is doubled
  • Unhappiness (Civ5).png Unhappiness from 20xPopulation5.png Population is halved

Indonesia - Spice Islanders

  • The first three cities you found on new continents that do not contain your Capital Capital grant 2 free unique luxury resources (These cities cannot be razed)

The Iroquois - The Great Warpath

  • Vanilla:
    • Forest and Jungle tiles within friendly territories provide a movement bonus equal to that of a Road
    • Upon discovering The Wheel, Forest and Jungle tiles within friendly territories serve as if they had a Road built on them when determining Trade Routes
  • Updated in BNW-only.png:
    • Forest and Jungle tiles within friendly territories provide a movement bonus equal to that of a Road
    • Upon discovering The Wheel, Forest and Jungle tiles within friendly territories serve as if they had a Road built on them when determining Road Connections between cities
    • Caravans move through Forest and Jungle tiles as if a Road had been built there

Japan - Bushido

Korea - Scholars of the Jade Hall

The Maya - The Long Count

  • Upon discovering Theology, a Great Person of your choice appears at your Capital Capital every 394 years (Equal to the length of a Mayan calendar cycle; not to be confused with turns)

Mongolia - Mongol Terror

  • Military Units receive +30% combat bonus against City-States and their Units
  • Mounted Units receive +1 Movement Movement

Morocco - Gateway to Africa

The Netherlands - Dutch East India Company (formerly East India Company)

  • Retain 50% of the happiness benefits from a luxury resource if you trade away the last copy of it

The Ottomans - Barbary Corsairs

  • Vanilla:
    • Moving adjacent to a Barbarian Naval Unit has a 50% chance of converting it to your side and providing a reward of 25 Gold Gold
    • Naval Unit maintenance costs are reduced by 67%
  • Updated in GodsKings5 clear.png:
    • All Melee Naval Units start with the "Prize Ships" promotion
    • Naval Unit maintenance costs are reduced by 67%

Persia - Achaemenid Legacy

  • 20xGoldenAge5.png Golden Ages last 50% longer
  • During a 20xGoldenAge5.png Golden Age, all Units have +1 Movement Movement and +10% combat bonus when attacking (Movement bonus also applies to civilian units)

Poland - Solidarity

Polynesia - Wayfinding

  • Units can immediately Embark over Coasts and Oceans
  • Embarked Units receive +1 Sight
  • Moais in your own territory provide +10% combat bonus to nearby friendly Units (Multiple Moais don't stack, and this bonus does not stack with the Maori Warrior bonus either)

Portugal - Mare Clausum

Rome - The Glory of Rome

Russia - Siberian Riches (Motherland Calls in the game manual)

The Shoshone - Great Expanse

  • Cities you found start with additional territory
  • Units receive +15% combat bonus when fighting in your own territory

Siam - Father Governs Children

Songhai - River Warlord

  • Vanilla:
  • Updated in GodsKings5 clear.png:
    • Receive three times as much Gold Gold when capturing a City or clearing a Barbarian Encampment
    • All Land Units start with the "Amphibious" and "War Canoes" promotions

Spain - Seven Cities of Gold

  • Receive 100 Gold Gold when discovering a Natural Wonder (500 Gold Gold if you are the first to discover it)
  • 20xHappiness5.png Happiness from discovering Natural Wonders is doubled
  • Tile yields from Natural Wonders are doubled

Sweden - Nobel Prize

  • Gain 90 Influence (Civ5).png Influence from a Great Person gift to a City-State
  • Birth rate of Great People is increased by 10% when declaring friendship (The Civilization you declared friendship also gets this bonus)

Venice - Serenissima

The Zulus - Iklwa

  • Melee Units maintenance costs are reduced by 50%
  • Military Units require 25% less experience to acquire a new promotion
Civilization V [edit]
Gods & KingsBrave New World

Lists
BuildingsCivsDLCImprovementsPromotionsResourcesScenariosSocial PoliciesTechnologiesTerrainUnique AbilitiesUnitsWonders (Natural)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernFuture† • Atomic‡ • Information

Concepts
CityStateIcon5.png City-StateCulture CultureEspionage Espionage‡ • Food FoodGold GoldGreatPeople5.png Great People20xHappiness5.png HappinessProduction ProductionReligion Religion‡ • Science ScienceTourism Tourism‡ • Victory

Guides etc.
AchievementsMathematicsModdingMajor PatchesSoundtrack

† Only in vanilla Civ5
‡ Only in Gods & Kings and Brave New World

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