University is a building in Call to Power II.
Gameplay[]
The University formalizes the education and socialization process, bringing with it an increase in the Scientific capacity of a city's thinkers.
Modern Universities introduce young men and women to the joys of life away from the suffocating prison of home life, allowing them to explore their sexuality, political sensibility and alcohol tolerance.
Great Library entry[]
Although initially designed as facilities for training clergymen, universities opened their doors to secular study and emerged as centers of higher learning. Universities specializing in law and medicine existed in France and Italy as early as 1100 AD. With a highly educated ruling class, people engaged each other in higher-level pursuits, such as philosophy, theology and law. The classical Greek and Roman schools, with their emphasis on rhetoric and critical thinking, produced exceptional writers, philosophers and statesmen. It was the intellectual environment of these times that intrigued thinkers of the 15th and 16th centuries, prompting the Renaissance obsession with classical art, education, politics and culture.
Call to Power II Buildings |
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Academy • Airport • Anti-Ballistic Missiles • Aqua-Filter • Aqueduct • Arcologies • Arena • Ballista Towers • Bank • Basilica • Battlements • Bazaar • Behavioral Mod Center • Body Exchange • Brokerage • Capitol • City Wall • Computer Center • Cornucopic Vats • Correctional Facility • Courthouse • Drug Store • E-Bank • Eco-Transit • Factory • Flak Towers • Food Silo • Forcefield • Fusion Plant • Gaia Controller Core • Gaia Power Satellite • Granary • Hospital • Incubation Center • Matter Decompiler • Micro Defense • Mill • Movie Palace • Nanite Factory • Nuclear Plant • Oil Refinery • Orbital Laboratory • Public Transportation • Publishing House • Recycling Plant • Robotic Plant • Security Monitor • Shrine • Television • Theater • University • VR Amusement Park |