- +2 Production
Strategy[edit | edit source]
Uranium is the last Strategic Resource in the game. It has three uses: enabling some of the most powerful units in the game (the Modern Armor and the Nuclear Submarine in vanilla Civilization VI and Rise and Fall, and the Giant Death Robot in Gathering Storm), allowing the construction of nukes (great for the warmonger), and being used as fuel for the Nuclear Power Plant. It is also a great Production booster, being quite a bit easier to find than previous resources like Aluminum and Oil.
Interestingly, like its cousin Oil, Uranium has a fairly large bias towards spawning on Tundra and Snow tiles. This can be a handy source of Production for cities attempting to build the Amundsen-Scott Research Station, or a fiery castigation for the enemies of Russia or Canada.
Civilopedia entry[edit | edit source]
With 92 protons and electrons, six of the latter valence electrons, uranium is a silver-white metal that is slightly radioactive. The use of uranium dates back to at least 79 AD, when it was used to add a yellowish color to ceramic glazes. But Enrico Fermi found a more malevolent use for the metal; his research in 1934 led to the discovery of “nuclear fission.” And in December 1942, another team led by Fermi as part of the Manhattan Project initiated the world’s first self-sustained nuclear reaction. A few years later, thanks to uranium, the skies above Hiroshima lit up.
|Civilization VI Resources |
Amber • CinnamonS • Citrus • ClovesS • Cocoa • Coffee • CosmeticsG • Cotton • Diamonds • Dyes • Furs • Gold Ore3 • Gypsum • Honey1 • Incense • Ivory • Jade • JeansG • Marble • Mercury • Olives • Pearls • PerfumeG • Salt • Silk • Silver • Spices • Sugar • Tea • Tobacco • ToysG • Truffles • Turtles • Whales • Wine
|G: Accessed by Great Merchant • S: Suzerainty with Zanzibar|
1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only
Added in the Rise and Fall expansion pack.