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COLONIZATION - Game primarily to check LCRs. Easiest level, Dutch, 1000 gold, max land area, continental, warm, wet.

All sorts of details recorded, much more than needed just to check LCRs: tax, prices, and other data you can dig for.

Highlights of history[]

1493 build 38,45, produce 3 coats for maximum value-add; 1494 build 37,42, same. Keep hitting ESC when DeSoto not offered. 1498 we finally get to choose him. Carpenter emigrating. 1501 ship off home to Europe with enough gold to buy (after buying a caravel) at least 50 horses at current price of 3 and maybe if it goes up. Switch workers to bells ; currently 15, now going up 8 per turn.
1502 Merch unloads 30 coats $390. Give Carpenter horses, pay about 90 for Seasoned Scout recruit (who will concentrate on villages). Buy caravel, which takes two scouts (because it may reappear closer to colonies). Merch stays meantime. 23 bells, so revert to normal production (though we may step up later if the next FF seems highly desirable). Coats 12. De Soto >Minuit.
1503 1 bell (overflow). Rum 11. 1504 caravel appears in high seas tile where Merch was last seen. 1505 caravel to 38,45; scout clearly has sighting radius of 3; worker in 37,42 clearly does not have a radius of even 2. Carpenter stops for 3 food so as to leave a couple of horses behind; seasoned scout goes visiting natives. 32,47 "pleased".
1506 33,46 $192. Recruit Farmer, give him horses, and was planning to sail with 6 tra as well, but forgot. Caravel takes coa and gift ore from 38,45 to 37,42. Carpenter remounts. :1507 37,42 "lands". Caravel leaves with 42 coa, 8 ore, back to 38,45 (because it can't reach high seas from 37,42).
1508 Caravel off home from 38,45 with 48 coa and 6 gift tob. Carp-scout has lucky move into forest with only 1/3 point left (having had no possible leftovers previously). 1509 see our main island's first (maybe only) LCR. Carp-scout fails to move onto scrub forest with 1/3 point left.
1510 caravel finds Merch still in Europe! Tobacco price rises to 4 immediately after we sell some @ 3. Sell 48 coa @ 12 and price drops to 11. Recruit Gunsmith, give him horses. Caravel sails and thought it had Farmer scout but he wasn't boarding. Merch sails with Gunsm-scout (and I wonder how I could have not seen that the Farmer was still there) and tra. Carpenter scout to LCR: Cibola 5700! Seasoned scout to 27,43: "lands" - reassuring: there's lots more island to the west, including another LCR; ditto to south beyond biggish harbor or lake. The sighting is 6 tiles in each direction from the scout's position, not the settlement. Ore 3, clo 10.
1511 scouts move west. Cloth 11. 1512 caravel appears, empty, and is sent straight back home. Merch appears at the expected place further north-east and heads for nearby land; g-scout leaps off. Carp-scout to LCR: ruins $360, sees another further west.
1513 21,43 "pleased". Carp-scout finds Pacific when reaching 21,39 but he was just as close to the water before moving. G-scout 47,32: "lands" - including plowed land in the north. Rum 12, clo 10, mus 1.
1514 Seas-sc at 23,46: "lands". C-sc LCR $56. G-sc to 43,32: "lands" - the plowing is at Isabella and two LCRs are near it, despite Spanish expert scout south-west of ours. $193 recruits another farmer; $150 for horses; both sail on caravel.
1515 Seas-sc 18,41 $60. Sugar 6, rum 11, cig 11. 1516 Merch to 37,42; caravel near 3845 (but can't reach it in one move from where it hit high seas) - one farmer lands and starts farming. Spanish meet us; our forces stay; peace.
1517 G-sc LCR Fountain. Treasure reaches 37,42; decline King's offer: we can save up for a galleon. Caravel lands farmer-scout at 37,42; he visits 38,43: "lands" - useless! Farmer starts fur trading; former pioneer becomes scout, sailing in Merch to 38,45. With three temporarily there, purport to start lumber mill. Mount the two freecol fountaineers; the others are all specialists. Horses ¾, cig 10.
1518 Merch takes 66 coa, some fur, and two scouts south. Seas-sc 23,37: $440 (bal 858). Caravel to 38,45. 31 bells - under 40% of way to next.
1519 caravel off home with coa, sug. Carp-sc LCR Cibola $6000 in north-west. G-sc LCR survivor not far west of Isabella. Drop farmer scout on south island. 1520 Merch drops farmer scout on south-east island; off home. G-sc 43,26: "pleased". Survivor becomes ore miner. Farmer-sc, sth island 38,52: $1008! Coats 10 just before we sell 6 + 66; so trapping three fur adds as much value as processing three and four adds more.
1521 Caravel unloads; takes Vet and Fur Trader. Seas-sc 26,33: "lands" - mostly more N-W. G-sc 43,22: $288 (bal 2256). Farmer-sc (SE) 47,52: seasons farmer scout and we see Plymouth. Cigars 11, coats 9.
1522 Merch unloads; bal 2986; takes two freecol scouts, Ore Miner, Pioneer. Carp-sc LCR burial mounds: $3000. Peace with English.
1523 At 38,45 Fur Trader starts work, Vet fortifies. Seas-sc at 52,52: "lands". Seas-sc at 22,31: "lands". G-sc at 46,22: $320. Buy Galleon. Take Statesman, mounted Tobacconist, and 53 tra. Rum 12.
1524 Merch appears, with same people, and stops at SE island to drop non-expert scout. Caravel takes original Vet and 18 horses to 37,42; vet takes on 60 tools.. Carp-sc LCR $50.
1525 Galleon appears and takes a couple of unmounted people from Merch, which heads south-west. Seas-sc at 16,31: "lands". Carp-sc LCR ruins $280. Col-scout LCR Fountain2 right next to Plymouth. Seas-sc at 46,58: $168. See Santo Domingo near S-W of N-E island. Cloth 11.
1526 Caravel off home with coa, sug. Ore miner Builds NE2 - 4foo 3fur 3sil. Galleon drops 3 men at or near 38,45 then takes Statesman to 37.42. 1527 $5700 on high seas. Seas-sc at 11,32 (first of 4 Inca cities): lands. G-sc LCR Cibola $6000 north of Isabella.
1528 Seas-sc at 13,36: lands. Carp-sc LCR Fountain3. G-sc at 46,18: seasoned. Col-sc at 38,61: $840. Seas-sc at 51,56: lands (useless). 64 bells (target 96?).
1529 Treasure nets 5700 (no tax). Mount the two servants. Caravel unloads, sails with Fisher and Lumberjack. Original galleon sails with four specialists and the servant scouts. Buy galleons 2 and 3: 2nd sails with 4 specialists and 2 scouts (one seasoned); 3rd sails with Silver Miner, Jesuit, and 100 tra, destined for NE island but who knows? Seas-sc at 43,17:
1530 Tob-scout LCR ruins $160. Seas-sc at 09,32: $1056 (bal 1847). Ore 4, rum 13, cig 12
1531 Caravel empty; to 45,38. Galleons have only one free hold so need smart rearrangement. One goes NE, one NW, one SW to 38,45. Carp-sc LCR $340. Minuit.
1532 no major action. 1533 Carp-sc LCR survivor among Incas. Build N2 - 3sil, 16lum, and a hill and a fishery, 3 tiles west of Santo D! Jesuit mission at 43,32. Serv-sc at 36,32: $448. Seas-sc at 38,23: lands. Horses 4/5.
1534 Two more treasures are on galleons. Seas-sc at 16,28: $120. English dragoon on my southern mountain. Cloth 11.
1535 Tobacconist-scout at 31,52: they wave happily but you join the scalps. Serv-sc at 36,27: $112. Rum 14.
1536 $6000 on high seas off 37,42. Serv-sc LCR ruins $300. Seas-sc at 28,22: lands. Seas-sc at 16,22: lands. Caravel off with coa, fur. Buy 4th galleon, recruit Seasoned Scout $194; sail. Seas-sc at 33,18: lands. Coats 7.
1537 Seas-sc at 29,16: lands. $6000 on high seas N of Quebec. Seas-sc at 27,66: lands. Col-sc at 32,26: $552. Rum 13, clo 12. $6000 nets 5940. 1538 Caravel unloads, takes Pioneer, Carpenter recruit (228). Galleon takes Pioneer, Farmer. Buy Privateer, take Farmer soldier. Seas-sc at 21,21: lands. Carp-sc LCR survivor at 19,21. Col-sc LCR Fountain4. Galleon at usual corner with Seasoned Scout; head south-west. Survivor becomes fur trapper, heads east.
1539 Meet Sioux in south-west. Serv-sc LCR survivor at 37,23. $3,000 off home at usual corner. Seas-sc at 37,13: lands. Col-sc LCR mounds: $3200 at 30,59. Seas-sc at 26,62: $112. Cigars 14. $6000 nets 5940.
1540 Galleon sails with six diverse men. Seas-sc at 21,17: lands - showing where the continents join. Col-sc LCR survivor at 28,20; same sc LCR ruins $320. Serv scout LCR mounds $3800 at 38,09, but Aztecs promise death. Seas-sc at 28,11 ignoring scalps and war drums: target practice. Caravel brings carpenter and pioneer to 38,45 after swap with galleon. Carp-sc LCR $42. Col-sc at 13,66: seasoned. Seas-sc at 29,58: lands (very little use). Priv appears north of Quebec with two farmers, one armed; explore north-east corner of map. Survivor visits Aztecs but is asked to leave. Build 10,27 on Pacific coast: 4sil, 4foo, 3fur. Aztecs kill survivor. Cotton 3, rum 14. $3000 nets 2970
1541 galleon takes gunsmith and preacher as dragoons, recruits Tobacconist 260, Pioneer 280, add 100too, 100 mus, sail. Mus 2/3. Col sc LCR $34. Seas-sc at 31,52: lands (fairly useless). Col-sc LCR $280. Scouts survive attack on treasure. Cigars 13.
1542 38,45 Lumber Mill. Carp-sc LCR ruins $220. French Pioneer near our treasure. Col-sc LCR mounds at 22,57 $4400; no protest. Seas-sc at 32,56: lands (useless). Galleon in north-east with five good men, near where I see some plowing. $3200 on high seas in south. Seas-sc at 28,53: lands (little help). Land farmer soldier on treasure. Aztec "pleased ... But ... Concerned ... Overuse..." - three times; we're overusing their land only to the extent of walking and riding on it! Soldiers defeat attackers of treasure.
1543 Col-sc LCR survivor near 30,12. Galleon at usual corner with too, mus, and 4 men: go to NE2. Clearance at 37,42 gives bonus sugar; Broadleaf at 38,43 gives 100 lum. Buy Privateer, take Pioneer. Aztec message another 3 times. $3200 nets 3168. Continent joins Arctic! That will inhibit movement a bit.
1544 Galleon sails with Pioneer, Farmer dragoon, carpenter soldier. French have built Guadeloupe on north coast. Build NE1. $3800 boards galleon. 38,43 accepts trade from ship at 37,42. Build NE8 - five productive men, two dragoons, and a scout. Aztec message 5 times.
1545 Caravel unloads, sails with 100 too, Farmer dragoon. 37,42 52%(x2). 38,45 Docks. Carp-sc LCR Cibola $4500 at 17,15. Col-sc LCR survivor at 08,55. Build SW9. Priv appears with Pioneer following caravel: send south-west. Build 24,23. Col-sc LCR survivor at 26,13. Aztec messages again. Hudson. Two English dragoons near 37,42.
1546 Col-sc LCR Cibola $5700 at 17,53; we need a second southern galleon. Seas-sc at 23,58: $768 - Arawaks have compensated for dead scout. $3800 on high seas at north-east. Galleon in south with just what it should have. Buy Privateer, sail with new Farmer soldier. Seas-sc to 32,62: $960. Three Aztec messages.
1547 Seas-sc at 12,11: lands. Caravel back with farmer and tools. Build W1. Colonist repels Aztec raid. Two Aztec messages. Cloth 13, coa 6. $3800 nets 3762.
1548 Galleon takes Pioneer, Carpenter soldier, 100 tools. Col-sc LCR $50. Seas-sc 21,53: lands (confirming harbour mouth). Priv at north-east with farmer soldier: go south after other Priv offloads freecol and takes soldier. Caravel off home with fur, sil. Serv-sc LCR survivor at 21,09: let's try him on an LCR! Aztec demand 50 horses from N8: OK (maybe we are almost back to peace!). English dragoons unhorsed near us.
1549 Seas-sc at 13,07: lands (some help). Build SW7. Cherokee wreak havoc in Jamestown.
1550 Caravel unloads; sails with carpenter dragoon and 1st artillery. N2 Lumber Mill. Galleon in N-E with just what it should have. Survivor (not mounted) enters LCR: $64 as if nothing was unusual. English have built Roanoke at 34,41. Cherokee wreak havoc in Plymouth. Horses 5.
1551 Seas-sc at 12,56: $60. Seas-sc at 16,07: $80. $4400 on high seas near 02,54. Seas-sc at 18,58: lands (useless). Priv off home from NE8 with ore, coa. 1552 38,45 Warehouse. Cloth 14. 4400 nets 4356.
1553 Priv unloads; sails with artillery and carpenter dragoon. Buy Galleon, sails with 100 tra, carpenter soldier and weaver soldier. New Priv, send empty. Build Portage linking main inlet with north-west ocean. Build 10,55. No protests from Aztecs.
1554 N2 Docks. Aztec gifts 74 food and 10 furs. Cloth 13. NE1 Lumber Mill.
1555 Revere. Seas-sc at 21,12: "pleased". Col-sc LCR survivor at 10,61. Build 07,54. Galleon at south-west gets to 07,54 with arty, carp dragoon, and 100 tra: didn't want the arty and particularly wanted the weaver. Priv at northeast has the weaver and the other soldier, definitely wanted the arty being close to French. Empty Priv at northeast goes south. Caravel off home with fur, ore.
1556 38,45 Wagon train. Carp-sc LCR survivor at 09,13. Build NE3. Galleon off home from NE10 with very small mixture. Azt "...overuse...".
1557 Crim emigrating; caravel takes him as missionary and 100 tools. Merch off home in north-west. Carp-sc at 08,13: seasoned; bother! Build Silverneck. Rum 15. Tax to 5%.
1558 NE galleon earns about 200, takes arty (600) and 100 tools. Tools 2/3. Seas-sc at 10,16: $264. Seas-sc at 22,06: lands (useless). Galleon off home from N2 etc with 225 sil and other stuff. $4500 on high seas in NW. $5300 on high seas in SW. Survivor fur trapper at 51,17. Ditto 10,16; farmer at 21,12. Sioux give 2 tra to 10,55 (useless). Loyal Iroquois burn Span missionaries. .
1559 Merch unloads; sail with 100 too, Carp dragoon. Rum 14. $5300 nets 5035, $4500 nets 4275.
1560 Each sails with Pioneer + 100 too. Tools 3/4. NE1 Docks. King of France offers 1 regular, Artillery for $4200: no, thanks. Seas-sc at 13,32: lands (useless). Seas-sc at 22,03: lands (useless - and they can't even show me Arctic tiles within 6). Build 13,55. Caravel has tools. NE galleon has arty, missionary (was on caravel in 1557 but OK here), and tools. Build 09,16. Crim mission at 42,08.
1561 SE galleon earns about 5,000; sails with Pioneer, 100 tools. Merch in NW with what I gave it. Seas-sc at 17,13: $324. Priv off home from 09,16 with sil, fur. Survivor Weaver at 29,16. Fur-trapper scout at 11,53: seasoned: bugger!! Build NE9. Buy Priv, take Pioneer, 100 tools.
1562 Servant-sc at 41,11: lands (we see what's east of Montreal). Seas-sc at 16,18: $260. Seas-sc at 28,03. Lands (useless). NW galleon has 100 tools and 2 Pioneers: OK. SW galleon has 100 tools. Build W2. Replacement fur trapper from Sioux capital. Caravel off home with fur and cigars. 1563 Priv unloads; takes carpenter soldier and fisher soldier. NE1 Wagon train. Build 16,21. Build NW9. Seas-sc at 16,51: $312. Serv-sc at 42,08: lands (useless). Build 19,19. NE galleon off home with more than last time. Muskets ¾.
1564 caravel unloads, takes distiller dragoon and 100 tools. Tools 4/5. W1 Lumber mill.Seas-sc at 26,07: lands (useless). Serv-sc at 38,08: lands (useless). 1565 NE galleon unloads and waits (so that new ships don't go to NE). Pocahontas. N2 Warehouse. NW Priv has Fisher, carp soldiers. Seas-sc at 28,11: lands (useless). Cotton 4, rum 15.
1566 caravel brings what it should. Buy Privateer, send with Pioneer, Statesman ($80 to recruit) as dragoon. Build SW8. Galleon off home from NW9 with 100+ fur. Buy Privateer, send with Pioneer, Lumberjack.
1567 SW7 Lumber mill. Caravel off home with 200 sug. Build Fishneck east of Portage. Serv-sc at 37,16: $240. Seas-sc at 32,07: lands (useless). Cigars 14.
1568 Tropical forest clearance gives over 77 lum. Priv with Statesman and Pioneer appears in north-east; not as hoped; we put Statesman on hill near Montreal. Priv in NW with Lumberjack and Pioneer: OK. Seas-sc at 31,23: lands (useless). Priv off home from NE10 with 144 fur.
1569 13,22 teaches tobacco planting. Seas-sc at 32,11: lands (useless). Priv off home in NW with fur and some sil. NE galleon sails with tra and Lumberjack. NW galleon sails with Fisher and 40 tra. Won't hurt if they swap. Priv on its way home from 10,27 with fur, 44 sil (roll on, Magellan!). 23,58 teaches Farming (not cotton planting as advertised). Build NE12 - 7 bells until further notice? Cigars 13.
1570 Caravel unloads, waits with 100 too, 100 tra. Priv in NW hits high seas with fur, sil. Seas-sc at 32,26: "pleased". SE galleon off home with 300 fur, 150 sil, ore. Small ships wait in Europe to avoid messing galleon loads.
1571 NW galleon has tra, fisher, lumberjack. NE galleon tra.

This could be a good place to pause. No more LCRs to discover unless they are hiding on the handful of undiscovered Arctic or Antarctic tiles. Every visit to an LCR was positive, even the one that was with an unmounted colonist in 1550. Even the one that had a partly bad result - the 1540 war with the Aztecs - netted a treasure, which we cashed in..

Prices[]

Current prices (not forgetting tax at 5%) (nor that 200 food equals an extra colonist, which becomes significant as emigrant costs rise):

foo	sug	tob	cot	fur	lum	ore	sil
0	6	4	4	5	1	4	19
hor	rum	cig	clo	coa	tra	too	mus
5/6	15	13	13	6	1/2	4/5	3/4
Value added in producing lower row	
       9	9	9	1		1	=

Native settlements[]

First few columns
Bold if next to one of mine. Underlined if directly linked to my road or river network.
Cargo column codes
Once you find the latest three things they want, the last entry in each column should be one of the latest offerings.
When they buy something, type the replacement offer next in same cell. If they refuse to pay fair price, type X after cargo name.
Bold for cargo means FIRST offer on that occasion was: greater than replacement price for muskets, tools, or tradegoods; or better than the net worth sold in Europe for other things.
"?" means they said they wanted this but on a subsequent visit it was no longer on the list
Devise other symbols for things such as "what they actually bought without having previously said they might".

Native settlements (grouped by locality for ease of amending as game progresses):

1
Coord (eg: 29 45) +tribe Locn; nearest colony Notes, eg: what they teach; date we learned it Would like to buy Would like to buy Would like to buy
08 13 Apach By NW9 scout Tob? hor Foo (enough, 1565) cig Coa rum
09 32 Inca capital Silver miner; used 1535 tob tra too
10 16 Apach capital By 09,16 Fur trapper; used 1558 tob Foo (enough, 1564) rum Cot mus
11 28 Inca By 10,27 Farmer too tra rum
11 32 Inca Sugar planter too tra rum
12 11 Apache Fur trapper tob foo coa
13 07 Apache NW coast Fur trapper tob foo rum
13 22 Apache N of mid west inlet Tobacco planter; used 1569 rum coa Tob(!!)
13 36 Inca coast Farmer too tra rum
16 07 Apache Fur trapper coa foo tob
16 18 Apache Fur trapper tob foo rum
16 22 Apache By 16,21, west inlet Fur trapper; used 1538 rum Foo (1566 enough) hor cig Coa
16 28 Apache 6 E of 10,27 Fur trapper rum coa foo
16 31 Sugar planter rum foo hor
17 13 Aztec 3 W of Portage scout tra rum tob
18 41 Tupi capital Sugar planters foo tob rum
21 17 Apache coast Fur trapper; used 1558 tob foo coa
21 21 Apache coast scout tob foo clo
21 43 NW of big harb Sugar planter rum foo hor
22 31 By NW lake Sugar planter rum foo coa
23 37 By lake scout rum foo coa
23 46 West of harb Scout foo hor coa
26 33 E coast N-W Tobacco planter rum foo hor
27 43 Tupi in mid- west Sugar planter rum foo coa
33 41 Nr 37,42 Sugar planter rum clo too
33 46 Chero By W2 Farmer too Rum clo Clo tob
37 47 Nr 38,45 Cotton planter rum too CloX
38 43 SE of 37,42 Sugar planters Rum tra rum tra rum clo rum clo rum Clo tra clo tra cig
1S
Coord (eg: 29 45) +tribe Locn; nearest colony Notes, eg: what they teach; date we learned it Would like to buy Would like to buy Would like to buy
11,53 Sioux capital 2 N of 10,55 Fur trapper; used 1562 tob foo mus
12 56 Sioux By 13,55 Fur trapper; used 1551 Tob? rum Foo (enough, 1567) hor coa
16 51 Araw farmer too rum coa
18 58 Sioux By SW8 farmer too Tob rum coa
21 53 Araw harbour Ore miner rum tob coa
23 58 Araw By SW7 Cotton planter - but teaches farming in 1569 Too Clo rum Tob? coa
26 62 Araw farmer too rum coa
27 66 Araw South cape farmer clo rum tob
28 53 Araw fur trader too rum coa
29 58 Araw capital farmer tob tra rum
31 52 Araw South penins Target practice! Try again 1540: fur trapper too rum coa
32 56 Araw farmer too coa clo
32 62 Araw farmer too coa clo


2N
Coord (eg: 29 45) +tribe Locn; nearest colony Notes, eg: what they teach; date we learned it Will buy Will buy Will buy
21 12 Aztec By Portage Farmer; used 1558 too tra rum
22 03 Aztec NW Cotton planter tra rum tob
22 06 Aztec farmer too tra rum
26 07 Aztec scout tra rum tob
28 03 Aztec farmer tra rum tob
28 11 Aztec (war drums at first) farmer tra rum tob
28 22 Aztec Coast opp. 24,23 farmer too tra rum
29 16 Aztec capital Weaver; used 1561 tob tra rum
31 23 Aztec W of big lake Silver miner too tra rum
32 07 Aztec East coast Fisher too tra tob
32 11 Aztec farmer tra rum tob
32 26 Aztec farmer tra rum clo
33 18 Aztec Silver miner tra rum tob
37 13 Aztec 2 SSW of NE8 Fisher tra rum tob
37 16 Aztec farmer tra rum tob
38 08 Aztec 3 N of NE8 Fisher too tra rum
38 23 Chero Ore miner too rum clo
41 11 Aztec By NE9 Tobacco planter tra rum Tob(!!)
42 08 Aztec By NE10; crim mission 1560 Fisher too Tra tob rum
43 17 Aztec Silver miner too tra rum
43 22 Chero WNW of Isab'a Ore miner rum too clo
46 18 Aztec E coast Fur Trader too tra rum
46 22 Chero NW of Isab'a Ore miner rum clo cig
48 12 Aztec By Quebec
52 13 Aztec East Cape
2S
Coord (eg: 29 45) +tribe Locn; nearest colony Notes, eg: what they teach; date we learned it Will buy Will buy Will buy
32 26 Aztec Isthmus farmer tra rum clo
36 27 Chero S of big lake Sugar planter clo rum cig
36 32 Chero 2 N of N2 Ore miner clo Rum tra cigX
43 26 W of Isab'a Ore miner; used 1520 too rum coa
43 32 Iroq By NE2; Jesuit mission 1533 Farmer clo Rum tob rum tob rum Tob cigX cigX
47 32 Iroq 3 E of NE2 Sugar planter clo rum cig
50 29 Iroq capital S of Isab'a
51 33 Iroq S-E corner


3
Coord (eg: 29 45) +tribe Locn; nearest colony Notes, eg: what they teach; date we learned it Will buy Will buy Will buy
13 66 Sioux By SW9 Fur trapper Foo? cig Hor coa tob
38 52 SI1 Fisher clo rum tob
38 61 SI 2 Fisher clo rum cig
46 58 SW of SE Farmer too rum tob
47 52 NW of SE Fisher too rum coa
51 56 SE of SE Fur trapper rum clo cig
52 52 NE of SE Fur Trader Too coa clo


4
Coord (eg: 29 45) +tribe Locn; nearest colony Notes, eg: what they teach; date we learned it Will buy Will buy Will buy

Initial prices[]

(I forgot to fill this in; can do it later if you save the first year position)

Initial prices: foo sug tob cot fur lum ore sil

hor rum cig clo coa tra too mus 2/3 Value added in producing lower row

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