port ogle
Portugal joins Civilization VI with the tools that have defined their gameplay over the series's history. A focus on exploration, diplomacy, and s is this civilization's surefire path to a Science or Diplomatic Victory.
- 1 Casa da Índia
- 2 Porta do Cerco
- 3 Nau
- 3.1 Feitoria
- 4 Navigation School
- 5 Victory Types
- 6 Counter Strategy
This ability is basically a direct buff to your Traders, since at least one other civilization will always have coastal cities unless you are playing on a map script like Inland Sea which severely limits access to water (which you should probably avoid as Portugal anyway). Even if these cities have less yields than the core cities you would normally send s to, the innate buff to their yields usually allays this problem. Traders already…
sa bum
This is an interesting unique. The stat that may jump out at you is its disappointing 17 Combat Strength- 3 less than the Warrior, which it does not replace, and less than any unit in the game with the exception of the Scout. However, it has some things going for it. First of all- its 3 , more than any melee unit all the way until the Atomic Era, as well as its 3 range. This makes it as effective, and slightly more survivable, than the Scout; additionally, it has the standard melee +10 Combat Strength bonus against anti-cavalry units, which makes it effective at clearing out barbarian camps, unlike, say, the Okihtcitaw. Babylon especially wants to scout, and be on the lookout to claim as many tribal villages as possible to pick up some …