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The Vampire is a melee unit in Civilization VI. It is exclusive to the Sanguine Pact secret society in the Secret Societies game mode, introduced in the Ethiopia Pack.

  • Attributes:
    • +5 Strength Combat Strength vs. anti-cavalry units.
    • Cannot be trained with Production Production or purchased with Faith Faith or Gold Gold.
    • Only up to four Vampires are available per game, each granted by unlocking a new title of the Sanguine Pact governor.
    • Has the same Strength Combat Strength as the strongest military unit the player has trained or purchased.
    • Cannot form Corps or Armies by any means.
    • Cannot earn experience or Promotion Promotions.
    • Has reduced passive healing rate (-5 HP/turn).
  • Abilities:
    • Has up to 4 Build charges (Civ6) build charges.
    • Can construct a Vampire Castle (Consumes a Build charges (Civ6) build charge).
    • Gains 1 Strength Combat Strength when a unit dies in an adjacent tile.
    • Gains 1 Strength Combat Strength when a Barbarian dies in an adjacent tile (capped at 10 Strength Combat Strength). (Units from Free Cities are counted under the total for Barbarians.)
    • Retreats back to the Capital Capital when brought down to 1 HP.
    • Heals 50 HP when pillaging.
    • Reduces the Strength Combat Strength of adjacent enemy units by 5 (with Voivode).

Strategy[]

The Vampire is a strong military unit that comes in very limited numbers. Their base Strength Combat Strength is dynamically updated throughout the game based on the Strength Combat Strength of the strongest military unit you own, starting at 20 Strength Combat Strength (considering that every civilization starts with a Warrior). Whenever you train a stronger military unit, the Strength Combat Strength of all Vampires you have will be adjusted to match that new Strength Combat Strength value within the same turn.

Vampires can copy Strength Combat Strength values of all land and naval units except Giant Death Robots and Heroes introduced in the Heroes & Legends game mode. Note that they can copy the Strength Combat Strength of Corps/Armies and Fleets/Armadas, but not aircraft, and only if you trained/upgraded them. (For example, if you form a Corps from two existing Swordsmen, your Vampires won't copy the Corps' strength. However, if you train a new Swordsman Corps from the Encampment or upgraded an existing Warrior Corps into a Swordsman Corps, your Vampires will be updated to use the Corps' strength.)

The bonus Strength Combat Strength gained from killed units and Barbarians is calculated separately for each individual Vampire and does not get transferred to others. This means that your strongest Vampire will most likely be the one you got first, since it has spent the most time in combat. You can name your Vampires in order to differentiate between them a little more easily.

The number of Vampire Castles you can build is always equal to the number of Build charges (Civ6) build charges each and every one of your Vampires has. If one Vampire builds a Vampire Castle, every Vampire will lose one Build charges (Civ6) build charge; if a Vampire Castle gets removed, all Vampires will regain a Build charges (Civ6) build charge. Similar to other units with Build charges (Civ6) build charges, Vampires can also be used to clear features like a Builder (which will cost 1 Build charges (Civ6) build charge), or to remove improvements for free. Vampires that lose Build charges (Civ6) build charges due to clearing features do not cause other Vampires to lose Build charges (Civ6) build charges as well.

Although you can only have a maximum of four Vampires per game, they are notoriously hard to kill. Whenever they receive lethal damage, their HP will be brought down to 1 instead and they will instantly retreat to the nearest Vampire Castle or the Capital Capital, whichever is closer. Also, Vampires have a reduced innate healing rate, as they heal by 5 HP less than a normal unit in all cases: they heal 15 HP per turn in a City Center, 10 HP per turn in friendly territory, 5 HP per turn in neutral territory, and cannot heal in enemy territory. However, to make up for this, they will always heal 50 HP whenever they pillage anything. This also means that improvements which grant healing when pillaged (like Farms or Cahokia Mounds) will fully heal Vampires who pillage them. However, your Vampires can be a little bit less dependent on pillaging when paired up with abilities that grant them extra healing, like Tomyris' leader ability, the War Department, the Fountain of Youth, or Abu Al-Qasim Al-Zahrawi.

Vampires are by no means immortal, however. There are a few ways they can permanently die:

  • Vampires can be killed when they are inside the Capital Capital. This also applies to attacks initiated by the Vampires themselves.
  • Vampires can be killed when they are on a Vampire Castle improvement. This is very similar to the situation mentioned above. Remember, in both of these situations, Vampires can only retreat once per turn, so a good tactic to use is to identify where the closest Vampire Castle is, set up an ambush there and kill them after they retreat.
  • Vampires can be killed by nukes.
  • In the Apocalypse game mode, Vampires can be killed by Comet Strikes. Vampires that get thrown into a Volcano by a Soothsayer during an Appease the Gods competition also do not regenerate.
  • In the Heroes & Legends game mode, Vampires do not regenerate when Beowulf targets and kills them with Beowulf's Challenge.

Despite being classified as melee units, Vampires don't benefit from Battering Rams, Siege Towers, or Akkad's Suzerain bonus. They do, however, receive Strength Combat Strength bonuses from Oligarchy, Fascism, and Ambiorix's leader ability, and are boosted by Great Generals of any era.

Bugs[]

For some unknown reason, units that belong to CLASS_ALL_ERAS (i.e., Vampires and Nihang) may sometimes not receive a Great General's combat boost although they should be affected by all Generals regardless of era, or the General may boost one unit but not another. This can be circumvented by bringing multiple Great Generals into battle.

Civilopedia entry[]

The myth of the vampire is one that has a particular resonance in a world where hereditary aristocracy is largely a thing of the past. Cruel masters, obsessed with eternal youth, who prey upon a populace to whom they imagine themselves to be superior, full of decadent but decayed culture, hold a fascination as monarchies worldwide have fallen one by one. They emerge as sometimes tragic, sometimes horrific villains or antiheroes to a population confined to normalcy. Of these, the quintessential real-life vampire would be the Countess Elizabeth Báthory de Ecsed, a Hungarian noblewoman who, according to legend, believed that she could preserve her youth and beauty through the blood of her victims – over 600 of them.

Gallery[]

Civilization VI Secret Societies [edit]
Titles Special Unlocks
Hermetic Order NeophyteAdeptMagusAiwass Alchemical SocietyLey LineOccult Research
Owls of Minerva InitiationRitualIndoctrinationMaster Plan Gilded Vault
Sanguine Pact TasteRising HungerVoivodeEndless Night VampireVampire Castle
Voidsingers MelodyChorusCanticleSymphony CultistDark SummoningOld God ObeliskRelic of the Void
Civilization VI Units [edit]
Civilian SettlerBuilderTraderArchaeologistSpyNaturalistRock Band GS-Only
Land military AT CrewArcher (Hul'che1Pítati Archer1) • ArtilleryBarbarian Horse ArcherBarbarian HorsemanBombardCatapultCavalry (CossackHuszár GS-OnlyLlanero1) • Courser GS-Only (Black Army GS-OnlyOromo Cavalry1) • Crossbowman (Voi Chiến1) • Crouching TigerCuirassier GS-Only (Rough RiderWinged Hussar1) • Field Cannon (Hwacha R&F-Only) • Giant Death Robot GS-OnlyHeavy ChariotHelicopterHorseman (Hetairoi1) • Infantry (Digger1) • Keshig R&F-OnlyKnight (Mandekalu Cavalry GS-OnlyMamlukTagma1) • Line Infantry (Garde ImpérialeRedcoat) • Machine GunMalón Raider R&F-OnlyMan-At-Arms (Khevsur R&F-OnlyBerserkerSamurai) • Maryannu Chariot ArcherMechanized InfantryModern ATModern ArmorMountie GS-OnlyMusketman (ConquistadorJanissary GS-Only) • Nihang1Pike and Shot (Carolean GS-Only) • Pikeman (Impi R&F-Only) • Questing Knight4Ranger (Highlander R&F-Only) • Rocket ArtillerySabum Kibittum1Saka Horse ArcherScout (Okihtcitaw R&F-Only) • Skirmisher GS-Only (Warak'aq GS-Only) • SlingerSpearman (Hoplite) • Spec Ops R&F-OnlySwordsman (Hypaspist1Immortal1LegionNgao MbebaToa GS-Only) • TankTrebuchet (Domrey1) • Vampire3VaruWar-CartWarrior MonkWarrior (Eagle WarriorGaesatae1) • Zombie5
Naval military Aircraft CarrierBattleship (Minas Geraes) • Caravel (Nau1) • DestroyerFrigate (De Zeven Provinciën R&F-OnlyJong1) • Galley (Bireme GS-OnlyViking Longship) • IroncladMissile CruiserNuclear SubmarinePrivateer (Barbary Corsair GS-OnlySea Dog) • Quadrireme (Dromon1) • Submarine (U-Boat)
Aircraft BiplaneBomberFighter (P-51 Mustang) • Jet BomberJet Fighter
Support Anti-Air GunBattering RamCultist3Drone R&F-OnlyMedicMilitary EngineerMobile SAMObservation BalloonSiege TowerSoothsayer2Supply Convoy R&F-Only
Religious ApostleGuruInquisitorMissionary
See also Great PeopleHeroes
1 Requires DLC2 Apocalypse mode only • 3 Secret Societies mode only • 4 Heroes & Legends mode only • 5 Zombie Defense mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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