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 "Over himself, over his own body and mind, the individual is sovereign."
– John Stuart Mill



Venture Politics is an Information Era civic in Civilization VI: Gathering Storm. It can be hurried by building a Uranium Mine.

Strategy[]

Discovering Venture Politics unlocks Corporate Libertarianism, a form of Tier 4 government. This government is ideal to be part of an end game for any warmonger.

Civilopedia entry[]

Legal development of the concept of corporate personhood might intersect with disruptive market forces in unexpected ways in the future, changing the emphasized “person” in a system of government from natural people to corporations, ranging in size and power from the gigantic megacorporation to the private contractor. Once the state begins to operate predominately in terms of corporations, the state may be assumed to be practicing some form of venture politics.

It is assumed that these states will be maximally libertarian, with the state serving only to enforce terms of agreement between the “persons” of the state. Given that the primary ethical responsibility of the officers of the corporation are to produce maximal shareholder value, there will be a strong market orientation to the interchange between persons as well. In a venture politic, identity is constructed in terms of market forces and power expressed in the ability to extract favorable terms within the market. New identities could emerge as a matter of course, as opportunities within the market and society are identified and filled.

This highly abstracted notion of what it means to be a “person” will have significant cultural effects. Can an identity be passed from one biological person to another? Is a family an enterprise? Can one biological individual possess multiple, overlapping and inter-competing personages? These and many more questions will require fundamental interrogation of the underlying principles of governance that have existed for centuries. The answers may be disconcerting.

Civilization VI Civics [edit]
Ancient

Code of LawsCraftsmanshipEarly EmpireForeign TradeMilitary TraditionMysticismState Workforce

Classical

Defensive TacticsDrama and PoetryGames and RecreationMilitary TrainingPolitical PhilosophyRecorded HistoryTheology

Medieval

Civil ServiceDivine RightFeudalismGuildsMedieval FairesMercenariesNaval Tradition

Renaissance

Diplomatic ServiceExplorationHumanismMercantilismReformed ChurchThe Enlightenment

Industrial

Civil EngineeringColonialismNationalismNatural HistoryOpera and BalletScorched EarthUrbanization

Modern

CapitalismClass StruggleConservationIdeologyMass MediaMobilizationNuclear ProgramSuffrageTotalitarianism

Atomic

Cold WarCultural HeritageProfessional SportsRapid DeploymentSpace Race

Information

Distributed Sovereignty GS-Only.pngEnvironmentalism GS-Only.pngGlobalizationNear Future Governance GS-Only.pngOptimization Imperative GS-Only.pngSocial MediaVenture Politics GS-Only.png

Future GS-Only.png

Cultural HegemonyExodus ImperativeFuture Civic*Global Warming MitigationInformation WarfareSmart Power Doctrine

* Future Civic is an Information Era civic until the Gathering Storm expansion.
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